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  1. #1
    Roma_Victrix's Avatar Call me Ishmael
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    Default Third, Fourth, Fifth Rebellion?

    Hi guys,

    So it took me a little over two decades to quell the second rebellion, but now I have an annoying recurring problem. On the precise thirtieth, fortieth, and fiftieth anniversaries after the second rebellion began, a distinct set of Italian cities (Arretium, Ariminum, Capua, Cannae, Tarentum, Crotona, and Rhegion) have recurrently rebelled. It's an enormous pain in the rear to have the job of putting down a recurring rebellion in Italy every ten years on the dot. What's worse, if I put any generals in these cities, those generals turn into absolutely awful, ineffective governors who are given a ridiculous movement handicap that forbids them to move even two spaces away on the map.

    The second rebellion was fun and everything, but this is just starting to get tiresome. Is there somewhere in the game script where I can just make the Roman rebels off already?

  2. #2
    ImperialAquila's Avatar Domesticus
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    Default Re: Third, Fourth, Fifth Rebellion?

    It'll go away soon. I had to put down three rebellions before it stopped. Try to move those governors with the "Governor Rebels" trait away from your cities or kill them with the old single Bireme trick on the sea.

  3. #3
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Is that right? Good to know. I could try the bireme thing. I actually discovered that moving those generals out of the cities helps the problem, but any other general you move into the same city produces the same problem. That and every time a decennial rebellion occurs, new generals on my side are automatically generated (yes, you heard that right). Thus, the problem seems to perpetuate itself into eternity.

  4. #4

    Default Re: Third, Fourth, Fifth Rebellion?

    that's odd, when i tested it in beta i got ONE and only one rebellion, lets wait for dvk/tone response

  5. #5
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Yeah, well, I won't be holding my breath for that. In the meantime I'm getting swamped by stupid Roman rebels when I've already dealt with them fourfold. I could be doing more useful stuff like focusing more on expansion and attacking the Cimbri.

  6. #6

    Default Re: Third, Fourth, Fifth Rebellion?

    ah, so the main problem with 2.5 wasn't fixed......

  7. #7
    Tiro
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by kahnage View Post
    ah, so the main problem with 2.5 wasn't fixed......
    At least they fixed rebel army spawning near Capua, which I really appreciate! I personally had only one rebellion and crushed it - dont' know why you are getting them again and again...

    „There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius

  8. #8
    ImperialAquila's Avatar Domesticus
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by Roma_Victrix View Post
    Is that right? Good to know. I could try the bireme thing. I actually discovered that moving those generals out of the cities helps the problem, but any other general you move into the same city produces the same problem. That and every time a decennial rebellion occurs, new generals on my side are automatically generated (yes, you heard that right). Thus, the problem seems to perpetuate itself into eternity.
    I forgot to mention another one. Don't put generals/new generals in your cities yet until the rebellion stops. Keep them in forts for a while and keep checking your FL or Heir if they got Caesar epithets yet. That's usually the sign that the rebellion is over.

    Quote Originally Posted by kahnage View Post
    ah, so the main problem with 2.5 wasn't fixed......
    It is fixed my friend. It will stop after a while. Just find a way to survive the onslaught. Rome did it historically. Count how many civil wars erupted during the Republican Era.

  9. #9
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by kahnage View Post
    ah, so the main problem with 2.5 wasn't fixed......
    I have the Mac OSX version. Is that the source the problem? Look, if someone could just tell me how to disable ALL second rebellion nonsense in the script, I could just do away with this. Otherwise, these particular cities will just keep rebelling every ten years without fail. It doesn't matter what general I use to conquer them, I can't garrison them at all with any family member lest the settlement goes ape .

    So, yeah, if someone could please finally chime in on that, that would be great. I'm on my last nerve with this.

    Also, I noticed that my current faction leader, Tiberius, never became Imperator Caesar! He just remains "Tiberius Caesar" despite the fact that he's been faction leader for a long time. Does this have something to do with it?

  10. #10

    Default Re: Third, Fourth, Fifth Rebellion?

    mac os x version??

