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  1. #1

    Default cavalry system

    cavalries are too weak at auto battle must be changed that bug
    and i think their melee strength should be improved and downgrade charge strength

    type Mailed Knights
    dictionary Mailed_Knights ; Mailed Knights
    category cavalry
    class missile
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 40, 0, 0
    mount heavy horse
    mount_effect horse -4, elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, knight
    move_speed_mod 1.1
    formation 1.5, 3, 2.25, 4.5, 4, square
    stat_health 1, 3
    stat_pri 5, 3, no, 0, 0, melee, melee_blade, piercing, spear, 1500, 0.13
    stat_pri_attr light_spear
    stat_sec 15, 1, no, 0, 0, melee, melee_blade, slashing, sword, 6000, 0.225
    stat_sec_attr light_spear, spear_bonus_12
    stat_pri_armour 7, 23, 5, metal
    stat_sec_armour 7, 23, metal
    stat_heat 6
    stat_ground -3, -4, -7, -1
    stat_mental 15, low, untrained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 670, 185, 80, 185, 670, 4, 200
    armour_ug_levels 2, 2, 2, 3
    armour_ug_models Mailed_Knights, Mailed_Knights, Mailed_Knights, Mailed_Knights_ug1
    ownership england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, slave
    era 0 england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily
    era 1 england, scotland, france, hre, spain, portugal
    era 2 scotland
    ;unit_info 8, 0, 13
    recruit_priority_offset 20

    like this
    Last edited by ekdqn; December 04, 2017 at 06:36 AM.

  2. #2

    Default Re: cavalry system

    Speaking of shock cavalry, will they have an all powerful charge, like in the medieval era? can you expect to rout a weak militia unit with one head-on charge?

  3. #3
    Senator
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    Default Re: cavalry system

    I'm not sure what you like to point out. If you meant that cavalry should be weaker in charging and stronger in melee than I have to disagree. The most effective weapon of heavy cavalry was always the moral shock that a charge would create. If the object, f.e. a block of infantry, wavered and small gaps appeared the cavalry would push into and destroy the formation. That cannot be simulated with the TW battle system. The EB system is with certain restrictions an acceptable attempt to deal with cavalry warfare reality (except that EB cavarly is too weak against skirmishers in open order). I'm eager to see how EB II will work.

  4. #4
    AqD's Avatar 。◕‿◕。
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    Default Re: cavalry system

    auto battle could be balanced by secondary HP. No need to change battle stats.

  5. #5

    Default Re: cavalry system

    Indeed secondary HP is used for this. Also note that any attack value higher than 65 will be treated as 65. Also lethality doesn't work in MTW2.

    Unit stats have mostly been made, merely some fine tuning is to be done (Thanks to Aradan and Fightermedic)


  6. #6

    Default Re: cavalry system

    What about the Dinosaur cavalry mentioned some months ago? I am really looking forward to them...

  7. #7

    Default Re: cavalry system

    Quote Originally Posted by Rad View Post
    What about the Dinosaur cavalry mentioned some months ago? I am really looking forward to them...
    Try THERA next door (at forums). They have dino cavalry. For real.

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