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Thread: CloseCombat CAI BAI v01 (Update 13.02.2015)

  1. #81
    Havoc04's Avatar Tiro
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    Default Re: Close Combat mod

    ^^ might, might not since Radious has tweaked his Unit speeds I was going to use this mod. But i like Radious's Morale mod which is uncased in his total mod
    Windows 7 64Bit//Intel Core I7 2600k//16 Gig G-Skill 1866 Ram//Galaxy Nvidia GTX780 3gb

  2. #82

    Default Re: Close Combat mod

    Quote Originally Posted by L0n3w0lf9k View Post
    Man you should do what Yarkis Personal Battle Mod (True Kill Rate Reduction)!

    did . Reducing kill rates for melee . Battles would take about 15 minutes with a 40% reduction plus this mod... And that is perfect !



    Having mods do the same thing is ridiculous. I like combat pace with this mod and I hope it doesn't get changed. if you like longer combats than stick with Yarkis Battle Mod.

  3. #83
    SirPeacemaker's Avatar Centenarius
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    Default Re: Close Combat mod

    Does this minimod require my campaign to restart?
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  4. #84

    Default Re: Close Combat mod

    No. It is compatible with your save's.

  5. #85
    Luntik's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Close Combat v1.0. (Updated 08.09.2013)

    Add 2 new tbl. in mod: land_unit and unit_spacings.
    Change formation spacing for pikemen (phalanx) and some melee inf, to prevent jostle around in their formation.
    Unit rank-dept decrease from 12(vanilla) to 8.
    Last edited by Luntik; September 08, 2013 at 07:21 AM.

  6. #86
    SirPeacemaker's Avatar Centenarius
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Ok now I am little bit confused. Do I need the both files now? Or that one with number 1 is actual and needed only ?
    Last edited by SirPeacemaker; September 08, 2013 at 08:00 AM.
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  7. #87
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Lutnik - What program you using to open the land_units tables? as PFM 3.0 beta 7 is doing jack for me!

  8. #88
    Luntik's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Hi Toon, please just try to remember my nik - L u n t i k
    ===========================================

    I'm use this schema:
    Code:
    <table table_name='land_units_tables'         table_version='26'
             guid='3e8ad861-4c5a-402b-8b0a-703658fc6203'>
        <field name='Accuracy' type='int' />
        <field name='Ammo' type='int' />
        <field name='Armour' type='string_ascii' />
        <field name='Campaign_Action_Points' type='int' />
        <field name='Category' type='string_ascii' />
        <field name='Charge_Bonus' type='int' />
        <field name='Class' type='string_ascii' />
        <field name='Dismounted_Charge_Bonus' type='int' />
        <field name='Dismounted_Melee_Attack' type='int' />
        <field name='Dismounted_Melee_Defense' type='int' />
        <field name='Gameplay_Description_Text' type='string_ascii' />
        <field name='Historical_Description_Text' type='string_ascii' />
        <field name='Key' type='string_ascii' />
        <field name='Man_Animation' type='optstring_ascii' />
        <field name='Man_Entity' type='string_ascii' />
        <field name='Melee_Attack' type='int' />
        <field name='Melee_Defense' type='int' />
        <field name='Morale' type='int' />
        <field name='Bonus_Hit_Points' type='int' />
        <field name='Mount' type='optstring_ascii' />
        <field name='Num_Animals' type='int' />
        <field name='Animal' type='optstring_ascii' />
        <field name='Num_Mounts' type='int' />
        <field name='Primary_Melee_Weapon' type='string_ascii' />
        <field name='Primary_Missile_Weapon' type='optstring_ascii' />
        <field name='Rank-Depth' type='int' />
        <field name='Shield' type='string_ascii' />
        <field name='Short_Description_Text' type='string_ascii' />
        <field name='Spacing' type='string_ascii' />
        <field name='Strengths_Weaknesses_Text' type='string_ascii' />
        <field name='unknown' type='boolean' />
        <field name='Training_Level' type='string_ascii' />
        <field name='Numb_Guns' type='int' />
        <field name='Officer' type='string_ascii' />
        <field name='Articulated_Record' type='optstring_ascii' />
        <field name='Engine' type='optstring_ascii' />
        <field name='unknown' type='boolean' />
        <field name='Visibility_Spotting_Distance_Min' type='float' />
        <field name='Visibility_Spotting_Distance_Max' type='float' />
        <field name='Ability_Global_Recharge' type='float' />
        <field name='Attribute_Group' type='optstring_ascii' />
        <field name='Spot_Distance_Tree' type='float' />
        <field name='Spot_Distance_Scrub' type='float' />
        <field name='Chariot' type='optstring_ascii' />
        <field name='Num_Chariots' type='int' />
        <field name='Reload' type='int' />
        <field name='unknown' type='boolean' />
        <field name='Spotting_and_Hiding' type='optstring_ascii' />
        <field name='Selection_VO' type='string_ascii' />
        <field name='Selectied_VO_Secondary' type='string_ascii' />
        <field name='Selected_VO_Tertiary' type='string_ascii' />
        <field name='Hiding_Scalar' type='float' />
      </table>
    ps
    and fix my nik on first page "All In One"
    Last edited by Luntik; September 08, 2013 at 06:24 PM.

