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Thread: Mod Manager [Updated 25/04/14]

  1. #561
    LestaT's Avatar Artifex
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    Default Re: Mod Manager [Updated 25/04/14]

    Just revert back to patch 16.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  2. #562
    McCarronXLD's Avatar Senator
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    Default Re: Mod Manager [Updated 25/04/14]

    So.. what do we do? Rename all of our mods to put them in the correct order? Will that make a difference?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  3. #563

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by LestaT View Post
    Just revert back to patch 16.
    As far as I know, there is no way to revert back to a previous patch.

  4. #564

    Default Re: Mod Manager [Updated 25/04/14]

    this mod manager still work for me... just try to delete user.script.txt if its blank , then launch mod manager, klik launch on the right borrom, check user.script.txt see if it's fills with your mod list

    Update: after you see it fills with your mod list change txt to read only
    Last edited by MasterGood; August 22, 2015 at 01:57 PM.
    My Youtube Channel https://goo.gl/LVoY5I

  5. #565

    Default Re: Mod Manager [Updated 25/04/14]

    Hello Mitch
    I need your help. I use The Mod Manager for long time without any problem (for Rome 2). It works well for steam or non-steam versions of mods. I can lunch even my own mods thanks to your Mod Manager (MM).

    The CA MM doesn't work well (always crash before launching and so).

    But now after TW:Rome 2 update from August 21 your MM doesn't work at all.
    After launching game it writes this:
    Click image for larger version. 

Name:	MM.PNG 
Views:	41 
Size:	60.9 KB 
ID:	329019

    It doesn't matter if I hit OK or Cancel, Nothing happened anyway

    Do you know how to solve it? Thank you a lot

  6. #566

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Joysong View Post
    what seems to be working for me is this

    1. start up steam
    2. open mod manager
    3. click launch and accept to open from a 3e party program
    4. steam wil now open up the game without steam mod manager click launch
    5. so far nothing happens the popup gets closed and the game doenst lauch
    6. now click in steam om the blue icon play and the game suddenly starts.
    Yeah, for me this is working too. Maybe this is the way we do it now.

    Greetings from germany
    nico

  7. #567

    Default Re: Mod Manager [Updated 25/04/14]

    Currently it doesn't work. So if i understand correctly, if I have two reskin mods and one mod only reskins a few but the other reskins a bunch. and I load the reskin mod that only reskins a few. Will that overright the skins of the second reskin mod?

  8. #568
    Spartan198's Avatar Protector Domesticus
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    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by MasterGood View Post
    this mod manager still work for me... just try to delete user.script.txt if its blank , then launch mod manager, klik launch on the right borrom, check user.script.txt see if it's fills with your mod list

    Update: after you see it fills with your mod list change txt to read only
    I can't seem to find any file by that name. Where would it be located?

    Quote Originally Posted by scruffy505 View Post
    Currently it doesn't work. So if i understand correctly, if I have two reskin mods and one mod only reskins a few but the other reskins a bunch. and I load the reskin mod that only reskins a few. Will that overright the skins of the second reskin mod?
    As long as Mod A doesn't reskin any of the units reskinned in Mod B, then you should be fine.

  9. #569

    Default Re: Mod Manager [Updated 25/04/14]

    I also have this question should be how do ?

  10. #570

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Spartan198 View Post
    I can't seem to find any file by that name. Where would it be located?


    As long as Mod A doesn't reskin any of the units reskinned in Mod B, then you should be fine.
    :\Users\XXX(user)\AppData\Roaming\The Creative Assembly\Rome2\scripts
    My Youtube Channel https://goo.gl/LVoY5I

  11. #571
    Spartan198's Avatar Protector Domesticus
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    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by MasterGood View Post
    :\Users\XXX(user)\AppData\Roaming\The Creative Assembly\Rome2\scripts
    Thanks, found it. Unfortunately it doesn't seem to work for me. I just get an error message telling me that access to the file is denied.

    Guess I'll have to wait until Mitch comes along and updates this or someone makes another mod manager.

  12. #572

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Joysong View Post
    what seems to be working for me is this

    1. start up steam
    2. open mod manager
    3. click launch and accept to open from a 3e party program
    4. steam will now open up the game without steam mod manager click launch
    5. so far nothing happens the popup gets closed and the game doenst lauch
    6. now click in steam om the blue icon play and the game suddenly starts.
    I can confirm this works although at step 3 steam displays a different message about the shortcut so I just click Yes and then nothing happens I then go to my steam library and click play on the game, it then bypassed the Rome luncher and the game started immediately with all mods loaded.
    Last edited by kanzy; August 25, 2015 at 05:06 AM.

  13. #573
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Ritter-Floh View Post
    Mitch's Mod Manager is dead now, killed by the new and mostly not interesting update - that's one small step for CA, one giant leap for the modding comunity....
    One other couldn't say better.

    I can't play Rome II without all the mods I've studied two years how to combine using the real decent really useful Mod Manager I've Always stated as only one, instead of the limited pointless "official" one.

    I really can't figure out how to manage in an intelligent way many mods with the crappy official one.

