Unlike Siven80, who talked about usability of new Rome 2 interface (http://forums.totalwar.com/showthrea...-of-Shogun-2.?), I want to focus my post on artistic approach of Rome 2 UI (GUI - graphical user interface).
First time GUI was publicly shown was on Teutoburg Walkthrough video. At that time, back in April, game was still in development and relativly far from release, so I looked at GUI as placeholder. It surprised me when we got all those gameplay videos just a few weeks before release and game still had same GUI that was shown on Teutoburg Walkthrough video.
So the question is, why do I think it's a placeholder.
First of all, we can just look back on previous Total War games, mainly Shogun 2. Details on Shogun 2 interface are very thought out, every window, box, tooltip had a lot of polish and thought put into it, be it backgrounds, borders/frames, fonts, colours, icons etc.
Second thing, and this really pushed me to make this post, is picture of games's alpha screencap.
As you can see in this picture, GUI is very Total War'ish, in the style we have seen in previous titles.
And then there is third thing, process of development. This is my view on it and I'm not saying this is the way it happens.
It all starts with round table and people brainstorming about features in game. In the process there are made some visual sketches to go along bullet list in text document. It ends up with something like this.
That's very basic stuff, I didn't go into details, just an overview to make my point on second development step.
After a lengthy process of fleshing out features, this layout grid (along with feature document) is sent to programmers and artists.
Artists
After receiving feature list, artists accompanied with UI experts go nuts and start their work on UI usability and GUI. No images here, we are missing this part. Closest what we have is alpha screencap of Rome 2 or end product of Shogun 2.
Programmers
After receiving feature list, programmers start their work on functionality of game. They don't wait for UI team to finish their work, placeholders are used to test their work.
As you can see, it's very basic, it's sole purpose is to show data and test it. Once artists are done, placeholders are replaced with proper art.
And if we look at the Rome 2 GUI we have at the moment.
Conclusion.
It's hard for me to believe, that what we have is final version GUI or what they were originally going for. What happened? Considering that in Medieval 2 different cultures had different GUI, I would assume same would apply for Rome 2. Maybe they ran out of time?Will "real" GUI be released at some point. Will it be released with expansion or patched in way before it? Or is it done and we have to look in the possibility of complete interface overhaul mod?
* Just had to get it off my chest...