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Thread: With Darth Gone, Who Is Going To Fix The Battle AI?

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  1. #1

    Default With Darth Gone, Who Is Going To Fix The Battle AI?

    The unit behavior is the worst flaw of Total War Rome 2 and is also the hardest one to fix since battle AI behavior is very difficult to mod.
    Can anyone here do it or are we stuck with a game with its core gameplay element completely broken?

  2. #2
    TheRomanRuler's Avatar Campidoctor
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    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    This may shock you, but Darth really is not only one who can mod AI...
    Apologies for anyone who's message i may miss or not be able to answer

  3. #3

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    With battles slowed down and AI unit recruitment enhanced, I'm finding that the battlefield AI in this game is actually pretty good. I've had some incredibly hard fought battle in my Hard campaign using Radious's mod.

  4. #4
    Semisalis
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    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    B...b...but Darth is overrated!

    We'll have to wait either for CA to make changes in upcoming patches (highly unlikely), or for someone else to mod. Check out Radious' mod for the time being, he has improved the battle gameplay dramatically already IMO although the AI is still complete both in the campaign and in battles.

  5. #5

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Umm... editing battlefield AI is impossible unless you edit the exe file (which is illegal and thus not allowed on twcenter), darth's (frankly not so great mods) where just stat changed that made the AI seem a bit better.

  6. #6

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by General George S. Patton View Post
    Umm... editing battlefield AI is impossible unless you edit the exe file (which is illegal and thus not allowed on twcenter), darth's (frankly not so great mods) where just stat changed that made the AI seem a bit better.
    I heard the AI can't be changed in Shogun 2.
    But in Napoleon and Empire, Darthmod clearly ramps up the AI's smarts.
    Last edited by NeonCrayon; September 10, 2013 at 07:06 PM.

  7. #7
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?



    PiemasterXL is proud to present version +++1.0+++ of his Rome II: PieMod!


    All AI inconsistencies have been completely obliterated to deliver you, the player, the utmost challenging Rome II experience of all time! Every Facet of the Vanilla AI has been completely reworked and retooled for maximum AI calculating power! Billions of Total War fanatics have played The PieMod Series and 100% agree every aspect of the Rome II is dramatically improved.

    Changelog for +++1.0+++:
    Fiddled with DB Table values.
    Added PieMod Splashscreen.
    Fixed the Game.
    You're welcome Creative Assembly.
    T.W.C.
    Total War Cynics

  8. #8

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by PiemasterXL View Post


    PiemasterXL is proud to present version +++1.0+++ of his Rome II: PieMod!


    All AI inconsistencies have been completely obliterated to deliver you, the player, the utmost challenging Rome II experience of all time! Every Facet of the Vanilla AI has been completely reworked and retooled for maximum AI calculating power! Billions of Total War fanatics have played The PieMod Series and 100% agree every aspect of the Rome II is dramatically improved.

    Changelog for +++1.0+++:
    Fiddled with DB Table values.
    Added PieMod Splashscreen.
    Fixed the Game.
    You're welcome Creative Assembly.
    Said no one ever


    "I heard the AI can't be changed in Shogun 2.
    But in Napoleon and Empire, Darthmod clearly ramps up the AI's smarts."

    Impossible, it just seems better (I could never tell thb), its the same engine

  9. #9

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Sums it up.

    I used DarthMod Empire, but I saw DarthMod Shogun 1.0 and he retooled the entire game immediately and he changed everything in the name of Not Vanilla. I read that he thought archers were too lethal. I pointed that the soldiers lacked shields so how exactly are they living longer and it was like I poked a bear.

    He makes user friendly modpacks but his attitude definitely encouraged the notion that Vanilla is broken by definition and must be fixed.

  10. #10

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by Andy06r View Post
    Sums it up.

    I used DarthMod Empire, but I saw DarthMod Shogun 1.0 and he retooled the entire game immediately and he changed everything in the name of Not Vanilla. I read that he thought archers were too lethal. I pointed that the soldiers lacked shields so how exactly are they living longer and it was like I poked a bear.

    He makes user friendly modpacks but his attitude definitely encouraged the notion that Vanilla is broken by definition and must be fixed.
    It's even worse with Radious
    Unit packs that essentially clones of existing units
    Perfectly fine gameplay aspects that are changed just for the sake of change
    Last edited by NeonCrayon; September 10, 2013 at 07:59 PM.

  11. #11

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by Andy06r View Post
    Sums it up.

    I used DarthMod Empire, but I saw DarthMod Shogun 1.0 and he retooled the entire game immediately and he changed everything in the name of Not Vanilla. I read that he thought archers were too lethal. I pointed that the soldiers lacked shields so how exactly are they living longer and it was like I poked a bear.

    He makes user friendly modpacks but his attitude definitely encouraged the notion that Vanilla is broken by definition and must be fixed.
    It's funny cause it's true. He always claimed his changed were to be more realistic. That couldn't be further from the truth. He made arbitrary changes based on what he wanted. That is perfectly fine but claiming it was to be more realistic is laughable.

    Especially when it is clearly documented that during the feudal period in Japan, the largest cause of wounds in battle was the arrow. Followed by the spear (if memory serves me correctly, it's been awhile since I took Medieval Japanese History under Andrew Goble at UO). The sword was a distant third.

  12. #12

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by Andy06r View Post
    Sums it up.

    I used DarthMod Empire, but I saw DarthMod Shogun 1.0 and he retooled the entire game immediately and he changed everything in the name of Not Vanilla. I read that he thought archers were too lethal. I pointed that the soldiers lacked shields so how exactly are they living longer and it was like I poked a bear.

    He makes user friendly modpacks but his attitude definitely encouraged the notion that Vanilla is broken by definition and must be fixed.
    I think a long line of broken vanilla games encouraged the notion that vanilla is broken and must be fixed.

  13. #13

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    I feel like that screen completely sums up Darth's mods...

  14. #14

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Man, way to insult every other modder on TWC.

    And Darth fanboys wonder why he has such a bad reputation.
    The above post is in a pre-alpha state and does not nessecarily reflect the final writings of the poster. As such the poster cannot be held responsible for any statements made in this post.

  15. #15

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    No one has released a battle ai mod in a week for Rome 2.

  16. #16

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    ^ Radious did already

  17. #17

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Quote Originally Posted by MKgr0ss View Post
    ^ Radious did already
    Battle AI not Campaign AI or unit stats

  18. #18

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Well I played all of the major mods for Empire and the standout was "The rights of Man". It made every other mod look childish. With that mod I made it to 1799 with only 100,000 gold at most, compared to the 3 or 5 million you have with Darthmod or APE. Given that Rome II is mostly Empire, that is the mod i will be waiting for.

  19. #19

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Darthmods were great. especially for napoleon. Units behaved way more realistically, routed/rallied easier/more frequently, and muskets were more realistic. If his greatest achievement was simply making existing mods more user friendly, thats fine. Making mods more user friendly is probably one of the toughest things to do, at least it looks that way when I look at the work done by other modders.

    P.S. case in point. I've been trying to unpack radious battle mod for the last 2 days and the file won't unpack, it keeps telling me I don't have thee right program, even after I downloaded trial version of winrar.
    Last edited by General Sherman; September 10, 2013 at 09:12 PM.

  20. #20

    Default Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    One more thread filled with Darth haters. * Sigh *
    Is it a new snobbish attitude to say Darth's mods were crap every time his name is mentioned ?
    I mean, he's gone for a few months already, time to move on guys.

    To the OP: I am sure there will be a few excellent AI tweaks in the coming weeks or months.


    More than 1,500 pictures: visit my Shogun epic battle screenshot thread !


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