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Thread: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

  1. #1281

    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 14 Compatible

    Is this working for Emperor Edition? Or any release around here?

  2. #1282
    Magnar's Avatar Artifex
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    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

    yes it works for EE

  3. #1283

    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

    Quote Originally Posted by Magnar View Post
    yes it works for EE
    Cheers. Also, from your updates, this isn't clear to me, but did you make the Socii a seperate faction from Rome? I don't really understand it if this is the case, or how you'd make Roman armies composed of half Roman, half Socii as historically...

  4. #1284
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    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

    Quote Originally Posted by HarkonRules View Post
    Cheers. Also, from your updates, this isn't clear to me, but did you make the Socii a seperate faction from Rome? I don't really understand it if this is the case, or how you'd make Roman armies composed of half Roman, half Socii as historically...
    no they are the same faction but the number of non auxilia or socii untis rome can recruit is limited so you will have to rely on other troop types like the socii

  5. #1285

    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

    I see. That's good, as I expected! But there is a bug with your current release; starting units are the default from Rome 2 Vanilla; as in, Rome for one starts with the vanilla hastati, leves, and even some mindblowing Velites. Can be an issue for the initial fights, as everyone still has the vanilla units, might be unbalanced when they're combined with the mod's ones.

  6. #1286
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    Default Re: Magnar Mod v2.32 (Updated 27/03/14) - Patch 15 Compatible

    Quote Originally Posted by HarkonRules View Post
    I see. That's good, as I expected! But there is a bug with your current release; starting units are the default from Rome 2 Vanilla; as in, Rome for one starts with the vanilla hastati, leves, and even some mindblowing Velites. Can be an issue for the initial fights, as everyone still has the vanilla units, might be unbalanced when they're combined with the mod's ones.
    I responded to your post in the Bugs thread regarding this.

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