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Thread: Squalor and Hunger reduction

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  1. #1

    Default Re: Squalor and Hunger reduction

    Thanks Livebyte! Can't wait to give this a go.

  2. #2

    Default Re: Squalor and Hunger reduction

    Nothing I try makes the download work, sadly. The TWCenter servers are in real trouble (hence the news post), best option would be to do what Radious is doing and throw the downloads up somewhere like Mediafire for an alternative download when the servers are being wonky.

  3. #3

    Default Re: Squalor and Hunger reduction

    The second link doesn't seem to work for me and yes I have tried all of the different methods suggested in this forum along with using different internet such as explorer or firefox, etc.

    Also is this mod able to adjusted so I can put in my Mod Manager? Can't figure out if its this one or another recent mod that is making it incompatible. Let me know, thanks.

  4. #4

    Default Re: Squalor and Hunger reduction

    I think it is this mod not working with the latest patch, babymaker. My game wouldn't launch until I removed the file. Also had the Radious AI, Battle, and Campaign mods installed. Guess I'll wait until Patch 3 is out and the updated version of the mod is as well. Back to GTAV I go, haha.

  5. #5

    Default Re: Squalor and Hunger reduction

    Haha captainInsano I am doing just that. I deleted this pack and it works fine but I really like the idea of this mod so will wait for a quick update. And yes, back to gta5.

    FYI by pack I mean whichever mod pack you downloaded.

  6. #6

    Default Re: Squalor and Hunger reduction

    Quote Originally Posted by babymaker07 View Post
    Haha captainInsano I am doing just that. I deleted this pack and it works fine but I really like the idea of this mod so will wait for a quick update. And yes, back to gta5.FYI by pack I mean whichever mod pack you downloaded.
    If that is the case, then it might be that Radious and this mod are suddenly conflicting (I was using them together just fine before patch 2). That would REALLY suck because I find both Radious and this mod to be EXTREMELY crucial. :\

  7. #7
    Civis
    Join Date
    Feb 2008
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    Default Re: Squalor and Hunger reduction

    I do not normally promote too many mods, but this one makes all the difference in the world to the game! Thanks!
    If seeking instant gratification without thought to repercussions, take a shotgun to it!

  8. #8

    Default Re: Squalor and Hunger reduction

    Hi guys, mixed news. I prepared a new version from scratch (more or less the same changed values), and found that I could not get the mod to apply with changed values only, no matter its format or db title. My poking discovered that regardless of pack type:
    Vanilla table name: Only the values in the table apply. No other building effects.
    Renamed table: no changes apply.

    This is not consistent with other mods I've used or built, and is throwing me for something of a loop. It's not clear to me whether it's possible to change vanilla values on their own at all, or whether it depends on the specific table or what data was changed.
    The upside is that the currently hosted versions should work fine for patch 3. I will look closer at the patch three files and determine if it's worth releasing the full table again with any other adjustments from the patch. It may still wait for a more comprehensive building revamp from me.

    TLDR: Both versions in the OP should still work. Just place them in the Rome 2/Data folder, no further installation needed.

  9. #9

    Default Re: Squalor and Hunger reduction

    Well I noticed that it prob was the Mod Manager (it didn't have the .dll file in it?). I am going to reinstall and see if it was just that giving me the problems.

    However Livebyte I am a little confused with your last post. So this mod should still be compatible even with Patch 3 beta? What about Radious Total War Mod?

    I think I may have to actually spend a whole day and learn how to make some of these awesome mods out there compatible myself as some other mods don't really try to make their work compatible with others. Not yours but there are others out there...

  10. #10

    Default Re: Squalor and Hunger reduction

    Radious building & economy/total mods will conflict, because both our mods change the same file. My goal with version 3 was to resolve conflicts like that but it appears not to be possible.

  11. #11

    Default Re: Squalor and Hunger reduction

    Hmm then do you know what mods specifically conflict as of right now? Cuz I really like your mods, especially this one as it helps the AI not self destruct themselves by mid game.

    Also when I install your mod, does it or should it show up in the Mod Manager (idk how to tell if a mod is a movie.pack file or mod.pack file)? I know that by using Mod Manager I can select which mod is top and then it would generally load those files from the top mod over the one underneath it,even if they do conflict. Does this make sense? Lol sorry if not.

