Does anyone else think that the problem with battle lines (well, the lack of them) and troop blobbing is caused by the way individual soldiers occupy space? I mean, ever since Empire, I've noticed that units go through other units far more dynamically. Normally this is good, but in formation centric games like Rome 2, it completly ruins the way battles work.
For instance, I was defending a town with a few hoplite units. At one point, I made 2 of them stand next to each other in hoplite formation so they could defend and block one of the roads. The AI proceeded to rush a unit THROUGH my hoplites to capture the victory point, and they did. They actually ignored how tightly packed my troops were and just ran through them without losing many men. I don't think that should be happening. This can be seen as well when you send 2 or 3 units to attack a single enemy. The units will usually collapse and merge with each other so much that a giant blob will be formed.
Does anyone know if this is due to the engine? Because if it isn't, then it can probably be fixed.




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