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Thread: Mod Manager [Updated 25/04/14]

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  1. #1

    Default Re: Mod Manager

    Hi all,

    Just my 2 cents.
    After weeks of getting mod manager to work i had a breaktrough and it finally works for me.
    What i used to do is extract the zip file using 7zip. That will create a folder with that name. The folder and it contents i placed in my Total War Rome 2 folder.
    This time i just copy and paste the .exe and the .dll directly into the Total War Rome 2 folder and it now works!

  2. #2
    Laetus
    Join Date
    Jun 2013
    Location
    Great Britain
    Posts
    19

    Default Re: Mod Manager

    My mod manager can no longer load Rome 2 with three mods attached, constantly freezing on the very first screen that you see. Could someone please help, or will I have to go to each individual mod page and ask around there?

    Please Help!

  3. #3
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Mod Manager

    mm is no longer works even with the latest version on your down load page, all that happens when i run mm is the game loads but hangs on loading screen, vanilla works fine, but can no longer run any of my mods? any help on this would be appreciated. thanks
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  4. #4

    Default Re: Mod Manager

    Quote Originally Posted by ikkess View Post
    Hi all,

    Just my 2 cents.
    After weeks of getting mod manager to work i had a breaktrough and it finally works for me.
    What i used to do is extract the zip file using 7zip. That will create a folder with that name. The folder and it contents i placed in my Total War Rome 2 folder.
    This time i just copy and paste the .exe and the .dll directly into the Total War Rome 2 folder and it now works!
    i tried this out but the mod manager still wont read any of my mods.

  5. #5

    Default Re: Mod Manager

    Quote Originally Posted by Bombiz View Post
    i tried this out but the mod manager still wont read any of my mods.
    Shorten the name of the mod files, I had the same problem but fixed it by changing all mod file names to less than 8 chars (* file extension ".pack" not included ;o ie, Carthage.pack works fine *)

  6. #6

    Default Re: Mod Manager

    Quote Originally Posted by v3n0m001 View Post
    Shorten the name of the mod files, I had the same problem but fixed it by changing all mod file names to less than 8 chars (* file extension ".pack" not included ;o ie, Carthage.pack works fine *)
    the manager still wont read any of the mods but i tired it in the user s c r i pt .txt (wont let me post unless i space it) and it works. thanks

  7. #7

    Default Re: Mod Manager

    I am unable to even run mod manager. as soon as i double click, it says it has stopped working... it seems others have had this problem as well. some feedback or help would be very much appreciated. thanks

  8. #8
    therussian's Avatar Use your imagination
    Join Date
    Sep 2004
    Location
    Charlotte, NC USA
    Posts
    12,123

    Default Re: Mod Manager

    So what the hell does this mean:

    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at ModManager.ModManagerForm.writeUserScript(TextWriter writer, String nonModRelatedScriptText)
    at ModManager.ModManagerForm.launchGameButton_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

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  9. #9

    Default Re: Mod Manager

    I am still unable to run mod manager, even after a fresh install. as soon as the mod manager is double-clicked, it immediately stops working and closes. the folder and all 3 files are extracted to the desktop and I have also tried extracting them to the common/rome 2 folder. same result. perhaps some FAQ or installation instructions included in the readme would help? maybe your link is also bad and doesn't transfer the files properly? I have seen this problem on here from at least 7 other people in this thread alone in the past 2 weeks, so it isn't an isolated incident. solving this problem would go a long way to improving the modding community. thanks for the help

  10. #10

    Default Re: Mod Manager

    Hey when I try to open the game from the mod manager the screen turns black.. then I have to ctr+alt+delete to shut the game down.
    Any got this problem and any fix for this ?
    Thanks.

  11. #11

    Default Re: Mod Manager

    can someone help me here, i just downloaded this tool however it is unable to find my empire.exe. I even search it manually and it also can't find it. I am using steam twr2

  12. #12

    Default Re: Mod Manager

    So i get it up and running and when i hit launch it starts Rome 2 up but then it just crashes

  13. #13
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Mod Manager

    A quick update guys.

    As many are aware I'm maintaining an old Empire TW code base of Mod Manager, code that isn't my own and furthermore is extremely hefty for what is essentially a simple tool.

    As such I've completely rewritten Mod Manager recently, from scratch. It should almost definitiely fix any current problems, or if there are any further problems they can be fixed very easily as I'll know what is going on.

    The UI for the new MM is similar in ways, but is now much clearer and you don' get any options that are useless to you, and some new ones that are. Anyway, more on that shortly.

  14. #14

    Default Re: Mod Manager

    Mod Manager seems not to work with TWR 2 1.4----Crashes as soon as you launch the game. When I run the game with out it, it does fine. Mod Manager is definitely causing the crashes.

  15. #15
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Mod Manager

    Quote Originally Posted by OSDEA7 View Post
    Mod Manager seems not to work with TWR 2 1.4----Crashes as soon as you launch the game. When I run the game with out it, it does fine. Mod Manager is definitely causing the crashes.
    Or maybe the mods you're activating not compatible with Patch 4 ?


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  16. #16

    Default Re: Mod Manager

    Quote Originally Posted by LestaT View Post
    Or maybe the mods you're activating not compatible with Patch 4 ?
    Nope. Even if I have no mods installed or activated MM still wont get past a black screen. This is really peeving me off as I was trying to give this game another go.

  17. #17
    Master Jedi's Avatar Foederatus
    Join Date
    May 2012
    Location
    Israel
    Posts
    30

    Default Re: Mod Manager

    Could someone, please, add user manual of some kind-for noobies, like me?

  18. #18

    Default Re: Mod Manager

    how the I change the path?!

  19. #19

    Default Re: Mod Manager

    mod manager doesn't work for me since patch4. It causes game to crash on start up.

  20. #20

    Default Re: Mod Manager

    Quote Originally Posted by Mr.Freud View Post
    mod manager doesn't work for me since patch4. It causes game to crash on start up.
    Same. Does Mitch know about this? Quite a few people are getting it now. He is probably working on a new version. Lets hope. I think it would be kind of hard for him not to know. Anyway thanks for MM Mitch it is pretty great to use (pre patch 4).

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