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  1. #1

    Default Questions

    1) Why is military upkeep so high? it is really sapping the cash out of all my cities..... 2) Which is the hardest campaignh difficulty to play? hard or very hard?

  2. #2
    Sertorio's Avatar Domesticus
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    Default Re: Questions

    The game is balanced on Medium so i recommend it at least until you get the hang of it
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  3. #3
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    Default Re: Questions

    Hard is harder than very hard, very hard is bugged.

  4. #4

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    Quote Originally Posted by kahnage View Post
    1) Why is military upkeep so high? it is really sapping the cash out of all my cities..... 2) Which is the hardest campaignh difficulty to play? hard or very hard?
    Basically the economics of the game are balanced to create a challenge. You need to work on improving your economy... build roads, farms, trading buildings, mines, foundries.

    A lot of testing has gone on to try and get things right so it's really a question of working at it and trying those things.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5

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    Quote Originally Posted by tone View Post
    Basically the economics of the game are balanced to create a challenge. You need to work on improving your economy... build roads, farms, trading buildings, mines, foundries. A lot of testing has gone on to try and get things right so it's really a question of working at it and trying those things.
    I still think the army upkeep is too high. I am half way through my campaign with quite a few huge cities and not that many troops, and i am struggling with money with taxes all on very high. How do i reduce the army upkeep? it has been raised way too high. the old level in 2.5 was fine. what file(s) do i have to edit to change things?
    Last edited by kahnage; September 06, 2013 at 01:32 PM.

  6. #6

    Default Re: Questions

    Quote Originally Posted by kahnage View Post
    1) Why is military upkeep so high? it is really sapping the cash out of all my cities..... 2) Which is the hardest campaignh difficulty to play? hard or very hard?
    Basically the economics of the game are balanced to create a challenge. You need to work on improving your economy... build roads, farms, trading buildings, mines, foundries.

    A lot of testing has gone on to try and get things right so it's really a question of working at it and trying those things.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: Questions

    What difficulty are you playing on?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #8
    Sertorio's Avatar Domesticus
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    Default Re: Questions

    Which campaign ? 0 or one-turn ? Some players of 2.5 had the opinion that the player had too much money, so you see it's quite impossible to please all. As Tone said you need to balance your economy with your army or you will be in trouble.
    Texture works by Sertorio, banner courtesy of Joar

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  9. #9

    Default Re: Questions

    It is supposed to be a challenge :-)

    Now there's even a new choice! RSII or Rome2............
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  10. #10
    Tiro
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    Default Re: Questions

    I think I have asked this in 2.1a or 2.5, but I can't recall the answer.

    Why I can't recruit roman marian legionairies in Ariminum and Arretium, though I have built Roman Oppidium, Provincial?

    EDIT: Ok, it seems I need Campus Martius for that. And it needs Economic and fortified region, citizenship (?) and probably Supply of army rations
    Last edited by Zydrius; September 09, 2013 at 01:39 PM.

  11. #11

    Default Re: Questions

    I'm currently playing on hard campaign/medium battles on the 0-turn campaign. And whilst i can respect a challange, not being able to afford a rather small army as rome when halfway through the game i have lots of large and huge cities on very high taxes is stupid and just plain bad. How is this going to be fixed? how can i fix this myself? For example, Italy in my game has pretty much all huge cities. On max taxes. Rome is only bringing in 500 denarii. It is the highest income in Italy. I only have 3 full stacks, whilst having ~55-65 cities. Garrisons are small, only 4-6 units.

    someone may have spent a lot of time on this, trying to makeit more of a challange but they failed miserably, as the AI seems to be affected too. they have nowhere near the number of troops they had in 2.5. And if they get scripted armies, they disband them pretty much the next turn.

    return the economy back to 2.5, or tell me how to do it, because the game is just plain bad at the moment.

    I'd have been happy with a fix for the second rebellion bug in 2.5. I think these economy 'improvements' are a case of trying to fix something that is not broken.
    Last edited by kahnage; September 08, 2013 at 06:02 AM.

  12. #12

    Default Re: Questions

    Quote Originally Posted by kahnage View Post
    return the economy back to 2.5, or tell me how to do it, because the game is just plain bad at the moment.
    You are not taking into account that you might be PLAIN BAD at developing your economy: could you show us which buildings are in your cities? Are you garrisoning EVERY CITY with 4-6 units ? Did you build roads, markets,ports?Is there a governor in every city? I am playing my campaign right now and with 40 cities i can afford 4-5 stacks and get 80k-100k per turn

  13. #13

    Default Re: Questions

    Quote Originally Posted by LoGaL View Post
    You are not taking into account that you might be PLAIN BAD at developing your economy: could you show us which buildings are in your cities? Are you garrisoning EVERY CITY with 4-6 units ? Did you build roads, markets,ports?Is there a governor in every city? I am playing my campaign right now and with 40 cities i can afford 4-5 stacks and get 80k-100k per turn
    I always build economic buildings first unless there is a public order problem. I always make sure to have governors in cities.

    As i said, i am half way through my campaign and most of the cities in Italy are huge cities with all buildings built. I have only built in those cities the temples to Vulcan, Mars and the two temples that give tax bonuses.

    They are bringing in ~1000, mostly less. That is just plain too low.


