Results 1 to 17 of 17

Thread: Pontus in 2.6

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Pontus in 2.6

    Is there any way (workaround, patch, or trick) to start a 0-turn campaign as Pontus in 2.6? - when starting the Pontus campaign I end up playing the Arverni instead.

    If there isn't something yet, maybe one of the devs knows when a fix will come out?

  2. #2

    Default Re: Pontus in 2.6

    I'll try and post something later


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3

    Default Re: Pontus in 2.6

    I have just discovered this incredible mod, and was planning to play my old favorite Pontus. Atleast they still work on 1 turn. I am looking forward to the fix

  4. #4

    Default Re: Pontus in 2.6

    Any news on a fix for pontus 0-turn? I'll play one-turn if necessary for now, but I'm just curious seeing as it's been a few months.

  5. #5
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Pontus in 2.6

    Quote Originally Posted by xsithspawnx View Post
    Any news on a fix for pontus 0-turn? I'll play one-turn if necessary for now, but I'm just curious seeing as it's been a few months.
    My humble apology. Here is the correct descr_strat.txt for that campaign. Place in:

    ....\Play_Pontus\data\world\maps\campaign\imperial_campaign

    Over-write old one as it's wrong anyway. Delete map.rwm.
    Attached Files Attached Files

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  6. #6

    Default Re: Pontus in 2.6

    Quote Originally Posted by dvk901 View Post
    My humble apology. Here is the correct descr_strat.txt for that campaign. Place in:

    ....\Play_Pontus\data\world\maps\campaign\imperial_campaign

    Over-write old one as it's wrong anyway. Delete map.rwm.
    Don't sweat it. Thanks for the fix, and keep up the great work! I decided to try out a Galatian campaign in the meantime and it's been plenty of fun (though quite a challenge). I just wish the Galatians could build more than dirt roads. I'm not used to playing with barbarian factions.

  7. #7

    Default Re: Pontus in 2.6

    Quote Originally Posted by justme View Post
    Is there any way (workaround, patch, or trick) to start a 0-turn campaign as Pontus in 2.6? - when starting the Pontus campaign I end up playing the Arverni instead.

    If there isn't something yet, maybe one of the devs knows when a fix will come out?
    Assuming you haven't tried 0-turn yet, I wouldn't recommend playing it. It becomes extremely tedious in the later phases, as the number of full stacks traipsing around because almost unbearable.

  8. #8

    Default Re: Pontus in 2.6

    Quote Originally Posted by Crymson View Post
    Assuming you haven't tried 0-turn yet, I wouldn't recommend playing it. It becomes extremely tedious in the later phases, as the number of full stacks traipsing around because almost unbearable.
    To each his own. One and a half a year ago I actually played 0 turn a lot, it was fun.

  9. #9
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Pontus in 2.6

    I played the Bosporus swap faction, it was very cool, but I just can't stand 0 turn. If the swap factions were one turn.

    Might play Sparta on one turn and just migrate.
    The only self-discipline you need is to finish what you sta-

  10. #10

    Default Re: Pontus in 2.6

    The swap factions are half and half. Massalia, Galatia, and Capua are all one-turn campaigns.

  11. #11
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Pontus in 2.6

    Good to know, thanks.
    The only self-discipline you need is to finish what you sta-

  12. #12
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Pontus in 2.6

    There is also a 1-turn option for Syracuse that can be found in '_Important_Stuff'. I may make them for the others (0-turn swap factions) as well.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: Pontus in 2.6

    Quote Originally Posted by dvk901 View Post
    There is also a 1-turn option for Syracuse that can be found in '_Important_Stuff'. I may make them for the others (0-turn swap factions) as well.
    Would it be possible for the converse to be done as well? It would be awesome if all the swap factions had both 0 and 1 turn options just like the regular factions.

  14. #14

    Default Re: Pontus in 2.6

    Im having the same problem with this but on 1turn per year. Is it possible to edit the file to do thi

  15. #15
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Pontus in 2.6

    <3 Love you dvk.

    I should have a proper look through that folder and see all that's in it.
    The only self-discipline you need is to finish what you sta-

  16. #16
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Pontus in 2.6

    I'd love the Bosphoran campaign to be 1 turn...
    The only self-discipline you need is to finish what you sta-

  17. #17
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Pontus in 2.6

    I'll put that on my 2-do list....which is getting pretty long.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •