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Thread: Modding textures

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  1. #1

    Default Modding textures

    Hello , I was trying modding textures and just for tests I doubled the sizes of a texture set , glos map , diffuse etc ... resaved but then I got strange little squared white marks ingame on the armor .. any idea what that could be ? perhaps the game doesn't support 2048x1024 textures or what?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  2. #2

    Default Re: Modding textures

    Or perhaps you saved it in the wrong format?

  3. #3

    Default Re: Modding textures

    I saved dds1 for no alpha and dds5 for alpha all with mipmaps .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #4
    Primergy's Avatar Protector of the Union
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    Default Re: Modding textures

    Even NTW supported Maps of 4096*4096 size.

    Your problem might be the fact, that increasing the size of textures always has a loss of quality, especially if it compressed.

  5. #5
    Primergy's Avatar Protector of the Union
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    Default Re: Modding textures

    Even NTW supported Maps of 4096*4096 size.

    Your problem might be the fact, that increasing the size of textures always has a loss of quality, especially if it compressed.

  6. #6

    Default Re: Modding textures

    its not a problem of wuality its like there is a layer over the texture like smal whiete array of swares.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #7
    omzdog's Avatar Campidoctor
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    Default Re: Modding textures

    Pic?
    Compression shouldn't result in that kind of error.
    Seems like a problem with a specular map or shader.
    Last edited by omzdog; September 11, 2013 at 12:41 PM.

  8. #8

    Default Re: Modding textures

    You've probably seen replacement texture. I've tried to resize some campaign textures, but when I tried to use them in game, engine used generic replacement texture instead. It's a checkboard with "no texture" texts.

    Under the Patronage of: Ishan

  9. #9

    Default Re: Modding textures

    I have edited the lorica_hamata_diffuse

    gloss
    mask
    normal
    and specular ...

    all are doubled and saved with dxt5 with alpha and dxt1 if not alpha ... so what coudl be else the issue?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  10. #10

    Default Re: Modding textures

    I have edited the lorica_hamata_diffuse

    gloss
    mask
    normal
    and specular ...

    all are doubled and saved with dxt5 with alpha and dxt1 if not alpha ... so what coudl be else the issue?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  11. #11

    Default Re: Modding textures

    Post the files already, so we can see them.

  12. #12
    omzdog's Avatar Campidoctor
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    Default Re: Modding textures

    Resized textures have to be remapped if BullGod is accurate about your problem.

  13. #13

    Default Re: Modding textures

    Forget what I wrote about campaign map. I've tried modding unit textures and it seems that they've changed file format a bit and for example diffuse texture uses 1 bit alpha, not interpolated alpha, so you shouldn't save it as DXT5 like in previous titles, but as DXT1 1bit alpha. It seems that only normal map remains saved in DXT5 format

    Under the Patronage of: Ishan

  14. #14
    omzdog's Avatar Campidoctor
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    Default Re: Modding textures

    lorica_hamata_diffuse is battle unit texture?
    Remap the texture to the model or provide use with an in-game image.

    We're all shooting in the dark.

  15. #15

    Default Re: Modding textures

    The remapping of model shouln't be needed if the scale proportion is kept , as for remapping anyway is not possible if models can't be edited imported and reexported .

    I will post a picture asap .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  16. #16

    Default Re: Modding textures

    The remapping of model shouln't be needed if the scale proportion is kept , as for remapping anyway is not possible if models can't be edited imported and reexported .

    I will post a picture asap .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  17. #17

    Default Re: Modding textures

    I'm able to replace textures with those of the same size, but resizing seems to have all kinds of wierd effects. Maybe it is hardcoded, or this size is declared somewhere in data files?

    Under the Patronage of: Ishan

  18. #18

    Default Re: Modding textures

    Saving the diffuse as DXT1 1 bit alpha seemed to work . for the others I saved as DXT if no alpha and DXT5 if with alpha is that ok?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  19. #19
    omzdog's Avatar Campidoctor
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    Default Re: Modding textures

    The remapping of model shouln't be needed if the scale proportion is kept
    No I believe scale effects must be remapped, sometimes algorithms do that funny floater thing when multiplying decimals so pixels don't land perfectly when they're readjusted.

    If you can't remap I see little avenue in this venture unless of course I'm completely wrong.
    for the others I saved as DXT if no alpha
    What do you mean here?
    Last edited by omzdog; September 11, 2013 at 05:11 PM.

  20. #20

    Default Re: Modding textures

    that saving as dxt1 solved the problem of the strange square layers .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

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