
Originally Posted by
Osbot
This is actually funny.
Did you play M2TW at launch?
I highly suggest you google "Medieval 2 total War Passive AI".
Not only was the AI not capable of attacking several points at once, it was not capable of attacking ANY points at launch. This was not limited to sieging. It extended to field battles as well where the AI if it had no ranged units would simply sit there on the defensive and allow you to slaughter them from range.
Ironically, that exact same bug existed in Rome 1. The AI when on the defensive sat and let you mow it down from range if you won the range battle.
In fact, Rome 2 is leaps and bounds ahead of any other TW game released in terms of AI at launch with the possible exception of the magically upgrading uber armies of Shogun 2 (Rome doesn't do that btw). In actuality, the biggest problem with the AI right now, is that there are a couple of pathing bugs, AND the CAI struggles with its own economy.
Play with a mod which alleviates the tightness of the economy and the AI starts throwing large armies around on the regular and they behave intelligently.
Remember Rome? Remember Medieval 2? Remember how the AI would forget what it was doing between turns? So an army that set out to attack point A, would re-evaluate its decision EVERY single turn? Remember how the AI almost never actually used its armies effectively in Rome and Medieval 2 at launch, because they were lost in the woods like Hansel and Gretel? I do. I remember it all, and because I actually remember how those games were at launch, I am absolutely, 100% confident in saying that aside from a few pathing issues, and a few campaign ai economic management issues, the AI is performing better than any other TW game since Shogun 1 and Medieval 1. The only reason those games rank higher CAI wise is that they were highly simplistic risk style boards which made the AI easy to design.
Please refute anything I have said.