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Thread: Mod Manager [Updated 25/04/14]

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  1. #1
    Inevitability won
    Patrician Citizen

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    Default Re: Mod Manager

    I've finished the new Mod Manager, had someone test it and they report it works fine, will release soon hopefuly.

  2. #2

    Default Re: Mod Manager

    It's not working for me. Whenever i try to load a mod (all factions playable or radius) and click on launch, i got a black screen and the game stops working.

  3. #3

    Default Re: Mod Manager

    I have seen Mitch's post about a new version coming out so i assume the following won't matter to much , but just to throw in my input..

    With the latest patch I've started having issues, when i launch Rome through the mod manager i crash on the initial splash screen.

    I tried moving the install directory of RTW2 and it now fails to even launch the game.

  4. #4

    Default Re: Mod Manager

    Ok I don't know if you uploaded the new version yet but I went ahead and re-downloaded MM. Now everything seems to be working which is a bit strange... I will tell you if I get any issues. I will check back later to download the newest verson. Anyway thanks Mitch.

  5. #5

    Default Re: Mod Manager

    Played for two hours with 20+ mods and it works fine.

  6. #6

    Default Re: Mod Manager

    Mod Manager was functioning perfectly the day after steam updated Rome II to patch 4. But now it is not loading any of my mods, including Radious Total War mod. Is anyone else having this issue? I hope that the new version Mitch is working on can fix this issue. Pretty please.

  7. #7

    Default cpy of rome 2 for testing purposes

    ive got a copy of rome 2 for mod testing on my machine.

    But my copy of Mod manager seems to be tweaking my original install. Anyone know how to get it to run separately.

    'trix

  8. #8
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: cpy of rome 2 for testing purposes

    For warscape you don't basically need to make a copy of Rome II installation, unlike the original RTW. Warscape ensures that all vanilla files are untouched. I know it's not a solution to your question but for me making copies of the installation of Rome II for modding purposes is wastage on hard disk space.

    You can simply delete the mod pack should your work not working.


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  9. #9

    Default Re: Mod Manager

    Hi, Wanted to do some modding for rome2 without playing with my original install and the mods I have there.

    So I created a copy of the game elsewhere on my pc to mess with.

    SO I have two copies of MM - one for my GOOD rome2 and one for my modding rome2.

    Only thing is my MM in my copy folder seems to be reading and writing my mods from my original install.

    Is there any way to make it so I can run more than one MM on more than one ROME2 install?

    'trix

  10. #10
    Inevitability won
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    Default Re: Mod Manager

    Quote Originally Posted by versengeteriks View Post
    Hi, Wanted to do some modding for rome2 without playing with my original install and the mods I have there.

    So I created a copy of the game elsewhere on my pc to mess with.

    SO I have two copies of MM - one for my GOOD rome2 and one for my modding rome2.

    Only thing is my MM in my copy folder seems to be reading and writing my mods from my original install.

    Is there any way to make it so I can run more than one MM on more than one ROME2 install?

    'trix
    Yes, simply place a dir.txt file next to the .exe with your path in it for that install. MM will then use that path above all others.

    I.e, put on line one of a text file named dir.txt:
    C:\programfiles\steam\etc\etc\total war rome 2

  11. #11

    Default Re: Mod Manager

    Sweet, works a treat, +1 rep thx :-)

  12. #12

    Default Re: Mod Manager

    .Mitch., could you help me? I can activate the mods, set their correct order and launch the game but there no changes in game. Is anybody having an issue with mod manager not loading the mods into the game with patch 4?

  13. #13
    Arahnas's Avatar Laetus
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    Default Re: Mod Manager

    Sorry.
    Please tell me where to download Mod Manager v.4?

  14. #14
    Zaar's Avatar Semisalis
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    Default Re: Mod Manager

    /duck and cover
    i know, this is a weird question here, but i can´t find it via search..... where can i get the modmanager for ETW or could i also your Modmanager for RTW2 too?

  15. #15
    Hellbent's Avatar Semisalis
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    Default Re: Mod Manager

    Hey guys,

    Users of my mod have been reporting that they have to click "fix any problems" on the mod manager every single time they run it so that their mods will load. Sometimes they said that they don't run at all. Is this by any chance a bug in the mod manager? Here's what they say:

    Quote Originally Posted by Remo View Post
    I am forced to use the mov pack to make this mod work. The mod version just flat out refuses to work half the time, or it turns itself off in mod manager and changes its name to ttt_1 constantly.

    Mod version works nicely though.
    I'm trying to isolate whether the problem lies with the mod manager or maybe I've used PFM incorrectly. They say the .MOV version works no problems so I'm inclined to think the changes in the mod itself have anything wrong with them.

    Would appreciate any help in this matter, otherwise great work with the mod manager Mitch. You've made tons of mods possible with it!


  16. #16

    Default Re: Mod Manager

    If you are having problems with the mod manager instantly crashing install .net framework 3.5 and it will work. Well at least that fixed mine.

  17. #17
    Maximus183's Avatar Senator
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    Default Re: Mod Manager

    So this doesn't really work anymore, what with CA's new mod manager (which is shite in comparison) overrides any choices made in yours. #frustrating anyone?
    Last edited by Maximus183; October 18, 2013 at 01:30 PM.

  18. #18
    Aguirre's Avatar Decanus
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    Default Re: Mod Manager

    Quote Originally Posted by Maximus183 View Post
    So this doesn't really work anymore, what with CA's new mod manager (which is shite in comparison) overrides any choices made in yours. #frustrating anyone?
    unfortunately...

  19. #19

    Default Re: Mod Manager

    Ca's mod manager is crap. I can't get a mod working now it seems. Just great.

    Steam workshop items are the only thing that works it seems.

  20. #20

    Default Re: Mod Manager

    I have used mods that are not on the Steam Workshop. Make sure the mod is a Mod type, put it in the data folder, and check the box next to the name in mod manager.

    Others have reported issues, though. So, it could be something wrong with the new manager like you said. Maybe it affects certain people but not others for some reason.

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