I come to think that the victory points in open field battles could very well reflect in a certain way the difficulties and disadvantages involved back then...
as far as I have seen they are only present when certain circumstances have been met (like having exhausted all movement points)
an army which was attacked by another army, either at march or after having marched quite a distance, was caught somewhat unprepared and certainly could not select the battlefield nor make considerably movement with the majority of its force in order to get to a more favorable position...ancient/medival armys were often forced to fight where they stood...
as well this gives the oportunity that the AI could be in a better position and that the player has to fight uphill which with total freedom to move around almost never happens as players will always cheat or exploit their way to an elevated position after having studied the way the AI behaves, especially when the AI attacks the timer always runs in favor of the player so that in the end the AI will always attack uphill and the player always will fight downhill which would be cheat in a way,wouldnt it ?
We all have always tricked our way into an elevated position (if there was any) since Shogun and MTW and made the AI the idiot who had to fight uphill...always!
Now with these open field victory points...one exploit less I guess
