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Thread: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

  1. #181
    Outcast's Avatar Civis
    Join Date
    Feb 2008
    Location
    Georgia, Armazi
    Posts
    152

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    I kindly hope someone will write a tutorial for this. it looks quite difficult for me

  2. #182

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Can someone please help me? I have the rome 2 PFM and this.. I just have NO IDEA how to edit a custom unit i've downloaded. I could edit vanilla units apparently, but I have a modded custom unit that I would like to edit the stats of. Please help

  3. #183

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Is this like an alternative to PFM for making new units?

  4. #184

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Please help.
    1. run the program
    2. choose "Use vanilla TSV"
    Field "By unit" and "By military group" empty.
    If I choose "By unit", then nothing happens.
    After 5 minutes, the error comes out "Editor cannot find any units in your main_units.tsv!".
    If I choose "By military group", then blank message "Rome 2 Editor" appears and nothing else happens.
    Vanilla folder is in place. main_units.tsv and other vanilla files also there. What to do?

  5. #185

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Hi guys, im new to modding, very noob in fact, but i wanted to make a few things and try to mod even if some simple stuff.
    So, i wanted to create a unit, no matter how historical accurate, just wanted to see if i could, i used the editor, make everything good, no errors, saved my work and got tsv files, a bunch of them.

    Now, i know the next step is messing with PFM to import those tsv files, but its here my limitations at modding hurts, i try to make a new pack file and added all tsv files the editor created, renamed the pack file and put it on the game folder, but its not like that lol... the new unit is not in game.

    Then i tried to import one tsv file at a time, but i cant and i dont know why, i can only import one file, i need a bit of help, i dont know if i was explicit with my problem but since english is not my native language i cant explan better. Thanks in advance.

  6. #186
    Hetairos's Avatar Roma Surrectum II
    Join Date
    Jan 2014
    Location
    Serdika
    Posts
    1,511

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Is this still supported? I downloaded the tool, but it didn't start up properly.

  7. #187
    Foederatus
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    37

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    When I try to add the flaming shot ability for Velites, it is not in the list. The flaming javelin ability.

  8. #188
    RoninX2807's Avatar Senator
    Join Date
    Nov 2006
    Location
    Tokyo, Japan
    Posts
    1,073

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Quote Originally Posted by Hetairos View Post
    Is this still supported? I downloaded the tool, but it didn't start up properly.


    For me it works. Do you get an exception?

  9. #189

    Default Re: Rome 2 Editor

    Will this tools be updated anytime soon for the new version of Rome II?
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/


    http://www.twcenter.net/forums/forumdisplay.php?2042-Total-War-Middle-Earth-(TW-ME)"]

  10. #190

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Hey is this Tool dead? cause PFM fixed the tsv import issue now and now this TOOL would make it a lot easier to add Units! Please someone update this Tool!

  11. #191

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Is there a way to modify this for RomeII:EE? Or dose any know know how to edit it so I can Update it for everyone?
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/


    http://www.twcenter.net/forums/forumdisplay.php?2042-Total-War-Middle-Earth-(TW-ME)"]

  12. #192

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Hey I got it to recognize the new units, But I'm trying to update areas that say "naval-no land status" Any ideas what to do :




    Here is my updated version: http://www.filedropper.com/romeuniteditormowgedition

    WARNING: it's not complete I uploaded it to see if anyone knows what else needs to be updated.
    Last edited by Man of West Gondor; December 17, 2014 at 04:06 PM.
    Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign

    I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

    "I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
    http://khouse.org/


    http://www.twcenter.net/forums/forumdisplay.php?2042-Total-War-Middle-Earth-(TW-ME)"]

  13. #193

    Default Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    respect!!!
    Can you make this for Total War Attila? or i can use same editor?

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