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Thread: Mod Manager [Updated 25/04/14]

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  1. #1

    Default Re: Mod Manager [Updated 25/04/14]

    My game crashes at the startup

  2. #2
    Laetus
    Join Date
    Dec 2014
    Location
    missouri city, kansas
    Posts
    3

    Default Re: Mod Manager [Updated 25/04/14]

    does this work on mac i pm'ed you m9 but you didn't answer m7

  3. #3

    Default Re: Mod Manager [Updated 25/04/14]

    Thanks for another fabulous tool Mitch! +Rep
    Ordoprinceps
    Semper Ferox

  4. #4

    Default Re: Mod Manager [Updated 25/04/14]

    how do you stop this from cutting off the long list of mods you need for this game. i have the manager window expanded all the way but the list seems to go behind the window and get cut off.
    also can i basically use this to replace the original mod manager?

  5. #5
    Laetus
    Join Date
    Dec 2014
    Location
    missouri city, kansas
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    3

    Default Re: Mod Manager [Updated 25/04/14]

    is this going going to patched for mac? i pm'ed you twice about this and you didn't respond.....

  6. #6
    GM207's Avatar Decanus
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    Default Re: Mod Manager [Updated 25/04/14]

    Hello everyone, I've been playing the main campaign as Rome, I was at 280 turns I believe, I have a few mods downloaded, like 20 of them including DEI, the game was going well until I decided to get Wrath Of Sparta, and now I'm trying to continue my roman campaign, but the game wont even start.
    I couldn't even start with all the mods unchecked with the MM I downloaded here, I also tried Verify Game Cache, and still game wont start, is there a new version for this MM I need to download?
    could someone please help?

  7. #7

    Default Re: Mod Manager [Updated 25/04/14]

    I have several mods that I use with your launcher. I noticed today that their seems to be a limit of mods that you can use with your manager before the game crashes on start-up. Is their a possible solution, perhaps an update to fix this issue? It's not the mods conflicting with each other. I tried different mods with each other with no issues except when I reach a certain amount. I uncheck one mod and it starts perfect without crashing.

  8. #8

    Default Re: Mod Manager [Updated 25/04/14]

    When I run mod manger it says
    unhandled exception has occurred in your application if you click continue the application will ignore this error and attempt to continue if you click quit it will close immediately
    plz help me

  9. #9

    Default Re: Mod Manager [Updated 25/04/14]

    Hello i have the same problem than Shapur
    here is the message (it's partly french but you should understand)
    i downloaded the latest version 1.4 i have a mac-pro 3.1 running windows 7 64bits (version 6.1.7601 service pack 1 build 7601) intel xeon 3.2ghz 2x4 cores graphics ati radeon 5870 1ghz
    and i have the last version of .nef framework installed.
    I downloaded the first realease of the mod manager (1.0) and it works but i can't activate the graphic mod unfortunately...
    by the way great job !

    System.ArgumentNullException: La valeur ne peut pas être null. (the value can't be null)
    Nom du paramètre : path1 (name of the parameter)
    à System.IO.Path.Combine(String path1, String path2)
    à TWModManager.FormMain.GetRome2Directory()
    à TWModManager.FormMain.AskAboutPath()
    à TWModManager.FormMain.FormMain_Shown(Object sender, EventArgs e)
    à System.Windows.Forms.Form.OnShown(EventArgs e)
    à System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
    à System.Threading.ExecutionContext.runTryCode(Object userData)
    à System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    à System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
    à System.Windows.Forms.Control.InvokeMarshaledCallbacks()




    ************** Assemblys chargés **************
    mscorlib
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TWModManager
    Version de l'assembly : 1.4.0.0
    Version Win32 : 1.4.0.0
    CodeBase : file:///C:/Users/xavier/Desktop/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    mscorlib.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------


    ************** Débogage JIT **************
    Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
    application ou cet ordinateur (machine.config) doit avoir la valeur
    jitDebugging définie dans la section system.windows.forms.
    L'application doit également être compilée avec le débogage
    activé.


    Par exemple :


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
    seront envoyées au débogueur JIT inscrit sur l'ordinateur
    plutôt que d'être gérées par cette boîte de dialogue.

