Of course. :-)
Of course. :-)
Rome 2 now invalidates any entries in a db table not included, at least in the "movie" type mods I've tested. As such, mods to the same file are incompatible. In your example you'd have all of Radius changes that aren't in the campaign variables table, which this mod uses. In other words, morale and diplomacy would take his changes, everything else would take mine.
wont let me download. takes me to an empty page with a white dot in the middle.
Right click and save as. This mod should still do what it says, but I will be updating it as soon as I get the chance.
thanks for reply, but got it to download by using firebug and inspecting the element since it's still not opening correctly![]()
D/l link just goes to an empty page. Can you update download link?
Also, if possible in future can you release a .mod version?
Excellent work.
Does not work with patch 4.
When you start a new campaign you immediately have a civil war, and then you can recruit the maximum number of spies, armies, etc immediately. And so can all the AI factions, so there will be hundreds of agents running around making you wait 10 minutes between turns.
Nice mod though, really enjoyed it until now.
is it compatible with the latest patch... didn't seem to work with the latest patch and the Gaul DLC.... great work by the way really enjoyed it