    Quote Originally Posted by dvk901 View Post
    In Rs2.5, the economy was such that you really didn't have to work at it very much. As LoGal pointed out, in 2.6 you really NEED to work at it. Governors, also, are essential in RS2.6, because there is a significant tax penalty for not having one in all your cities. That wasn't so much true or necessary in 2.5, as there was a lot of income independent of the very things we tried to control it with.

    I'll grant that if you don't care for a lot of thoughtful management and taking into account where you spend your money, RS2.6 may be a bit difficult, because units cost a lot more, and are expensive to maintain.

    Still, in the cause of good feelings and happiness, if you want more income playing as ANY faction other than in the 1-turn campaign, go to the building tree in EDB.txt in the individual campaign and find the 'treasury' that corresponds to your faction. In this case, in the 'Play_Rome' folder, do a search for 'medium_treasury2'. Find the building and look for this line:

    taxable_income_bonus bonus 200 requires factions { roman, }

    Increase the amount given there (200), to whatever makes sense to you, and you will have more income.

    Also, bear in mind that our testing and configuration of RS2.6, unlike 2.5, was focused on M\H campaign levels.
    We did this so that the real masochists could play on H\H or H\M and have a REALLY hard go of it. For you, a M\M campaign would probably be more appealing to your desires.
    I can understand balancing the economy to make it a bit more of a challenge but you have gone too far.

    And i dont want to just give myself more income in one city by modding a single building, i want a more realistic higher income in all cities. There is no way that major trade centres would be bringing in such pathetically small amounts of money. Is there any way i can use files from 2.5 to undo the economy changes whilst keeping the other changes?

    And i am a veteran of this game. Been playing since long ago, always on the harder difficulties (either hard or very hard). The latest patch has just made this game very unenjoyable to play. It is also highly unrealistic. Rome, only being able to afford 3-5 stacks/legions when at its hight it could field well over 30 Legions? stupid, unrealistic and ridiculous.

    What makes it worse is that the AI even on my Hard Campaign/Medium Battles game is a total pushover. They are nowhere near the challenge they were in 2.5. They only field a single stack, if that, at any one time. Their cities are hugely underdeveloped. Its pathetic and unenjoyable.

    Instead of making a mistake on the economy, you could have done smaller changes to the economy and instead made it so that the AI recruits more armies or uses more elite troops.
    Last edited by kahnage; September 11, 2013 at 05:38 PM.

  14. #14

    Default Re: Questions

    Sounds to me like at some point in your campaign you progressed without activating the script. Remember that the entire game needs to be relaunched EVERY time you load a campaign or otherwise the script doesn't activate. This means absolutely each time you load a save.

    I think it has to be this or some sort of corruption in your game because your description sounds nothing like the way 2.6 is currently working, at least for me. And I know that playing with the script off produces a terrible economy even from the very first turns of a campaign. Pontus for example will go into negative income in turn 2, but if you start it correctly the economy kicks off well.
    Last edited by FeralBlueBird; September 13, 2013 at 06:08 AM.

  15. #15

    Default Re: Questions

    is it just a case of copying files? what esle do i have to do?

  16. #16

    Default Re: Questions

    Have built a lot of happiness temples because they cost a lot of upkeep?
    "I should like to see...the last king strangled with the guts of the last priest"

  17. #17

    Default Re: Questions

    Quote Originally Posted by Primative1 View Post
    Have built a lot of happiness temples because they cost a lot of upkeep?
    No. I only usually build in cities the two temples that give me money, the temple of Mars and the Temple of Vulcan (where i can).

  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: Questions

    In Rs2.5, the economy was such that you really didn't have to work at it very much. As LoGal pointed out, in 2.6 you really NEED to work at it. Governors, also, are essential in RS2.6, because there is a significant tax penalty for not having one in all your cities. That wasn't so much true or necessary in 2.5, as there was a lot of income independent of the very things we tried to control it with.

    I'll grant that if you don't care for a lot of thoughtful management and taking into account where you spend your money, RS2.6 may be a bit difficult, because units cost a lot more, and are expensive to maintain.

    Still, in the cause of good feelings and happiness, if you want more income playing as ANY faction other than in the 1-turn campaign, go to the building tree in EDB.txt in the individual campaign and find the 'treasury' that corresponds to your faction. In this case, in the 'Play_Rome' folder, do a search for 'medium_treasury2'. Find the building and look for this line:

    taxable_income_bonus bonus 200 requires factions { roman, }

    Increase the amount given there (200), to whatever makes sense to you, and you will have more income.

    Also, bear in mind that our testing and configuration of RS2.6, unlike 2.5, was focused on M\H campaign levels.
    We did this so that the real masochists could play on H\H or H\M and have a REALLY hard go of it. For you, a M\M campaign would probably be more appealing to your desires.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #19
    Tiro
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    Default Re: Questions

    Quote Originally Posted by dvk901 View Post
    We did this so that the real masochists could play on H\H
    Thanks for a compliment . 1-turn H/H campaign can be really tough to beat, especially if one plays with full garrisson script. I chose less garissons and emergency, to make life a bit easier. Sometimes irrational AI desicions also save me from additional pain.

    „There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius

  20. #20

    Default Re: Questions

    mind uploading the save ? Looks very strange to me

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