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Thread: Rome II Mod Questions & Recommendations

  1. #141

    Default Re: [TWR2] Mod Recommendations & Queries!

    Anybody else besides me think the Spartans are unit limited compared to the other greek factions? I wish somebody would Expand on their abilty to produce more troop types I.E. More sword or other weapon based units besides spears

  2. #142

    Default Re: [TWR2] Mod Recommendations & Queries!

    Quote Originally Posted by Jeebum View Post
    I'm a player who seeks primarily functionality and battle realism from the mods.


    I highly recommend the following combination of mods:

    1. Silven Total Improvement Mod - The best overhaul, you definitely want this http://www.twcenter.net/forums/showt...chy-Formations
    2. Radious AI Mod - You want this to make the CAI more aggressive and more creative with its unit recruitment http://www.twcenter.net/forums/showt...hlight=radious
    3. Radious Graphics Mod - Removes unnecessary/ugly smoke puffs http://www.twcenter.net/forums/showt...s-Graphics-Mod
    Silven is compatible with Radious?

  3. #143
    hooahguy14's Avatar Ducenarius
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    Default Re: [TWR2] Mod Recommendations & Queries!

    Quote Originally Posted by GenghisB View Post
    Silven is compatible with Radious?
    Just not the battle pack.
    On the Path to the Streets of Gold: A Rome II Suebi AAR
    Spoiler Alert, click show to read: 


  4. #144

    Default What 'Battle Mod' should I use? (besides Radious)

    Any suggestions? I'm currently using "Selea's - Ars Gratia Artis" Battle Mod. I've played with some others like Radious' and Close Combat.

    What 'Battle Mods' are you using? I'd like to know...

  5. #145

    Default Multiplayer with mods (mod management)

    Does anyone have a good mod management system that allows me to play single player with mods and still be able to join other multiplayer games? Thanks.

  6. #146

    Default Re: [TWR2] Mod Recommendations & Queries!

    Quote Originally Posted by hooahguy14 View Post
    Just not the battle pack.
    Ty You have any other suggestions for whats compatible.

    I wanted to do
    RM_texture mod 1.2 http://www.twcenter.net/forums/showt...New-units-Rome
    Realistic heights http://www.twcenter.net/forums/showthread.php?619994

    Also looking for a few of these amazing looking unit packs, not sure which to go with though.. >.>

  7. #147

    Default Re: What 'Battle Mod' should I use? (besides Radious)

    Quote Originally Posted by pilarearl View Post
    Any suggestions? I'm currently using "Selea's - Ars Gratia Artis" Battle Mod. I've played with some others like Radious' and Close Combat.

    What 'Battle Mods' are you using? I'd like to know...
    Did you notice a difference going from the close combat mod to any others that have a similar feature of reducing combat clutter?

  8. #148

    Default Re: [TWR2] Mod Recommendations & Queries!

    The victory conditions are in the startpos.esf file, right? How hard would it be to make a mod that has both 2TPY and reduces victory requirements? I'm thinking about 25%-30% less provinces needed. Maybe some special tweaking for stupid stuff like the Carthage economy victory.

  9. #149

    Default Re: [TWR2] Mod Recommendations & Queries!

    Is there a mod with battle balance (especially battle speed) similar to what EB did for Rome I ? Radious mod seems hardly an improvement from vanilla to me.

  10. #150

    Default Re: [TWR2] Mod Recommendations & Queries!

    Hello forum! I would like some help into what mods should i use.

    I am looking for a overhaul, changing the game to the way it should be. So far i've seen Radious mod and Silven's. Which would you recommend?
    I would also love a mod making the camera behave better in battlemode, not resetting every time you want to zoom.
    I would like a mod making diplomacy better and transports weaker, as regular fleets seem just pointless.
    I haven't played much Rome 2, so I don't know it's flaws, any mods you could recommend, i would appreciate it. Thanks in advance!

  11. #151

    Default Population Surplus mod

    Is there any mod that maxes population surplus?

  12. #152
    Libertus
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    Default Re: [TWR2] Mod Recommendations & Queries!

    Is there a "auto battle" mod that turns the game into strategy mode? Sometime I just want to plan big and just skip the battles. Most mods Ive tried is horrible at auto resolving battles and the player will loose even if enemy is outnumbered 4 to 1. I tend to search for and abuse AI flaws during battle which almost is like cheating. Some auto resolves also seem to make ranged units invincible where infantry units will almost become wiped out the ranged units had no casualties at all.

  13. #153
    Libertus
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    Default Re: [TWR2] Mod Recommendations & Queries!

    [removed duplicate post due to forum lagging]
    Last edited by vitmar; October 04, 2013 at 06:22 PM. Reason: duplicate post

  14. #154

    Default Re: [TWR2] Mod Recommendations & Queries!

    So what are the chances we'll see onagers launching incendiary pigs?

  15. #155
    Makrell's Avatar The first of all fish
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    Default Re: [TWR2] Mod Recommendations & Queries!

    is there a simple mod that increases the number of edicts you can issue? It would make it a lot more fun if i could issue them in more than 2 provinces. (or 3 if it increases when i become an empire)

  16. #156
    AlainYncaan's Avatar Laetus
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    Default Re: [TWR2] Mod Recommendations & Queries!

    Hi, I just wanted to know, if it is possible to use several mods in a Multiplayer head-to-head campagne, if me and my friend are both using the same mods?
    Or do we have to play without?

  17. #157

    Default Re: [TWR2] Mod Recommendations & Queries!

    can someone make this parthian heavy cavalry man?
    http://www.google.com/url?sa=i&rct=j...81149874347872

  18. #158
    CanOmer's Avatar Centenarius
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    Default Re: [TWR2] Mod Recommendations & Queries!

    What are the best mods?
    Last edited by CanOmer; October 06, 2013 at 10:02 AM.
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  19. #159
    Skoran's Avatar Civis
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    Default Re: [TWR2] Mod Recommendations & Queries!

    I want to play with 4 turns / year so my generals don't die too quickly but I want to keep the rest (movement, turns to research, recruitment, ...) to stay as they are.
    What mods should I use?

  20. #160
    Wismar's Avatar Civis
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    Default Re: [TWR2] Mod Recommendations & Queries!

    Viking mod??

    I'm going to get so much hate for this...

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