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Thread: Realistic Units mod - heights and Roman Reskin

  1. #141

    Default Re: Realistic Units mod - heights and Roman Reskin

    Great mod, wouldn't go without, but yeah the link for the heights only pack doesn't work. Reupload please?

  2. #142
    Civis
    Join Date
    Oct 2012
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    Vancouver, Canada
    Posts
    183

    Default Re: Realistic Units mod - heights and Roman Reskin

    Hey Prometheus! Thanks so much for doing this! This is much better!

    Had some trouble installing....
    the d/l link for the Realistic Heights only is broken.... you have to manually enter it.
    loaded into the data folder, and it won't load Rome2.

    tried the Realistic Units pack, and that works.

    So, the Realistic Heights pack has some issues.

    ------------------------------------

    This, and Athelwulf's Natural Dyes skinmod, were the first two mods for Rome 2 I downloaded!
    Anyway you can get this working properly with mitch's Mod Manager?
    TRIPTYCK
    'Carthago delenda est.'

  3. #143

    Default Re: Realistic Units mod - heights and Roman Reskin

    Here the NEw file for Realistic Heights only ...

    Check this out if it works now ?

    Important:

    if you use realistic heights you must not use Realistic units .


    Download

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #144
    GODzilla's Avatar Civitate
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by PROMETHEUS ts View Post
    Here for whoever might have problems finding how to download just look this picture to understand ....

    Where to click for Download

    http://img818.imageshack.us/img818/2446/zkho.jpg
    No offense, really, since it is not your fault...but this hoster is among the most annoying I've seen. There are so many good alternatives, alternatives that don't actively try to guide the user towards a suspicious downloader or premium service...

    That said: Thank you very much for the standalone hights mod! I've checked and so far it seems to be compatible to all of the mini-mods I'm using (I compared the file names). Great work.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  5. #145

    Default Re: Realistic Units mod - heights and Roman Reskin

    Prom which is the name I use on steam myself -_____- anyhow yea man it's your mod preps look different which I don't mind I think it's sweet lol. Hey man any way you could make a version that all praetorian cav have the guards helm and the general cav have praetorian guard on them ?????

  6. #146
    Civis
    Join Date
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    Location
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by PROMETHEUS ts View Post
    Here the NEw file for Realistic Heights only ...

    Check this out if it works now ?

    Important:

    if you use realistic heights you must not use Realistic units .


    Download
    Thanks Prom! I will check this out when i'm off work Is this mod in movie or mod format? I'd like to use this with mitch's Mod Manager, ideally in MOD format, so that I can choose which packs activate in a certain order. If it's movie format, it will always load, but i'm unable to say, load a skinmod after your realistic heights mod.
    TRIPTYCK
    'Carthago delenda est.'

  7. #147

    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by IMZ INFADEL View Post
    Prom which is the name I use on steam myself -_____- anyhow yea man it's your mod preps look different which I don't mind I think it's sweet lol. Hey man any way you could make a version that all praetorian cav have the guards helm and the general cav have praetorian guard on them ?????
    Quote Originally Posted by triptyck View Post
    Thanks Prom! I will check this out when i'm off work Is this mod in movie or mod format? I'd like to use this with mitch's Mod Manager, ideally in MOD format, so that I can choose which packs activate in a certain order. If it's movie format, it will always load, but i'm unable to say, load a skinmod after your realistic heights mod.
    Hey man I just started using manager , I have win rar and I been everything Inyo pack format. Some of the mods appear in the mod manager and some don't but all in pack format are those The modder not getting their files in movie for format ?

  8. #148
    Civis
    Join Date
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by IMZ INFADEL View Post
    Hey man I just started using manager , I have win rar and I been everything Inyo pack format. Some of the mods appear in the mod manager and some don't but all in pack format are those The modder not getting their files in movie for format ?
    ok, i'm no expert, but all mod files have .pack extensions, but they can either be in movie format, or mod format. those in movie format will automatically load, but if they're in mod format, with mitch's Mod Manager you are able to select in what order mods load, so that if certain mods change the same files as others, you can sort them to load certain ones over other ones. I THINK that answers your question...?
    TRIPTYCK
    'Carthago delenda est.'

  9. #149

    Default Re: Realistic Units mod - heights and Roman Reskin

    Yea that's what I thought I'm trying to use pros guard skin but change the skins for the general unit. Trying to get praetorian guard cav as his body guard

  10. #150

    Default Re: Realistic Units mod - heights and Roman Reskin

    Its movie so. Always load couse s compatible with vanilla , mods instead usually alter too much of vanilla so make it incompatible , like my other arcani mod .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  11. #151
    Arrow2daknee's Avatar Vicarius
    Join Date
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    West Virginia
    Posts
    2,858

    Default Re: Realistic Units mod - heights and Roman Reskin

    looks good... but I am dissapointed in the mod name. I want a PROMMOD!! Massive historically accurate mod. Good work btw

  12. #152

    Default Re: Realistic Units mod - heights and Roman Reskin

    In custom battle the roman general is messed up, missing his torso and face skin it just invisible rest of body shows up.

    is this a know issue?

  13. #153

    Default Re: Realistic Units mod - heights and Roman Reskin

    Prometheus, did you removed the hidous "Plebs" unit with gladius, torso armor and metal mask?
    I've never seen that pseudo unit before yesterday, I was shocked...
    Hope you've fixed it.

    Edit: I means THIS crap:
    Spoiler Alert, click show to read: 

    But where the hell CA did found any reference for that?
    Last edited by VINC.XXIII; September 23, 2013 at 06:57 AM.

  14. #154

    Default Re: Realistic Units mod - heights and Roman Reskin

    @ VINC.XXIII
    I don't knw what that unit is , never seen in my game , looks a bit like the Arcani I did , but how and where do u get this from and how is called?

    @ arcani
    I do not have this problem did you mount other mods ( movies ) that might conflict with that?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  15. #155

    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by PROMETHEUS ts View Post
    @ VINC.XXIII

    @ arcani
    I do not have this problem did you mount other mods ( movies ) that might conflict with that?
    Only have this installed.

    It only does it on the general & bodyguard, legatus general works fine.

  16. #156

    Default Re: Realistic Units mod - heights and Roman Reskin

    Ok I chekced and fixed ...

    Download 1.05

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  17. #157

    Default Re: Realistic Units mod - heights and Roman Reskin

    @Prometheus, I don't use any mod about romans out the yours. That unit is called "Plebs".

  18. #158

    Default Re: Realistic Units mod - heights and Roman Reskin

    @VINC.XXIII
    : Maybe you have a mod that adds a unit and they used the Pleb model as a base and now it uses it. I never saw any of my units looking like that.




  19. #159

    Default Re: Realistic Units mod - heights and Roman Reskin

    Prometheus, may I integrate your Heights and Hair fix with my Rome mod? please. I will off course give you credit for your work

  20. #160

    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by Master Necromancer View Post
    @VINC.XXIII
    : Maybe you have a mod that adds a unit and they used the Pleb model as a base and now it uses it. I never saw any of my units looking like that.
    Yes, you're right, I'm using the Magnar mod that feature the Height fix of Prom., and all goes well now, plebians are now plebians. Eventually its was a conflict with Radious mod thats I've removed.

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