  9. #89

    Default Re: Close Combat mod (Updated 8.9.2013)

    i love this mod. great job. but is there anyway to make the soldiers march in formation? they march erratically now

  10. #90

    Default Re: Close Combat mod (Updated 8.9.2013)

    i love this mod. great job. but is there anyway to make the soldiers march in formation? they march erratically now

  11. #91

    Default Re: Close Combat mod (Updated 8.9.2013)

    Superb mod mate. Love it. Combined with the "Reduced Melee Attack - Longer Battles" the battles are perfect. Maybe you could do something about the Capture points? Maybe increase the time to capture them?

  12. #92
    Domesticus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Well i just had myself a battle. Was so into it that i forgot to check how long it took, but it certainly took longer than usual and my hoplite phalanx wasn't torn apart that quickly.

  13. #93

    Default Re: Close Combat mod (Updated 8.9.2013)

    Warriors keep a distance between themselves.
    How did you do that ? Which file or which entry you change to warriors keep a distance between themselves?

  14. #94
    VektorT's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Do I need both files or just the new one?

  15. #95
    Luntik's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    just Close_Combat_v1_0.zip
    =======================================================================

    Now I'm testing BAI on the custom battles and get some interesting results.
    Any of you can help me if send save game made befor interesting battle in the campaign or replay this battle.
    Last edited by Luntik; September 08, 2013 at 06:20 PM.

  16. #96
    VektorT's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Hey, just kinda a suggestion.
    Keep all pack files with the same name, so when someone download a new one and it ask for replacement, he will not be confused if he need the two of them.

    Also I will save my game before important battles and send it to you together with the replay.
    You are the one of those who made my game enjoyable so I really want to help!

    [Edit]
    In fact, I have a save file here. A big Triballi army will attack Legion II near Pella when you end the turn and spartans will move to help. Is a battle with around 10.000 soldiers. I won, but forgot to save the replay, sorry...
    I used both your mod and Radious and, in my gameplay experience, they works like a charm together. The battle took several minutes. I didn't know exactly how much but it was considerable more than 15 minutes I think.


    test1.rar
    Last edited by VektorT; September 08, 2013 at 10:41 PM.

  17. #97

    Default Re: Close Combat mod (Updated 8.9.2013)

    Warriors keep a distance between themselves.
    How did you do that ? Which file or which entry you change to warriors keep a distance between themselves?
    Can you help me ?? You create a great mod with unit formations keep, but its not compatible with my changes and Radius mods. I try to merge your mod with radius and my changes, but i don't know how. Pls help me.

  18. #98
    Luntik's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    These is as milk and beans should be use separately

  19. #99

    Default Re: Close Combat mod (Updated 8.9.2013)

    Thx a lot for a nice simply help.
    Last edited by NiKuTa; September 09, 2013 at 02:03 PM.

  20. #100
    Luntik's Avatar Biarchus
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    Default Re: Close Combat mod (Updated 8.9.2013)

    Hi guys, mod are improving, a lot of changes planned.


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