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Thread: [question] How to change a faction's starting provinces?

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  1. #1

    Default Re: [question] How to change a faction's starting provinces?

    Garrisons do seem to be an issue. I thought they were fine, but it turns out that after the first turn they slowly reduce to 0 and then build back up to full if the original faction hasn't been destroyed. I can't figure out why certain factions are sticking around without regions while others aren't.

    Edit: Quick, crappy fix for those who are interested. Reduce the number of men in each of the Army units to 1. The faction will disappear on the second turn. The fact that the army is still tied to these factions' existences makes me think that the faction_table value governing requiring regions is not functioning for some factions.
    Last edited by Dresden; November 04, 2013 at 01:36 AM.

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  2. #2

    Default Re: [question] How to change a faction's starting provinces?

    Running into another odd bug when switching large numbers of regions. Various trade routes are not displaying correctly. They work properly, but the yellow lines sometimes go to a port other than the capital (or don't appear in a specific sea region). The odd thing is, the little boats for the trade route are present, but the yellow line is sometimes not.

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  3. #3

    Default Re: [question] How to change a faction's starting provinces?

    + REP Dresden also check your PMs when you can. Great work.


  4. #4

    Default Re: [question] How to change a faction's starting provinces?

    Maybe somebody here on this thread could help me with my little problem of ESF conversion, since you seem to get it work.
    I posted my request in a separate thread so as to not hamper you here: http://www.twcenter.net/forums/showt...ESF-Conversion


    Creator of Geomod: a tool for M2TW mapping.

  5. #5

    Default Re: [question] How to change a faction's starting provinces?

    It seems that patch 8 broke the method of converting a save into an esf file. I can't get it to work anymore

    Edit: NM it was my fault, the method still works.
    Last edited by Dresden; December 17, 2013 at 07:41 PM.

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  6. #6

    Default Re: [question] How to change a faction's starting provinces?

    Can anyone point me into the direction for being able to recruit generals in a capitol city that once belonged to a different faction please. Ive made it all the way to the last step by ENDLESS trial and error. This is my last step to take haha!

    And on a note,......wth!! Startpos editing was never this tough before.
    Last edited by Switz; December 21, 2013 at 10:20 AM.

  7. #7

    Default Re: [question] How to change a faction's starting provinces?

    @Switz I have not encountered the capital city problem before, but then again I haven't tested it. So you are unable to recruit generals in regions that were formerly capitals of deceased factions? Also, are you using the unpack/pack method or the manual region trading method?

    There are entries that denote faction capitals in the various startpos tables (if you are using the manual method - switching region by region)

    @Carthago Yes you can do what I call "manual region trading" (I don't know a better word for it). The last 2 patches have completely changed the various faction values, though. So, those numbers don't apply in that example. However, you can use the general outline but just find the new values for the various entries. For example, in the CAI WORLD FACTIONS you want to change the actual CAI FACTION table that has the region, province and sea region managers (row 1 - regions, row 15 - province managers, row 16 - sea region managers)

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  8. #8

    Default Re: [question] How to change a faction's starting provinces?

    I am trying to find a step by step guide of how I should make a settlement like Iol belong to Carthage instead of whatever faction...

    what do I need to do?

  9. #9

    Default Re: [question] How to change a faction's starting provinces?

    I recommend using the Assembly Kit to do this change now, it is much simpler. I haven't tested it much yet, but there is a tutorial by Mitch about it.

    I am by no means an expert on the new Kit so someone else may be able to help you with how it works.

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  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [question] How to change a faction's starting provinces?

    But not me, I have tried several times keeping at it though

  11. #11

    Default Re: [question] How to change a faction's starting provinces?

    hi guys, this is zaMoo. i have been modding for over a month now and came up with a few decent unit mods. now i am working on a carthage faction overhaul and i am 95% done. i have reskinned every single unit and general, added two dozens of new units, made cards for both vanilla and custom units. added some faction income and i also managed to find out how to change the region ownership from libya and nova carthage to carthage. the new startpos is included in my modpack and it does work when i start a new campaign.


    sooo actually the mod is ready for release. but here i encountered a problem that i havent been able to solve within the last four hours: when i try to upload the mod to steam, it actually starts. but it still says "uploading..." after thirty minutes or more (normal uploading does take about five seconds for me). so, it is stuck. no doubt. i found out why: if i upload the mod without the startpos, it does fine. if the startpos is implemented, it doesnt work.

    now my first thaught is: what the ...heck

    i checked the files from dresden's mod and couldnt find any difference. unfortunately dresden refuses to add me on steam so that i cant ask him personally.

    and thats why i felt like posting my problem here. maybe someone who is not as novice to modding as me can help me out. i'd be grateful.

    sincerely

  12. #12
    Maetharin's Avatar Senator
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    Default Re: [question] How to change a faction's starting provinces?

    Hi guys, I´m trying to change the startpos.esf of the already fantastic DeI mod.
    But with Patch 9 out, I don´t know if these methods you posted here are still viable...
    If they are, which would be the most up to date one?
    If not, could someone post a step-by-step manual how to change a factions starting territories?

  13. #13
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [question] How to change a faction's starting provinces?

