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Thread: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

  1. #41

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    Quote Originally Posted by Kaunitz View Post
    Well it's not so much a problem with animations. Rather the question about when the animation (to which fatigue-tables seem to be linked....) is used.
    Well yes, the fatigue-table is always a little mysterious. The "under small arms fire"-factor didn't work in NTW/ETW either (at least not in the way you would imagine, if at all....).
    I am going to try and work out the minimum speed that triggers the run animation for infantry. That would be useful knowledge.

    --

    What a nightmare. Why can't the fatigue be linked to the stance (walk, run, etc) as would be logical, rather than to the animation. Bizarre. Why oh why CA?
    Last edited by Southern Hunter; September 26, 2013 at 09:08 PM.

  2. #42

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    Quote Originally Posted by Southern Hunter View Post
    I am going to try and work out the minimum speed that triggers the run animation for infantry. That would be useful knowledge.
    Good idea.

  3. #43

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    In Patch 4 there is a "Tweaked balancing of Hoplite units". Anyone know what that means and how will it affect the mod?

  4. #44

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    New version 0.30 only for patch 3:

    Main feature new organisation of units (size):
    - phalanx-syntagma - 256;
    - hellenic cavalry - tetrarchia - 49;
    - lochos - 128 (Thucydides version)

    - missile units: 60
    - triarii: 60 (maniple)
    - roman cavalry: 30 (turma)

    I focus on Roman Republik Army (pre-reform) and Hellenistic armies - especially Macedonia because sources with detailed organisation for other "nations" don't exist.

    Some sources:

    http://books.google.pl/books?id=QsJ1...%20ile&f=false

    https://web.duke.edu/classics/grbs/FTexts/48/Rzepka.pdf

    http://books.google.pl/books?id=Y_sA...avalry&f=false

    http://www.ancientbattles.com/WAB_Su..._vs_Legion.htm

    http://www.academia.edu/4169586/Syva...le_of_Magnesia

    http://www.winland.pl/archiwa_kw/obc...a=win01xxxx179

    http://www.winland.pl/archiwa_kw/obc...a=win01xxxx215

    http://www.principialegionis.org/fil...ations0002.jpg

  5. #45

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    Quote Originally Posted by Ziuk View Post
    New version 0.30 only for patch 3:

    Main feature new organisation of units (size):
    - phalanx-syntagma - 256;
    - hellenic cavalry - tetrarchia - 49;
    - lochos - 128 (Thucydides version)

    - missile units: 60
    - triarii: 60 (maniple)
    - roman cavalry: 30 (turma)

    I focus on Roman Republik Army (pre-reform) and Hellenistic armies - especially Macedonia because sources with detailed organisation for other "nations" don't exist.

    Some sources:

    http://books.google.pl/books?id=QsJ1...%20ile&f=false

    https://web.duke.edu/classics/grbs/FTexts/48/Rzepka.pdf

    http://books.google.pl/books?id=Y_sA...avalry&f=false

    http://www.ancientbattles.com/WAB_Su..._vs_Legion.htm

    http://www.academia.edu/4169586/Syva...le_of_Magnesia

    http://www.winland.pl/archiwa_kw/obc...a=win01xxxx179

    http://www.winland.pl/archiwa_kw/obc...a=win01xxxx215

    http://www.principialegionis.org/fil...ations0002.jpg
    Hey man. Great to hear from you again.

    Just a quick question. Is your current mod version compatible with Patch 4?

  6. #46

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    Hey this mod really looks good. :-) Good point about promisque use of word Realism to name every second mod and claims of it in 9 out of 10. :-D

    Shame I came to know it only now, I bought this game for outrageous price in first place because of friend, to play mp with him, but his notebook is screwed and mp crashes every time we try. Well certainly try this out once we get to work, or are there any matches going in this mod already?

  7. #47

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    I prepare new version. I hope that CA will not make revolution in structure of files.
    I test third speed for some units which allow temporary increase speed which is usefull especially for cavalry and during flanking maneuvers.

  8. #48

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    i would be careful.. patch7 will be big, they most likely will introduce adjusted tables which will make most mods needing updating file structure..

  9. #49

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

    update THE mode Ziuk
    Last edited by Alma69; November 01, 2015 at 11:27 PM.

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