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Thread: Realistic Units mod - heights and Roman Reskin

  1. #241
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by Octavian21 View Post
    Strategos, the unit height data is located in a table called Unit_Variants, not in Land_Units.
    But the mod manager says that there is a conflict with this mod and Radious Battle mod in land_units file...I have it in front of me right now...


    EDIT: Also whenever using this mod with Mitch's mod manager and change it's load order it crashes before loading screen...whenever I use it with game's mod manager it runs...

    Any ideas???

    Probably it doesn't work with patch 7 but why it loads with Rome's mod manager and crashes with Mitch's manager???

    Thanks...
    Last edited by ♔Greek Strategos♔; November 16, 2013 at 08:14 AM.

  2. #242
    Armageddonn's Avatar Decanus
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Does this work for patch 7?

  3. #243

    Default Re: Realistic Units mod - heights and Roman Reskin

    Is this mod still alive? The height fix is very nice and the current giant barbarians is completely immersion breaking, feels like i am playing warhammer. The latest version officially no longer works for patch 8.1.

  4. #244

    Default Re: Realistic Units mod - heights and Roman Reskin

    Again ? Wtf! they keep messing the crap out of the game, one tries tofix their absur Height idiotic design decision and they keep bringing back to stupid false stereotypes !

    Unfortunately I do not have Caesar in Gaul so I can't fix this time, perhaps Mech_Donald couldmake a new fix?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
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    Creator of Ran no Jidai mod
    Creator of Res Gestae
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    Oblivion Modder- DUNE creator
    Fallout 3 Modder
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    actually modding skyrim [/SIZE]

  5. #245
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Even your heigh mod cause unit card changes for baktria units (with this mod, baktria get naval roman hastati unit cards. I don't know what cause it and you don't have unit cards but it cause it.)

    http://www.twcenter.net/forums/showt...ati-unit-cards

  6. #246
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Realistic Units mod - heights and Roman Reskin

    DP

  7. #247

    Default Re: Realistic Units mod - heights and Roman Reskin

    U sure its due to this mod?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  8. #248
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Realistic Units mod - heights and Roman Reskin

    Quote Originally Posted by PROMETHEUS ts View Post
    U sure its due to this mod?
    Yes, it did when Baktria came out. Made plenty tests and always it lead to your mod. That why I made a thread for other people if they get same issue like me. Example Dramabelli used your mod and got naval hastati unit card on several baktria unit. I said that if you remove Prome's height mod, it should work well. He took off and it worked normally on him too.

    I don't know what cause this issue on several units cards as you don't have unit cards.
    Last edited by Noif de Bodemloze; December 25, 2013 at 11:26 AM.

  9. #249

    Default Re: Realistic Units mod - heights and Roman Reskin

    Well its weird.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  10. #250

    Default Re: Realistic Units mod - heights and Roman Reskin

    so is this mod dead now?

  11. #251

    Default Re: Realistic Units mod - heights and Roman Reskin

    Yeah, an update on this would be awesome!

  12. #252

    Default Re: Realistic Units mod - heights and Roman Reskin

    and horses. i can find in units_variant.

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