Fired up an Epirus campaign, and my first naval battle was vs. 19 Spartan "transports" with a fleet of 11: 1 RoyalGdHex, 5 ArchTriHem, 5 SlingHem.
Got slaughtered by the fleet of "instant quinquiremes":
1) The SlingHem's were as useless as in vanilla; even a clean broadside ram at high speed resulted only in getting boarded by Spartans...
2) The ArchTriHem's did better; clean broadside hits resulted in kills 60% of the time...and getting boarded roughly 40% of the time. The succesful ArchTriHem's got chewed up bad by Helot Javelinmen tran's--120men throwing javelins is some serious firepower..
3) The generals' RoyalGdHex underwhelmed, killing one transport with an obligue frontal ram; but then collapsing and sinking when ramming a second transport from behind(!). Some weird engine logic there.
The "instant Quinquireme" phenomenon still needs nerfing. Is it possible to lower transport speed, turning radius, and ram attack? Unless they die from a ram attack, they board the rammer. And with the reduced marine complements, a boarding tranport has a huge advantage in numbers...
The correct modded crew sizes for the SlngHem's, etc. now shows (but not on first turn); crew of 25--new upkeep costs makes sense now.
Have built a Military Wharf (II) in Brundisium.; will test out the new ships it makes at first opportunity.




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