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September 07, 2013, 12:43 PM
#81
Laetus
Re: Playable Factions (Total 14 Added this round 10)
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September 07, 2013, 12:53 PM
#82
Re: Playable Factions (Total 14 Added this round 10)
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September 07, 2013, 01:05 PM
#83
Laetus
Re: Playable Factions (Total 14 Added this round 10)
Logged in just to say thank you, awesome job! Im happy now playing in iberia.Cheers!
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September 07, 2013, 01:14 PM
#84
Re: Playable Factions (Total 14 Added this round 10)
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September 07, 2013, 01:20 PM
#85
Re: Playable Factions (Total 14 Added this round 10)
Wohoo Persia, here I come! (did you notice that lots of eastern factions spam horse archers?)
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September 07, 2013, 01:28 PM
#86
Re: Playable Factions (Total 14 Added this round 10)
Hey do you think you could add, Rhodos, Syrasusae, Massilia, Cyprus, Galatia, and Caledones? I think that would be awesome!!!
Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign
I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
"I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
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September 07, 2013, 01:31 PM
#87
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September 07, 2013, 01:31 PM
#88
Re: Playable Factions (Total 14 Added this round 10)
No one really answered my question on this, so I'm going to ask again, is there anyway to play these new factions in custom battle?
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September 07, 2013, 01:36 PM
#89
Laetus
Re: Playable Factions (Total 14 Added this round 10)
Thanks for this! I hope to see Frisii and Syracuse in the future, but for now i'll try out some of these. Cheers!
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September 07, 2013, 02:13 PM
#90
Foederatus
Re: Playable Factions (Total 14 Added this round 10)
Yay for Galatia and Gallaeci! Thanks dude! you just made my dreams come true! I shall now unite all of iberia or forge a celtic empire on the east! real thanks mate!
Now one thing that i've been noticing with the new factions is that Bactria has a description and victory conditions as opposed to most of the other unlocked ones so far, could this mean CA maybe planning an eventual Bactria DLC? Maybe in the same pack as the Seleucids as a sucessor pack? Who knows...
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September 07, 2013, 02:14 PM
#91
Civis
Re: Playable Factions (Total 14 Added this round 10)
It crashes for me. I click new campaign and it jsut freezes.
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September 07, 2013, 02:22 PM
#92
Re: Playable Factions (Total 14 Added this round 10)
I will do anything, to be able to play as Cimbri !
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September 07, 2013, 02:43 PM
#93
Libertus
Re: Playable Factions (Total 14 Added this round 10)
Sorry to ask again, but I didn't get a reply. Can you make a version compatible with 2 or 4 turns per year? Both mods mess with the same main_rome file.
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September 07, 2013, 03:26 PM
#94
Re: Playable Factions (Total 14 Added this round 10)
is it possible to have these factions also in the custom battles ?
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September 07, 2013, 03:47 PM
#95
Re: Playable Factions (Total 14 Added this round 10)
Second what Maleventum said.
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September 07, 2013, 03:55 PM
#96
Re: Playable Factions (Total 14 Added this round 10)
I don't believe I had my question answered about if you could change faction names and icons, namely replacing Iceni with Catullevani.
Thanks for the other answers though!
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September 07, 2013, 04:02 PM
#97
Foederatus
Re: Playable Factions (Total 14 Added this round 10)
Thank you so much for this was really wanting to play as Armenia, one of my fave factions from the original RTW.
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September 07, 2013, 04:21 PM
#98
Re: Playable Factions (Total 14 Added this round 10)
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September 07, 2013, 04:47 PM
#99
Laetus
Re: Playable Factions (Total 14 Added this round 10)
I haven't download it yet but i must say you are doing a great job. thank you so much for this mod Also could you make the Cimmeria faction as playable? They look very interesting(like a navy based ancient Greek colony).
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September 07, 2013, 05:28 PM
#100
Laetus
Re: Playable Factions (Total 14 Added this round 10)
Galatia is almost unplayable because it's surrounded by Hellenic culture and initially it starts out with high Celtic culture but that declines rapidly, even if I manage to build temple structures. So I have to end up with negative happiness for most of the game.
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