How does one increase or decrease the slave population? I cant find anyway except the slave market. I am dealing with slave revolts on almost every turn which is hindering my expansion.![]()
How does one increase or decrease the slave population? I cant find anyway except the slave market. I am dealing with slave revolts on almost every turn which is hindering my expansion.![]()
I think the slave population decreases overtime. If you have too many, you're just going to need to stop enslaving anymore for a while.
I haven't enslaved in a long time yet I keep getting the same thing? another one of many bugs or am i not doing something right? doesnt matter how many public order buildings i build, i always have slave revolts in key regions in my egype campaign and it happens systematically even after a civil war rocked my capital.
like for instance it will go from 0 to -100 in -20 increments each turn for the past 150 turns now. I just dont get it. I've rebuilt my entire cities around mostly pubhlic order buildings and sweage and fountain public order but still nothing. please tell me this is a bug !
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I found that if you routinely enslave enemy soldiers after battles it will increase the slave population which will also increase your income but also lower your public order in all settlements. That might be the problem you're having here. What I usually do is kill all enemy prisoners because releasing them just gives back half their army sometimes. And the public order is already fairly difficult to keep up without the additional problems of slave revolts.
Just kill all enemy prisoners. Thats' what I do..
just use a mod that deals with public order better than vanilla Rome II and enjoy enslaving the world
This is honestly, basically cheating since the game is balanced around you actually needing to devote some resources, and land, to keeping your people happy. It's not a very difficult line to skirt. Build them temples and such, don't overtax them constantly... don't enslave EVERYONE. Good to go!
Slaves do add to the economy so having some is not so bad. But you also need to balance that otherwise you end up in the exact situation you are in. Also just to note. Looting cities will enslave a lot of the population. Also subjugating enslaves people as well.
May your road lead you to warm sands.
There are three reasons why you would get slave populations (and revolts):
1) you are enslaving captors or subjugating/looting settlements
2) you are doing that so frequently that the scale outpaces the rate which slave populations decline.
3) you are actively taking steps to minimize this decline (the Commercial Stimulation edict for provinces and Slave Market buildings reduce the declining rate).
There are no structures or other effects aside from acquiring captors that generate slave populations on its own: you have to actually choose the options that result in getting slaves. Obviously if you don't want that to happen, the three points I listed are the things you should not do, not for a very long time.
And mind you it does NOT require a very large percentage of slaves to cause a revolt: it could be a tiny sidge, and the game WILL say in how many turns a slave revolt will occur.
It seems just killing the captives or occupying cities gives no real disadvantages so you can just wait for the pop to decrease while doing nothing to increase it. I disagree with slaves even causing public order issues but whatevs it is how the game works.
I have a balance of squalor and public order, and a food surplus plus a military garrison. But my slave contribution is sky high for some reason, and has been for about 80 game years, since I won the civil war 109-90BC. Here's a screen capture of Cisapine region. Check out the -30 slave ratio. [IMG][/IMG]
Don't Slave Traders reduce the slave population?
The opposite actually. They reduce the rate slaves dies off.
Stupidity is the natural state of human beings; brilliance is when we fail at stupidity.
Speaking of which...
I am ever more reminded of this guy when browsing certain threads.
The slave ratio gradually declined over about 50 years of game time. Now, I'm at 38BC and just about ready to free up some of my garrison units and deploy them to the frontier. Of course, this menas that for 50 years of game time all I did was research tech, upgrade cities and fight slaves.
-30?!
I've had -15 when 50% of my population were slaves!
How much income were you making of those guys?
Interesting, I was making money from the slaves but losing it all through corruption. Well, I made it to 9AD and I'm in a massive war with the Gallic tribes and allied with Sparta fighting in Greece and Thrace, Illyria. Unfortunately I just had another massive increase in slave ratio, I guessing now it comes from looting settlements. Which is ok. But there has to be a way to actively deal with large slave populations, like sell them or kill them off. Right now you just have to wait out the length of their lifetime I guess for them to die off. I have had to pull all of my forces back from the frontier to deal with all the slave uprisings, and I have lost all of Gaul and large areas of Greece (to rebels). I managed to pretty much kill off several barbarian tribes but there is just to many of them and the amount of territory I have to cover is to vast, with my handful of stacks is just isn't possible to make and consolidate progress realistically. But the slave thing to me is a game breaker. Hopefully a future patch will done down the slave population increases or provide a way to deal with them with they become to numerous. Also an adjustment needs to be made to the Imperium so you can raise armies if you have the budget for it.