  10. #10

    Default Re: Mod Manager [Updated 25/04/14]

    i'm having problem launching radious total war mod, it kept on crashing when ever i try launching it. i tried uninstalling mod including game itself but nothing changed any suggestions? thanks

  11. #11

    Default Re: Mod Manager [Updated 25/04/14]

    Download link not working 4 me :'(

  12. #12
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Mod Manager [Updated 25/04/14]

    The Sourceforge website is down, I doubt it'll be long before it's back up.

  13. #13

    Default Re: Mod Manager [Updated 25/04/14]

    Has anyone figured out the load order for the various Radious mods? Also, I downloaded a new main menu replacer and set it to load above Radious but the Radious menu is still showing, anyone have any ideas?

  14. #14

    Default Re: Mod Manager [Updated 25/04/14]

    Anyone else having issues with profiles not saving? I cannot get it to save separate profiles. Even if I uncheck all but 2 mods, it still saves it as whatever my previous selections were.

    Surely I can't be messing this up that bad? :/

  15. #15

    Default Re: Mod Manager [Updated 25/04/14]

    Hi guys, another problem here...I have the original Rome II, not the Steam version. I wanted to install some new mods, so I downloaded the Mod Manager v1.4.
    However, whichever mod i select, it keep crashing at loading screen after Rome II logo.
    Also, when i uninstall the mods and start the game directly from the RomeII.exe, it still keep crashing. I managed to fix that, so i don't have to reinstall and all this.
    But, please, help me, I need to put some mods and don't know what is going on with Mod Manager...Thank You!

  16. #16
    Leszko's Avatar Foederatus
    Join Date
    Oct 2014
    Location
    Poland
    Posts
    26

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by FusedShadowX View Post
    Hi guys, another problem here...I have the original Rome II, not the Steam version. I wanted to install some new mods, so I downloaded the Mod Manager v1.4.
    However, whichever mod i select, it keep crashing at loading screen after Rome II logo.
    Also, when i uninstall the mods and start the game directly from the RomeII.exe, it still keep crashing. I managed to fix that, so i don't have to reinstall and all this.
    But, please, help me, I need to put some mods and don't know what is going on with Mod Manager...Thank You!
    Clean AppData - all scripts, etc.

    But still there is something wrong with these mods recently in 2014 was approx.
    Because without mods, will always hang as you clear scripts.

  17. #17

    Default

    could somebody help me?
    every time i start my game with the mod manager, my game crash at the startup screen
    eventually i found out the reason my game is crashing because when i start the Mod manager, it automatically add user.script and mod_manager_setting in script folder
    and then i try to delete it and voila! my game works fine
    but the sad thing is i can't play the game with mod
    did anybody have the solution for this kind of problem?
    thanks

    p.s
    sorry for my bad english
    Last edited by Darth Red; February 13, 2015 at 11:33 AM. Reason: double post

  18. #18
    quinten96's Avatar Laetus
    Join Date
    Sep 2011
    Location
    Netherlands
    Posts
    4

    Default Re: Mod Manager [Updated 25/04/14]

    yo guys, this mod manager is great and all, but the list is to small. The actual list that displays the mods. the program is bugged or something cuz it can't display all the mods. I can scroll down but it still won't show all mods. any way to fix?

  19. #19
    Leszko's Avatar Foederatus
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    Poland
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    Default Re: Mod Manager [Updated 25/04/14]

    Welcome
    Fashion to me all the old with the 2014 act and displays them in modmanager.
    And each new Wrath Of Sparta DLC shows no and those at the beginning in the name of fashion is "mods_" written.
    For my fault this new DLC that everyone has some problems.
    And goes even now the launcher to fire but it does not include.

  20. #20

    Icon10 Re: Mod Manager [Updated 25/04/14]

    You sir is a true hero! The new rome 2 launcher is just complete bogus for me. It freezes the second I click anything. Thus rendering my only choice the "play option" without the freedom to alter and enjoy the mods of my choice. I've searched all forums with this issue and found no fix. Even the newly released Attila still bear the same mocking issuer. This has led me to the conclusion that it is probably the fault of this new launcher. Royally pissed and felt cheated was I after having to reinstall Rome 2 fresh the very moment after I bought the game just 3 days ago, and having to spend literally half the amount of my total play time to figure out this porblem. I do not blame the devs for this because launchers doesn't deter the reputations of the great games they have made, but it still tingles with my patient as to why they made such troublesome launcher when the previous such as Shogun 2's worked perfectly.

    (Please excuse my rather out of formal speach, I've such finished watching Spartacus seasons 1)

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