    When I said "lost battle" I mean that I've lost my positive and enthousiastic feelings about Rome II Patches many time ago, after more than one year going crazy to test, and play a superbugged game. (mor eto say...)

    Back on topic: if the mod manager is dead we see crumbling the basis of every modding-use experience for all players who had patience, calm and passion to study and manage and entwine many mods to give a chance to Rome II.

    CA destroyed (or at last divided) in two years a strong, valuable, and incredibly )high quality ) creative community.

    I will never understand why.

  14. #574
    Paladin247's Avatar Biarchus
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    Default Re: Mod Manager [Updated 25/04/14]

    Agreed; I haven't been able to figure out how to get back where I was happily playing with eight mods. Steam's mod manager is crap by comparison.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  15. #575

    Default Re: Mod Manager [Updated 25/04/14]

    I dont think so...CA want only to test us..if the community is still alive for this game...If the Mod Manager wouldnīt be update soon... then CA also wil get back a step with updating and clearing the bugs for RTW2...
    The MM is still a high priority MOD for RTW2...and without it... we cannot grows our empires...so we need to wait..and hopefully it will be updated soon..
    Last edited by Cesare; August 25, 2015 at 02:36 AM.

  16. #576
    Mayor's Avatar Tiro
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    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Joysong View Post
    what seems to be working for me is this

    1. start up steam
    2. open mod manager
    3. click launch and accept to open from a 3e party program
    4. steam wil now open up the game without steam mod manager click launch
    5. so far nothing happens the popup gets closed and the game doenst lauch
    6. now click in steam om the blue icon play and the game suddenly starts.
    I can confirm this method works fine. Thanks a lot, Joysong!
    Just for make it clear for not native English speakers (like me!), point 3 is when The "1" window opens, clik on accept. Then click play (blue icon). If you check on the script, you will confirm the order in mods is the same you have in Mitch Mod Manager.
    I canīt understand why on earth CA did this to us!
    Last edited by Mayor; August 27, 2015 at 07:22 AM.

  17. #577
    Spartan198's Avatar Protector Domesticus
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    Default Re: Mod Manager [Updated 25/04/14]

    It doesn't work for me. Starts vanilla instead of Radious.

  18. #578

    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Mayor View Post
    I can confirm this method works fine. Thanks a lot, Joysong!
    Just for make it clear for not native English speakers (like me!), point 3 is when The "1" window opens, clik on accept. Then click play (blue icon). If you check on the script, you will confirm the order in mods is the same you have in Mitch Mod Manager.
    I canīt understand why on earth CA did this to us!
    We cannot confirm this....
    Yes this methods starts the vanilla RTW2 but without major mods like Radious or Toons....
    THE only Method that works is to revert back to patch 16... is the only method working... (Steam Users)..
    Go to beta patches and install back patch 16... this is the official method to get it to work from steam... for the moment...

    and this WORKs...

    if somebody need a tutorial on this...
    1. go to STEAm there where you game is on the site...then
    2.RIGHT click on your game in this case Rome total war 2 then...
    3. go to BETAS
    4. choose "Patch 16 Beta" and close..
    5. Patch 16 will then be installed after this patch 17...
    6.. Everything will work then before patch 17.. also the Mod Manager...

    Rocks again for the moment...

    Ty ..all
    Last edited by Cesare; August 27, 2015 at 10:03 AM.

  19. #579
    Mayor's Avatar Tiro
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    Default Re: Mod Manager [Updated 25/04/14]

    Quote Originally Posted by Cesare View Post
    We cannot confirm this....
    Yes this methods starts the vanilla RTW2 but without major mods like Radious or Toons....
    THE only Method that works is to revert back to patch 16... is the only method working... (Steam Users)..
    Go to beta patches and install back patch 16... this is the official method to get it to work from steam... for the moment...

    and this WORKs...

    if somebody need a tutorial on this...
    1. go to STEAm there where you game is on the site...then
    2.RIGHT click on your game in this case Rome total war 2 then...
    3. go to BETAS
    4. choose "Patch 16 Beta" and close..
    5. Patch 16 will then be installed after this patch 17...
    6.. Everything will work then before patch 17.. also the Mod Manager...

    Rocks again for the moment...

    Ty ..all
    Cesare, I use Radious mod + all its submods and they are activated. The problem is that mods seems not to load in the exact order you put them in Mitchīs Mod Manager (I have 38 mods and the order among them is most important for the final result). Radious has updated his mod to patch 17, If you have the previous one that might be the reason because it is not working for you. I hope Mod Manager to be updated soon, because even if I revert back to patch 16 as you suggest, Radious version for that patch isnīt available since the last update. Anyway, thank you for sharing your experience. Regards.

    PS Solved the problem by deleting last used mod script, and launching MM again. Mods are activeted in the right order. Some courious thing is that when the game is closed user script becomes empty.
    Last edited by Mayor; August 28, 2015 at 08:47 AM.

  20. #580

    Default Re: Mod Manager [Updated 25/04/14]

    I apologize if this has been asked, but does the game have to be launched from this mod manager, and does it have to be running in the background?

    Thanks,

    Colton

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