    Have a try with the assembly kit, not sure if its updated to work with patch 9 or even needs to be. If you figure it out please do share

  14. #14
    Maetharin's Avatar Senator
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    Default Re: [question] How to change a faction's starting provinces?

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Have a try with the assembly kit, not sure if its updated to work with patch 9 or even needs to be. If you figure it out please do share
    As far as I know, it´s not possible to edit anything beside the core game itself, so, sadly, that´s a no-go...

  15. #15
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [question] How to change a faction's starting provinces?

    I've managed to work out how a player can give certain parts of the map to themselves ingame, but how do I make it so I can turn that savegame into a startpos so I can play as a smaller faction?
    My method is to confederate the factions. To do this, change the following tables: agents_tables, cai_personality_deal_evaluation_component_values_tables
    diplomatic_action_subculture_restrictions_tables
    factions_tables
    in agents_tables edit the spy to have max line_of_sight (999999999) this is so you can see every single faction you want to confederate.
    in cai_personality_deal_evaluation_component_values_tables edit OFFER_JOIN_CONFEDERATION and change the first four values to 100 (best_friends, bitter_enemies, friendly and neutral) as well as the 7th, 6th and 5th last values to 100 (unfriendly, very_friendly and very_unfriendly)
    Now to diplomatic_action_subculture_restrictions_tables, simply tick can_make_confederations on whatever faction you want to play as (eg carthaginian or roman)
    Finally onto factions_tables. Choose what faction you want to play as (not Seleucids or Baktria), we'll use Carthage for this example. Now choose what faction you want to take over, lets say we want Rome and Egypt. First we find Carthage and we write down or memorise what its subculture is (sc_rom_carthaginian) and its diplomacy culture (rom_Hellenistic)
    Now we find Rome and change its subculture to Carthage's one, and its diplomacy culture to Carthages one, repeat with Egypt.
    Now go ingame, start up a new campaign as Carthage and simply move your spy anywhere and it'll reveal the map, now go to the diplomacy section and cancel any treaties with Rome and Egypt, then ask them to join the confederation and they'll do it right away. Ta-da! You now have their armies (complete with legionaires or whatever) and you can recruit and build with their cities.

    I'd appreciate it if someone could tell me how to turn my savegame into a startpos or whatever so i can play as a faction that is unconfederated and have to fight a HUGE faction for supremacy.

  16. #16
    Black9's Avatar Biarchus
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    Default Re: [question] How to change a faction's starting provinces?

    Quote Originally Posted by VxBoredxV View Post
    I've managed to work out how a player can give certain parts of the map to themselves ingame, but how do I make it so I can turn that savegame into a startpos so I can play as a smaller faction?
    My method is to confederate the factions. To do this, change the following tables: agents_tables, cai_personality_deal_evaluation_component_values_tables
    diplomatic_action_subculture_restrictions_tables
    factions_tables
    in agents_tables edit the spy to have max line_of_sight (999999999) this is so you can see every single faction you want to confederate.
    in cai_personality_deal_evaluation_component_values_tables edit OFFER_JOIN_CONFEDERATION and change the first four values to 100 (best_friends, bitter_enemies, friendly and neutral) as well as the 7th, 6th and 5th last values to 100 (unfriendly, very_friendly and very_unfriendly)
    Now to diplomatic_action_subculture_restrictions_tables, simply tick can_make_confederations on whatever faction you want to play as (eg carthaginian or roman)
    Finally onto factions_tables. Choose what faction you want to play as (not Seleucids or Baktria), we'll use Carthage for this example. Now choose what faction you want to take over, lets say we want Rome and Egypt. First we find Carthage and we write down or memorise what its subculture is (sc_rom_carthaginian) and its diplomacy culture (rom_Hellenistic)
    Now we find Rome and change its subculture to Carthage's one, and its diplomacy culture to Carthages one, repeat with Egypt.
    Now go ingame, start up a new campaign as Carthage and simply move your spy anywhere and it'll reveal the map, now go to the diplomacy section and cancel any treaties with Rome and Egypt, then ask them to join the confederation and they'll do it right away. Ta-da! You now have their armies (complete with legionaires or whatever) and you can recruit and build with their cities.

    I'd appreciate it if someone could tell me how to turn my savegame into a startpos or whatever so i can play as a faction that is unconfederated and have to fight a HUGE faction for supremacy.
    It's much easier to use the assembly kit to edit the startpos. But to make a faction playable, follow this guide: http://steamcommunity.com/sharedfile...6918306#140946

  17. #17
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [question] How to change a faction's starting provinces?

    I still haven't managed it. Fails to convert to Bob!

  18. #18
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [question] How to change a faction's starting provinces?

    I've editted the start_pos_regions files in TWeak Assembly Kit and clicked export and that stuff, but they don't show up in BOB. How do I do it?

  19. #19
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [question] How to change a faction's starting provinces?

    Quote Originally Posted by VxBoredxV View Post
    I've editted the start_pos_regions files in TWeak Assembly Kit and clicked export and that stuff, but they don't show up in BOB. How do I do it?
    Never mind I've worked it out (can't work out how to delete my previous post)

  20. #20
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [question] How to change a faction's starting provinces?

    It appears you can only give certain provinces to other factions through the use of the Assembly Kit, any idea why this is?

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