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Thread: Squalor and Hunger reduction

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  1. #1

    Default Re: [Released!] Squalor reduction mod

    Quote Originally Posted by kew View Post
    Don't know what went wrong, but after installing I get -2657 income in my savegame as Rome. Before installing it was on +2600, something like that.
    I am not sure, but I as far as I know, campaign releated mods are not savegame compatible, only battle related mods. Try it out by starting a new campaign...

  2. #2

    Default Re: [Released!] Squalor reduction mod

    I downloaded it and I see a .pack file. I tried to google on how to extract etc but I still dont really get it.
    What should I do to open/extract the .pack file?

    I'm fairly new to this, so bare with me xD

  3. #3
    Mighty's Avatar Miles
    Join Date
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    Icon5 Re: Squalor and Hunger reduction

    Im having an issue.
    When I click to tax a province, my food number gets reduced, but when I click not to tax a province, my food increases
    I only have the squalor mod not the hunger one.


  4. #4

    Default Re: [Released!] Squalor reduction mod

    I guess my savegame got messed up somehow, but the mod is working now. Thanks!

  5. #5

    Default Re: [Released!] Squalor reduction mod

    .. what? That shouldn't be happening. Let me check some things.

    Edit: Thanks for telling me promptly, they added something important to RTW2. New version incoming!
    Last edited by Livebyte; September 05, 2013 at 09:11 PM.

  6. #6

    Default Re: [Released!] Squalor reduction mod

    I'm not receiving any money from taxes nor slaves anyore. Tried everything I could that would somehow have some influence on those taxes. =/

  7. #7

    Default Re: [Released!] Squalor reduction mod

    Thanks for bearing with me. The (hopefully) final version is live. What happened is that DB files now invalidate any vanilla data not included in your mod, and don't seem to load supplemental data as renamed tables. In other words, version 1 had only buildings with squalor having any effect at all! Fortunately, that's fixed now. Enjoy!

  8. #8

    Default Re: [Released!] Squalor reduction mod

    Thanks!

  9. #9

    Default Re: [Released!] Squalor reduction mod

    After installing many of my buildings ceased to provide their respective bonuses. Like no research increases, no food, etc. Looking forward to the update!

  10. #10

    Default Re: [Released!] Squalor reduction mod

    Thanks again, and sorry for the flood. I can't edit my posts for some reason. Great mod, it's working now!

  11. #11

    Default Re: [Released!] Squalor reduction mod

    Quote Originally Posted by kew View Post
    Thanks again, and sorry for the flood. I can't edit my posts for some reason. Great mod, it's working now!
    No worries, the forum works that you can't edit your post if you have less than 25 posts and are newer than a month or something.
    Welcome to the boards

  12. #12

    Default Re: [Released!] Squalor reduction mod

    Tested, working and much appreciated! Thanks a lot

  13. #13

    Default Re: [Released!] Squalor reduction mod

    Thanks! Works great!

  14. #14
    craziii's Avatar Protector Domesticus
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    Default Re: [Released!] Squalor reduction mod

    thanks! this is needed so much
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  15. #15

    Default Re: [Released!] Squalor reduction mod

    Thank you sir!

  16. #16

    Default Re: [Released!] Squalor reduction mod

    Andonai: Campaign mods that do not change starting settings are fully compatable. The problem kew had was due to the way RTW2 interprets db files. It's fixed now. :-)

  17. #17

    Default Re: [Released!] Squalor reduction mod

    Will this work in an MP campaign? I'm assuming we both need the file, but it won't prevent MP games working I hope?

  18. #18

    Default Re: [Released!] Squalor reduction mod

    Works like a charm for me now!! Could you also do one mod for food consumption?? Decrease building food consumption if possible please and THANK YOU!!

    Great job.

  19. #19

    Default Re: [Released!] Squalor reduction mod

    Vor, I have no idea. Let me know if it does. :-)

    Kefalo84, that's in the works, but wont be released until later.

  20. #20

    Default Re: [Released!] Squalor reduction mod

    Funny, I would've thought the slums would also need toning down. Another dumb design decision by CA in my opinion - or at least one that's badly overdone.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

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