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Thread: Rome II Mod Questions & Recommendations

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  1. #1

    Default Slingers

    Noticed that most of the armies I have faced are full of slingers. Just wondering if there is a mod that has reduced the amount of slingers?, or if not, would love to request one. Not sure if everyone has this problem, but it sure is bugging the hell out of me that slingers can win battles lol.
    Last edited by Lord BloodnGore; September 08, 2013 at 02:58 AM.

  2. #2

    Default Re: Slingers

    slingers are the most op thing ever if you dont take care of them with cav.. just fought some celts, destroyed their melee troops only to get destroyed by their ranged who were shooting me the entire time! Ranged should be nerfed.. I mean throwing a rock is 1 thing, throwing it farther than a jav and being more effective than archers is another..

  3. #3
    Civis
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    Default Re: Slingers

    Quote Originally Posted by kushaholic View Post
    slingers are the most op thing ever if you dont take care of them with cav.. just fought some celts, destroyed their melee troops only to get destroyed by their ranged who were shooting me the entire time! Ranged should be nerfed.. I mean throwing a rock is 1 thing, throwing it farther than a jav and being more effective than archers is another..
    well, slingers SHOULD have way more range than jav. That's accurate. You're not throwing rocks overhand, you're using a launching apparatus.also, slings have more AP than bows... while not Armour Piercing in that sense, the concussive force of lead sling shot could break limbs through armour.ESPECIALLY at close range.When the Spanish conquistadors under Cortes were fighting the Aztecs, the armour of the Spanish was impervious to their stone-age arrows and spears, but slings were still deadly... they could stun and kill even through armour.and the range of slings? according to ancients sources, greater than bows. until stronger composite bows/welsh longbow came onto the scene.current world record for a lobbed trajectory is 477m.
    TRIPTYCK
    'Carthago delenda est.'

  4. #4

    Default Re: Slingers

    I will release one in time if no one beats me to it, and anyone is welcome to do so. One needs to change the priorities of how the AI wants to build their armies which is covered by at least three files and then make it balanced so you don't get too uniform armies either. Editing is fast, balancing is not. But it always needs to be tested before any form of release.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kovįts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  5. #5
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Slingers

    If you face an army with a lot slingers or skirmishers, hire some cavalries who take care them

  6. #6

    Default Re: Slingers

    Thanks for the replies. Yes, cavalry best against slingers, its just that 90% of the armies are slingers. 'LOL' Its repetitive and boring to be dealing with these kinds of armies tho. But I do look forward to a mod which fixes this. I know the game just came out, so I won't be expecting this soon, but I am sure it will be done sooner than later since I see in other forums people complaining about the same thing.

  7. #7
    Paleo's Avatar Miles
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    Default Re: Slingers

    radious has created an AI mod which encourages the AI to recruit more balanced armies .... i think that my be what you want ? i dont know http://www.twcenter.net/forums/showt...ated-8-9-2013) thats the link anyway i hope this helps

  8. #8
    Ritter-Floh's Avatar Artifex
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    Default Re: Slingers

    not tryed yet - increased costs for all slinger-units... http://strategie-zone.de/forum/downl...le.php?id=2671

  9. #9
    Ritter-Floh's Avatar Artifex
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    Default Re: Slingers

    http://www.strategie-zone.de/forum/d...le.php?id=2673 please use this file - the first one dont work. New Version saved as movie and works fine. Now we need to test, how much slingers will recruitet from KI....

  10. #10

    Default Re: Slingers

    Thanks again for those who replied! I will try out the links and play some games. I will be back with some results and see whether that helps. Thanks again guys

  11. #11

    Default Re: Slingers

    I tried the AI radious mod, and it works! I no longer see armies of slingers. Although the slingers still comprise 40-60% of armies, its still better thank 80-90% slinger armies, but still a massive improvement. I will try out the other mods tomorrow. Thank you all for your help!

  12. #12

    Default Re: Slingers

    Quote Originally Posted by Lord BloodnGore View Post
    Noticed that most of the armies I have faced are full of slingers. Just wondering if there is a mod that has reduced the amount of slingers?, or if not, would love to request one. Not sure if everyone has this problem, but it sure is bugging the hell out of me that slingers can win battles lol.
    Not sure if there is an individual mod, but I use Radious overhaul and that really cuts down on the number of slingers early in the game.

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