^^ might, might not since Radious has tweaked his Unit speeds I was going to use this mod. But i like Radious's Morale mod which is uncased in his total mod
^^ might, might not since Radious has tweaked his Unit speeds I was going to use this mod. But i like Radious's Morale mod which is uncased in his total mod
Windows 7 64Bit//Intel Core I7 2600k//16 Gig G-Skill 1866 Ram//Galaxy Nvidia GTX780 3gb
Does this minimod require my campaign to restart?
Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI
No. It is compatible with your save's.
Close Combat v1.0. (Updated 08.09.2013)
Add 2 new tbl. in mod: land_unit and unit_spacings.
Change formation spacing for pikemen (phalanx) and some melee inf, to prevent jostle around in their formation.
Unit rank-dept decrease from 12(vanilla) to 8.
Last edited by Luntik; September 08, 2013 at 07:21 AM.
Ok now I am little bit confused. Do I need the both files now? Or that one with number 1 is actual and needed only ?
Last edited by SirPeacemaker; September 08, 2013 at 08:00 AM.
Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI
Lutnik - What program you using to open the land_units tables? as PFM 3.0 beta 7 is doing jack for me!
Hi Toon, please just try to remember my nik - L u n t i k
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I'm use this schema:
psCode:<table table_name='land_units_tables' table_version='26' guid='3e8ad861-4c5a-402b-8b0a-703658fc6203'> <field name='Accuracy' type='int' /> <field name='Ammo' type='int' /> <field name='Armour' type='string_ascii' /> <field name='Campaign_Action_Points' type='int' /> <field name='Category' type='string_ascii' /> <field name='Charge_Bonus' type='int' /> <field name='Class' type='string_ascii' /> <field name='Dismounted_Charge_Bonus' type='int' /> <field name='Dismounted_Melee_Attack' type='int' /> <field name='Dismounted_Melee_Defense' type='int' /> <field name='Gameplay_Description_Text' type='string_ascii' /> <field name='Historical_Description_Text' type='string_ascii' /> <field name='Key' type='string_ascii' /> <field name='Man_Animation' type='optstring_ascii' /> <field name='Man_Entity' type='string_ascii' /> <field name='Melee_Attack' type='int' /> <field name='Melee_Defense' type='int' /> <field name='Morale' type='int' /> <field name='Bonus_Hit_Points' type='int' /> <field name='Mount' type='optstring_ascii' /> <field name='Num_Animals' type='int' /> <field name='Animal' type='optstring_ascii' /> <field name='Num_Mounts' type='int' /> <field name='Primary_Melee_Weapon' type='string_ascii' /> <field name='Primary_Missile_Weapon' type='optstring_ascii' /> <field name='Rank-Depth' type='int' /> <field name='Shield' type='string_ascii' /> <field name='Short_Description_Text' type='string_ascii' /> <field name='Spacing' type='string_ascii' /> <field name='Strengths_Weaknesses_Text' type='string_ascii' /> <field name='unknown' type='boolean' /> <field name='Training_Level' type='string_ascii' /> <field name='Numb_Guns' type='int' /> <field name='Officer' type='string_ascii' /> <field name='Articulated_Record' type='optstring_ascii' /> <field name='Engine' type='optstring_ascii' /> <field name='unknown' type='boolean' /> <field name='Visibility_Spotting_Distance_Min' type='float' /> <field name='Visibility_Spotting_Distance_Max' type='float' /> <field name='Ability_Global_Recharge' type='float' /> <field name='Attribute_Group' type='optstring_ascii' /> <field name='Spot_Distance_Tree' type='float' /> <field name='Spot_Distance_Scrub' type='float' /> <field name='Chariot' type='optstring_ascii' /> <field name='Num_Chariots' type='int' /> <field name='Reload' type='int' /> <field name='unknown' type='boolean' /> <field name='Spotting_and_Hiding' type='optstring_ascii' /> <field name='Selection_VO' type='string_ascii' /> <field name='Selectied_VO_Secondary' type='string_ascii' /> <field name='Selected_VO_Tertiary' type='string_ascii' /> <field name='Hiding_Scalar' type='float' /> </table>
and fix my nik on first page "All In One"
Last edited by Luntik; September 08, 2013 at 06:24 PM.
i love this mod. great job. but is there anyway to make the soldiers march in formation? they march erratically now
i love this mod. great job. but is there anyway to make the soldiers march in formation? they march erratically now
Superb mod mate. Love it. Combined with the "Reduced Melee Attack - Longer Battles" the battles are perfect. Maybe you could do something about the Capture points? Maybe increase the time to capture them?
Well i just had myself a battle. Was so into it that i forgot to check how long it took, but it certainly took longer than usual and my hoplite phalanx wasn't torn apart that quickly.
How did you do that ? Which file or which entry you change to warriors keep a distance between themselves?Warriors keep a distance between themselves.
Do I need both files or just the new one?
just Close_Combat_v1_0.zip
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Now I'm testing BAI on the custom battles and get some interesting results.
Any of you can help me if send save game made befor interesting battle in the campaign or replay this battle.
Last edited by Luntik; September 08, 2013 at 06:20 PM.
Hey, just kinda a suggestion.
Keep all pack files with the same name, so when someone download a new one and it ask for replacement, he will not be confused if he need the two of them.
Also I will save my game before important battles and send it to you together with the replay.
You are the one of those who made my game enjoyable so I really want to help!
[Edit]
In fact, I have a save file here. A big Triballi army will attack Legion II near Pella when you end the turn and spartans will move to help. Is a battle with around 10.000 soldiers. I won, but forgot to save the replay, sorry...
I used both your mod and Radious and, in my gameplay experience, they works like a charm together. The battle took several minutes. I didn't know exactly how much but it was considerable more than 15 minutes I think.
test1.rar
Last edited by VektorT; September 08, 2013 at 10:41 PM.
Can you help me ?? You create a great mod with unit formations keep, but its not compatible with my changes and Radius mods. I try to merge your mod with radius and my changes, but i don't know how. Pls help me.How did you do that ? Which file or which entry you change to warriors keep a distance between themselves?Warriors keep a distance between themselves.
These is as milk and beans should be use separately
Thx a lot for a nice simply help.
Last edited by NiKuTa; September 09, 2013 at 02:03 PM.
Hi guys, mod are improving, a lot of changes planned.