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Thread: Building bonuses

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  1. #1

    Default Re: Reply thread for important topic(See first post)

    Something i noticed today, your using bonus in the building text to give a number value that adds to the base value, defined in unit stats, but if you use bonus bonus number value instead, you get a cumalative effect not just an addition to base number, so you can have morlae increases from City size, barracks or any building for that matter all being cumaltive, rather than a base plus 1 or whatever for them. Much better methodology as it allows multiple buildings to increase attributes or morale, armour, weapons and so on from each as an incremental incease to unit stats as it is when present at the buildings, rather than a blanket+1 or +2 from a single building making all other +2 buildings act the same way as iytself.


    Same for Forges etc, Bladed and simple bonus would not be a simple +1 or +2 per whichever building gave the highest +, but each barracks or smith would provide a cumaltive weapon bounus, be it simple +1 or bladed +1 or missile +1, this gives a structered increase in weapon or armour devopment, and with conditionals can allow faction only upgrades, so as to give all factions a balance of attack over defence or visa versa.

    For instance Roman barracks could increase morale +1 per level of barracks, Bladed +1 every other level, and armour on the ones not included, Ampitheatre +1 morale every other level, forges increase armour at each level and bladed and simple weapon increases etc. The options for a structured increase of units stats are much better if you use this system, and all it requires is a text addition.

  2. #2

    Default Re: Building bonuses

    Splitted the thread bcs your post had nothing to do with the previous thread's topic.(Reply thread for important topic(See first post))

    I understand what you say but I use CA's formula for this since values in most cases are quantized not continuous (1,2,3 etc and not 1.3, 1.6, 2.5 etc).
    So if you suggest smthg specific, copy/paste the code here to understand more.
    I do not believe it will work.

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