Page 4 of 34 FirstFirst 123456789101112131429 ... LastLast
Results 61 to 80 of 664

Thread: Mod Manager [Updated 25/04/14]

  1. #61

    Default Re: Mod Manager

    I'm in the same boat man, its not just you!

  2. #62

    Default Re: Mod Manager

    i wanna ask you something:
    If I enable some mods by the modmanager & save it, will it be in game if i close manager after this & start the game by steam ? I ask this because, I mod the game, so that i have 10 turn per year(and save it of course), but if i start the game by the manager the game set it back to 1 turn per year. Feel free to answer & btw will it be possible to add new regions in game like have it in so many great mods by Medieval 2 ?

  3. #63

    Default Re: Mod Manager

    Maybe the links are broken or something SunEmperor, but I managed to get it from a different site so just google it and you should be able to find it too

  4. #64
    Sir Robin's Avatar Miles
    Join Date
    Dec 2005
    Location
    Counciltucky
    Posts
    355

    Default Re: Mod Manager

    I get the blank page with V3, but V2 is working.


  5. #65
    Civis
    Join Date
    Sep 2013
    Location
    Québec
    Posts
    110

    Default Re: Mod Manager

    I could download it with Safari and IE (click the compat button - besides of the refresh page button)

  6. #66

    Default Re: Mod Manager

    links are broken

  7. #67

    Default Re: Mod Manager

    Quote Originally Posted by .Mitch. View Post
    System.ArgumentException: not a pack file

    I'll show you the code that triggers this error:
    Code:
                    char[] signature = reader.ReadChars(4);
                    if (new String(signature) != "PFH4")
                        throw new ArgumentException("not a pack file", "filepath");
    As you can see, this happens when the pack file signature is not "PFH4". As all of the packs for Rome 2 have the signature PFH4, it can only be a mod that doesn't have.

    I suggest someone with this error gives me a list of the mods they are using from their data folder. Cheers.
    Currently I'm using

    all_factions_playable
    Magnar_Mod x1.5 additional v104
    MOD_ARCADE_GRAPHICAL_EFFECTS_REMOVAL_v1.1
    Radious_Graphics_Mod
    SpecialAbilitiesBeGoneV3

  8. #68
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Mod Manager

    Tried all of those mods and they all have the header PFH4, so either there's something you're not telling me, or there's something you're not telling me.

  9. #69

    Default Re: Mod Manager

    All of them failed, shows this when i click on them

    http://gyazo.com/25ec364b8fa8fc5adeb9b92983205496

  10. #70

    Default Re: Mod Manager

    It cant find the file path for the RTW2 exe. Even when I manually tell it where it is located, I get an error message (V2).

  11. #71

    Default Re: Mod Manager

    Sorry for breaking in but what are the possibilities if launching R2 with the mod manager freezes the process and i have to ctrl+alt back to the desktop ?

    Stat rosa pristina nomine nomina nuda tenemus

  12. #72

    Default Re: Mod Manager

    Quote Originally Posted by .Mitch. View Post
    Tried all of those mods and they all have the header PFH4, so either there's something you're not telling me, or there's something you're not telling me.
    The weird thing is the first time I startet the mod manager it worked fine, I didn't get any error messages till the second time I startet the mod manager.

    Edit: MOD_ARCADE_GRAPHICAL_EFFECTS_REMOVAL_v1.1 is definitely the culprit, after I deleted that mod it worked fine
    Last edited by Master.Mind; September 16, 2013 at 05:55 AM.

  13. #73

    Default Re: Mod Manager

    good job on mod manager mitch.i put my first mod in manager 17 conflicts do i need to wrry about this mate thank u

  14. #74

    Default Re: Mod Manager

    When I launch the game through the mod manager, all I get is a black screen and a message that the game is not responding. This is with KLA's spartan fixes mod from the front page. Tried launching the game regularly with the pack file in the /data folder and the game didn't crash and all (4) mods i have that are classed as "movie files" in the mod manager worked perfectly but the spartan fixes mod did not work. Any help?