  12. #12

    Default Re: Squalor and Hunger reduction

    Gonna be "that guy" and make the hipster comment: Yes squalor / food makes it a challenge and thanks to the idiots at CA challenge is something few and far between. It is either impossibly hard bugs (african tribes getting way to much money) or impossibly easy (elephants, transport ships, ANY roman infantry[hastati act like heavy infantry, wtf!?[)

    So yea, I get why people might not wan't "this" kind of challenge as the building system is lackluster and looks like a placeholder but seriously, there are so few challenges let alone on the campaign map to worry about. (Politics for example, what the is a gravitas and why does CA hate us so much?)

  13. #13

    Default Re: Squalor and Hunger reduction

    Also, Casual, the politics system works decently it just isn't very intuitive at first. Basically, the more gravitas and ambition a character has, the more it adds to the power of their faction each turn. If you only fight with/promote your faction's generals, then yeah, the system becomes pretty easy. However, they do a decent job of dissuading this as if you get to 75% influence, all hell breaks out in the Civil War; plus, generals have random attributes and it can be really hard to turn down some of the other factions' generals when they get really sweet bonuses (or your own generals get a case of the brainitis and become idiots, like for Rome.)

  14. #14

    Default Re: Squalor and Hunger reduction

    @Livebyte, the conflict appears to be with the latest version of the Radious Campaign Mod and this mod. I uninstalled everything else, and with just those two installed, the game crashes at launch. This mod by itself works fine, and the Radious mods by themselves work fine, but put Campaign and this together and nasty things happen.

  15. #15

    Default Re: Squalor and Hunger reduction

    Quote Originally Posted by CasualAssembly View Post
    Gonna be "that guy" and make the hipster comment: Yes squalor / food makes it a challenge and thanks to the idiots at CA challenge is something few and far between. It is either impossibly hard bugs (african tribes getting way to much money) or impossibly easy (elephants, transport ships, ANY roman infantry[hastati act like heavy infantry, wtf!?[)

    So yea, I get why people might not wan't "this" kind of challenge as the building system is lackluster and looks like a placeholder but seriously, there are so few challenges let alone on the campaign map to worry about. (Politics for example, what the is a gravitas and why does CA hate us so much?)
    Gonna be "that guy" and point out that squalor / food is not difficult, nor is it challenging. Most people that want this mod want it so that the AI works better. There is no difficulty for a player to manage food and squalor. The AI however is unable to predict shifts in expenditure/income of food and squalor. This means that once it goes into the red, it isn't already correcting the situation and sometimes it never will.

    This is a mod that improves the performance of the AI by lowering the bar somewhat.

  16. #16

    Default Re: Squalor and Hunger reduction

    I figured it would conflict with the Building/Economy mod, which is why I didn't install that one, just the Campaign, Battle, and AI mods. Having just those 3 + this mod worked perfectly fine before, but for some reason now it isn't. I'm going to poke around and see if I can narrow down the issue some more.

    Appreciate you trying to make it work with his building/economy mod, he has a lot of great changes in that mod but I still felt he didn't reduce food and squalor enough, which is where you kick ass mod comes in.

  17. #17

    Default Re: Squalor and Hunger reduction

    Actually, forget what I've said. After some reading, it appears myself and others are having issues with the latest versions of the Campaign and Economy mods from Radious. I downloaded the latest version (today's) of just the campaign mod for Radious, and it fails to load, so there is likely a problem with Radious, not with you. Sorry for the confusion!

  18. #18

    Default Re: Squalor and Hunger reduction

    Please don't worry about making this compatible with Radious Economy. This is the only viable alternative that I know of if you want to reduce squalor/food costs and don't want his unnecessary increases to income. My impression is that you guys are working towards the same basic purpose, but your version excludes what doesn't need to be there and gives people like me more options to customize our game. I appreciate that.

  19. #19

    Default Re: Squalor and Hunger reduction

    I'm glad you guys are enjoying my work, and I'm happy to hear you found what the trouble was. :-)

  20. #20

    Default Re: Squalor and Hunger reduction

    I simply can not imagine playing Rome2 without your mod. Kudos.

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