I was just playing around and when I actually got a real fight on the campaign map after about 100 turns (one that isn't just auto resolved 20 stack vs crap AI) I realized something that truly changes the way units interact with each other....
Not only do units not have Guard mode to keep their formation.... they also cannot attack an enemy without charging! This is why we always have these blobby combat mechanics, you are forced to charge on every attack, there is no solid formation march attack, if you single click on an enemy, your formation immediately breaks and every man runs as fast as he can into the enemy force.
Another thing I noticed is two units can attack each other through another man. So if Barb X is Fighting Roman Y, Roman Z might be between them like this: X Z Y and X and Y will still be swinging their swords through Z like he doesn't exist, this makes units basically phase through each other when their combat animation is done, and suddenly Roman Y is in the middle of a bunch of barbs. In shogun 2, two units wouldn't attack unless there was no one in between them, why is this different in Rome 2??
Without the ability to hold formation, or walk into an enemy, we just get mass unit blobbing that doesn't really allow for solid tactics. If I can't walk into an enemy and attack, it disallows some solid strategies I used in earlier games. This is really wonky for me.
What is funny is this is clearly a Design DECISION, not a bug! I don't think they want to fix this, but why can't we stop the charging madness!?
UPDATE: Oh my gosh! This is why Hoplite phalanx doesn't work! You put them in Phalanx and tell them to attack, they'll keep the formation until they are close and then start charging! and NOOOOO Holding CTRL doesn't fix it before anyone says so.




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