  15. #75

    Default Re: Mod Manager

    I get this "not a pack file error" when I start the thing.
    Spoiler Alert, click show to read: 
    System.ArgumentException: not a pack file
    Parameternamn: filepath
    vid Common.PackFile.Open(String filepath)
    vid Common.PackFile..ctor(String filepath)
    vid ModManager.ModManagerForm.fillModListView(String profileName)
    vid ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
    vid System.Windows.Forms.Form.OnShown(EventArgs e)
    vid System.Windows.Forms.Form.CallShownEvent()
    vid System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
    vid System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    vid System.Threading.ExecutionContext.runTryCode(Object userData)
    vid System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    vid System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    vid System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    vid System.Windows.Forms.Control.InvokeMarshaledCallbacks()

  16. #76

    Default Re: Mod Manager

    everytime I start lunch then it's ctd....why ?

  17. #77
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: Mod Manager

    V3 still crash
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  18. #78
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Mod Manager

    I'm gonna need more info than "it crashez"....

  19. #79
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: Mod Manager

    Well, here is gtranslated log:
    Spoiler Alert, click show to read: 
    Information about the recall JIT debugging can be found at the end of this report ,
    not in this dialog box .

    ************** Exception Text **************
    System.ArgumentException : not a pack file
    Parameter name: filepath
    in Common.PackFile.Open (String filepath )
    in Common.PackFile .. ctor (String filepath )
    in ModManager.ModManagerForm.fillModListView (String profileName )
    in ModManager.ModManagerForm.profilesComboBox_SelectedIndexChanged (Object sender, EventArgs e )
    in System.Windows.Forms.ComboBox.OnSelectedIndexChanged (EventArgs e )
    in System.Windows.Forms.ComboBox.set_SelectedIndex ( Int32 value)
    in ModManager.ModManagerForm.ModManagerForm_Shown (Object sender, EventArgs e )
    in System.Windows.Forms.Form.OnShown (EventArgs e )
    in System.Windows.Forms.Form.CallShownEvent ()
    in System.Windows.Forms.Control.InvokeMarshaledCallbackDo ( ThreadMethodEntry TME)
    in System.Windows.Forms.Control.InvokeMarshaledCallbackHelper (Object obj )
    in System.Threading.ExecutionContext.runTryCode (Object userData )
    in System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup ( TryCode code , CleanupCode backoutCode , Object userData )
    in System.Threading.ExecutionContext.RunInternal ( ExecutionContext ExecutionContext , ContextCallback callback , Object state)
    at System.Threading.ExecutionContext.Run ( ExecutionContext ExecutionContext , ContextCallback callback , Object state)
    in System.Windows.Forms.Control.InvokeMarshaledCallback ( ThreadMethodEntry TME)
    in System.Windows.Forms.Control.InvokeMarshaledCallbacks ()


    The loaded assembly ************** **************
    mscorlib
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ModManager
    Assembly Version : 1.0.0.0
    Win32 Version : 1.0
    The code base : file :/ / / E :/ Gamez / Steam / SteamApps / common / 20War Total % % % 20Rome 20II/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base :
    ----------------------------------------
    System
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base :
    ----------------------------------------
    System.Xml
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    accessibility
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    jukmcaax
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Common
    Assembly Version : 1.0.0.0
    Win32 Version : 1.0.0.0
    The code base : file :/ / / E :/ Gamez / Steam / SteamApps / common / 20War Total % % % 20Rome 20II/Common.DLL
    ----------------------------------------
    mscorlib.resources
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base : file :/ / / C :/ Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Assembly Version : 2.0.0.0
    Win32 Version : 2.0.50727.4927 ( NetFXspW7.050727 -4900 )
    The code base :
    ----------------------------------------

    ************** JIT Debugging **************
    To JIT debugging is enabled , the configuration file
    for this application or computer ( machine.config ) have
    in section System.Windows.Forms set value njitDebugging .
    The application must also be compiled with enabled
    tuning.

    Example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    < / configuration >

    When JIT debugging is enabled, any unhandled exception
    sent to the JIT debugger that is registered on the computer
    be handled by this dialog box .
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  20. #80
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Mod Manager

    You have the same error as everyone else above, which I've already explained is not due to mod manager:

    System.ArgumentException: not a pack file

    I'll show you the code that triggers this error:
    Code:
                    char[] signature = reader.ReadChars(4);
                    if (new String(signature) != "PFH4")
                        throw new ArgumentException("not a pack file", "filepath");
    As you can see, this happens when the pack file signature is not "PFH4". As all of the packs for Rome 2 have the signature PFH4, it can only be a mod that doesn't have.

    I suggest someone with this error gives me a list of the mods they are using from their data folder. Cheers.
    I suggest you go contact the author of whichever mod is broken and tell them to stop being so useless. (Find which mod it is by process of elimination)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •