Trying this now, will give feedback. The battles are awful, hope this helps! Thanks.
Trying this now, will give feedback. The battles are awful, hope this helps! Thanks.
I love the battles with this, they feel more 'solid', like in medieval 2. Thanks ALOT! Now we just need to figure out how to get the game to promote field battles (and get rid of those unjustified flag points). I actually do believe in flag poitns, but there have been battles where I just didn't get their reasoning.
Last edited by VektorT; September 06, 2013 at 09:12 PM.
So I'm confused, does this help units keep formations better?
I quite like it because the morale values I don't really think are that bad. It's just the moshing of the units (and sometimes AI running through to get to victory flags) that really ruins it. So this mod fixes the kill rate and "slippery" warscape melees. Square formation seems to be bugged in this unfortunately. Phalanxes work IMO, however they don't have a super-straight line. They still kill many more than they die, which is how it should be (they should not be nigh invincible from the front IMO, just nearly).
Just tried. Great Mod!!!!
Just had a 14 minute battle. Where the Barbarians got punished by my hoplites.
The hoplite formation seems a little buggy. Sometimes units moving sporadically while marching. I don't know if this was a Vanilla problem or not.
When marching the units don't march in such a nice formation as in vanilla
I'm ready to fix Phalanxes,
but I need the schema table 'unit_spacings_tables' for PFM
This does not work for me
Code:<table table_name='unit_spacings_tables' table_version='2' guid='90094125-4b13-4b66-95b0-e92d6d1f6ca1'> <field name='key' type='string_ascii' pk='true' /> <field name='close_formation_spacing_horizontal' type='float' /> <field name='close_formation_spacing_vertical' type='float' /> <field name='close_formation_spacing_variation' type='float' /> <field name='loose_formation_spacing_horizontal' type='float' /> <field name='loose_formation_spacing_vertical' type='float' /> <field name='loose_formation_spacing_variation' type='float' /> <field name='dismounted_close_formation_spacing_horizontal' type='float' /> <field name='dismounted_close_formation_spacing_vertical' type='float' /> <field name='dismounted_close_formation_spacing_variation' type='float' /> <field name='dismounted_loose_formation_spacing_horizontal' type='float' /> <field name='dismounted_loose_formation_spacing_vertical' type='float' /> <field name='dismounted_loose_formation_spacing_variation' type='float' /> <field name='horde' type='boolean' /> </table>
whoa nice mod. Just tried it out. Probably the best temporary fix we are going too get until a large overhaul mod comes out. Very nice work, like another member said, this really does resemble Medieval 2's battles. Still not as long as M2TW, but waaaaay better then vanilla Rome 2.
Groovy
What's "staginess"?
Kittyshark is pleased to see you!
Erm how is this with Yarkis Personal battle mod? Are the compatible?
RochesterFanatic, partially, see the link
how easy is it to mod rome 2 then?
I was a Roma Surrectum 2.0 Beta Tester
Total War Veteran
Can somebody please tell me how to open the .pack files. I have the Pack File Manager 2.4.1 but when I go File>Open>Close_Combat.pack I get an Unknown Header Type PFH4 Exception
same as ETW NTW S2TWyou need to use the PFM 3.0 http://www.twcenter.net/forums/showt...L-PFM-3-0-beta