Has anyone else noticed how the knuckle-heads at CA made EVERY BUILDING of the factions of the Hellenic Culture enforce a -12 public order hit??!!! How the hell am I supposed to play with -144 public order in all regions??!!!!
Has anyone else noticed how the knuckle-heads at CA made EVERY BUILDING of the factions of the Hellenic Culture enforce a -12 public order hit??!!! How the hell am I supposed to play with -144 public order in all regions??!!!!
try if this helps
Don't preorder games!
Easy- you don't build them in all your provinces.
Their only really there to boost garrison size. Most of their other benefits your other structures can provide without the hefty squalor penalty.
I found this a tough as well, I haven't upgraded any buildings to -12 squalor buildings because of the down side and affect it will have. But then again at the moment I'm bringing in around 2500 each turn and have some impressive armies built up so the worry just goes. It is annoying though at the start, just try to balance all your cities. Also the later part of the tech tree will help squalor.
It's all about planning your buildings, not just clicking the best ones. You do have to build a variety to maintain public order, as Macedon I own 5-6 regions and my public order is fine ( without the mod)
Solution: don't build them.
Income buildings are useless, you will drown in cash very fast into the game. Recruitment buildings are pretty useless outside of one or two provinces, because you need to build the entire province around this to be able to recruit a reasonable amount of units a turn so spreading them out is pretty silly. Making food buildings that have +12 squalor is pointless, because you'll spend just as much food on countering that squalor as they give. Just build temples and low level farms, it's the new exciting province management!
I think they did go a bit ott on the whole squalor producing buildings. I suspect the idea is that you need to carefully plan your regions to minimise the impact of squalor... but during my Parthia campaign I realised i could construct a building gave +2 Public Order at its first level, then an upgrade that gave +4 Public Order and -4 Public Order... it gave some income as well but I found it a tad bizzare that you would have a building that effectively nullified itself upon upgrade. I think I understand what they were trying to do, but I don't think it works. I've had a couple of regions where I've desperately tried to offset the squalor but had to have a general to move between them to keep them happy. This works quite well but it does mean I have to A) tie up a general to do this and B) remeber to move him every couple of turns, it's not a difficult or hard to do but it is quite micromanagey.
You'll just have to decide for yourself whether you can afford the cost of the building. Buying a car to get around quickly is very exciting, but it comes with a whole list of recurring costs: fuel, road tax, insurance premiums, parking fees, periodic maintenance, etc. If you can't afford the upkeep, then maybe you shouldn't buy a car.
Yes, used to have nightmares about those lines of rats.
U need to balance them with the happyness stuff , pay attention that most of the stuff that produce something ( food or goods ) makes squalor also the garrisons .
build forums and upgrate to happyness things ( they vary from culture to culture, and always build them balancing with the other )
and always keep an eye to that window above the minimap .
![]()
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
i think the public order is easier to handle than in R1 or Med2 where you always had to adjust the tax rate and had to use massive amounts of garrisons just for the public order. it s also better predictable and you can build accordingly.
the buildings part is far from perfect yet, but i think it s one of the very few things which are an actual improvement in R2
What Prom said. It's not particularly difficult to keep each province positive so long as you dont completely ignore order buildings. I've got provinces with a per turn income of > 4k, others being able to recruit top tier military units with level 3 armour & weapons and morale bonuses (NOTE: both types have a massive food deficit). It's just a matter of managing the resources available to you.
The easy way is obviously to just spread everything out a little more. But I like my more focused and optimal setup![]()
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
it isn't about how hard, it is about how much leeway a player has left over after keeping their population fed and happy. very lil.
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
Order maybe, food shouldn't be difficult at all (just devote provinces to it instead of trying to manage it locally).
The fact that order is actually a little tight really should be considered a good thing. It means you have to plan out a province (especially the capital with its unique chains) to really make the most of it. This system is far better than anything we've had in previous iterations. The only weakness is high tier food buildings requiring more order requiring more food, so maybe another resource is required to fully realise the system (food, order, something extra), but at the same time because order is local, and food global, it works reasonably well.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
don't blame CA when its you who don't know how to manage and plan your provinces properly. you see a building that gives negative public order and yet you keep building them...... first focus on getting food and temples and other buldings that give public order bonus, when you've a huge ammount THAN you start building those type of culture buldings.
Common sense removed due being Disruptive.
The amount of negative modifiers for public order and food in this game is ridiculous. It's not fun at all and completely unintuitive.