Thanks! Ok Upload here or pm me save game, made befor interesting battle in the campaign or replay this battle. This is useful for analysis AI behaviour.
Thanks! Ok Upload here or pm me save game, made befor interesting battle in the campaign or replay this battle. This is useful for analysis AI behaviour.
Luntik, could you please keep a version of your mod that only has the close combat features, and not stuff like boiling oil etc?
Be on alert, stand firm in the faith, act like men, be strong. Let all that you do be done in Love. (1 Corinthians 16:13)
does this work alongside radios or will they conflict?
I just installed 2.0 (gate)
by first deleting 1.0 to trashbin.
Started my steam , it updated rome2,
then played, it STILL has the same 1-minute battles.
Tested via macedonian foot companions general 1v1s
and egyptian karlian axemen general 1v1.
al tests ended in several 2minute walks to each other followed by
a 1-1.5 minute fight in which half the unit died and then one of them routs .
Kill rate NOT reduced it would seem.
Maybe i am installing it wrong?
Or something about my OS being w764bit not w8?
the steam update and Rome2 update killing your mod?
i have no idea, but i would REALLY like to see the battle vid you posted to happen IN-game.
Started a legendary campaign as Macedon with this + 4/5 parts of Radious (everything except the Battle Mod). So far tons of fair and pretty decent challenge in battles. Haven't run into any issues yet, but was wondering after reading some of the comments: is there anything in version 2.0 of Close Combat that conflicts with non-Battle parts of Radious?
does anyone else have the problem
that the vannilla INSANE battle speeds remain with this mod?
I mean i have a EU english version of Rome2 (bought via Online Key Store)
and maybe Lutnik's version is russian?
It seems that the mod works for everyone except me???
when eve i try to download the mod i get a white screen
After i installed 2.0 my units could run anymore they would speed walk? The unit spacing got too perfect especially for the ''barbarians'', i don't like seeing levy freeeman standing in perfect formation
does this work alongside radios or will they conflict?
Oil more dangerous? It was pretty damn lethal already.
thanks, guess I will take this over radios ai!
Will this conflict with Aeimnestus_Naval_Warfare_1.1_Mod?
How does one go about merging them if you don't mind my asking. Thanks
Using the PackFileManager(PFM)(http://forums.totalwar.com/showthrea...7-PFM-3.0-beta), and alter the tables, play around with it you should be able to figure it.
2.0 without [+Gate] doesn't seem to download for me... The one with the gate mod downloads well.