  11. #11
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Yes, you heard me right, I'm playing on a Macintosh.

  12. #12
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Well, it was getting super annoying, so I just followed this pathway from the main RSII folder: Play_Rome --> data --> scripts --> show_me, and then opened the document called "background_script.txt." In the document I removed the entire section dealing with the second rebellion, and voila! No more problems or recurring rebellions every ten damn years. Saved me a lot of headache. But seriously, it shouldn't have happened in the first place, right?

  13. #13
    Civis
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by Roma_Victrix View Post
    Well, it was getting super annoying, so I just followed this pathway from the main RSII folder: Play_Rome --> data --> scripts --> show_me, and then opened the document called "background_script.txt." In the document I removed the entire section dealing with the second rebellion, and voila! No more problems or recurring rebellions every ten damn years. Saved me a lot of headache. But seriously, it shouldn't have happened in the first place, right?
    What section specifically? I did not find a "Second Rebellion" section, only sections for: Capua Rebellion, Roman Rebellion and Caesar Rebellion. Is it one of these or all of them or something else?

    I have not run into the repeating rebellion problem yet and I do not want to deal with it. While the late Imperial period did have repeated rebellions, they did not have the ahistorical upheavals you describe. Most of the actual rebellions, not all but most, were in response to a weak central government and were usually tied to a succession event. Many of them occurred on the periphery of the empire, not the core as you described. The game does not seem to be modeling these things. It may not be able to.

  14. #14
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by solops View Post
    What section specifically? I did not find a "Second Rebellion" section, only sections for: Capua Rebellion, Roman Rebellion and Caesar Rebellion. Is it one of these or all of them or something else?
    It's Section 4, the Roman Rebellion that must be deleted to stop it. The Capua Rebellion is the very first one that occurs when Hannibal is ravaging northern Italy for Carthage.

    I have not run into the repeating rebellion problem yet and I do not want to deal with it. While the late Imperial period did have repeated rebellions, they did not have the ahistorical upheavals you describe. Most of the actual rebellions, not all but most, were in response to a weak central government and were usually tied to a succession event. Many of them occurred on the periphery of the empire, not the core as you described. The game does not seem to be modeling these things. It may not be able to.
    Well, for now I am chalking this one up to yet another problem that is peculiar to playing this game on a Macintosh. From what I've heard, no one else here has encountered this problem but me. That's most likely because I'm the only one here playing this mod on a MacBook!

  15. #15

    Default Re: Third, Fourth, Fifth Rebellion?

    No that shouldn't have happened although there is still something called "Imperial Jealousy" which is a trait that is triggered when generals get too successful and which will trigger further mini rebellions (of just one single province - i.e. approx 5-10 cities)....it's possible that your Italian cities rebelling are triggered by this.

    Are you able to upload a save of your game with this happening?


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  16. #16
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Third, Fourth, Fifth Rebellion?

    Quote Originally Posted by tone View Post
    No that shouldn't have happened although there is still something called "Imperial Jealousy" which is a trait that is triggered when generals get too successful and which will trigger further mini rebellions (of just one single province - i.e. approx 5-10 cities)....it's possible that your Italian cities rebelling are triggered by this.

    Are you able to upload a save of your game with this happening?
    No, not anymore. Besides, I know as a fact the imperial jealousy trait had nothing to do with this. Many commanders of mine have received the trait, but without issue or rebellion from them (the only serious effect I've seen was lowered loyalty). No, this particular set of Italian cities would rebel every ten years on the dot without any family member garrisoned inside them. Without is the key word here. I fixed the problem manually by editing the background script.

    I've noticed that there's a number of quirky problems regarding the game I'm playing on my Macintosh that other users here just don't seem to have. For example, the so called "check box" that should appear at the launch right after the Marian reforms that allows you to switch over to the new post marian style commander. I received no such notification at the launch. Again, I had to manually edit the txt document "descr_character" and replace the "greek_general" with "roman_general" to have the new post-Marian style commander for my family bodyguard units (works for both roman early general and roman armoured general).

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