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  1. #1
    Laetus
    Join Date
    Jul 2013
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    plainfield.ill
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    Default More money

    I was checking out the esf files last night,and figqured i'd fool with the faction economics file for eygpt.(this was after a 2 hour seach to find ny save game file,I'am knew to win 8).Went to my user account could notfind roaming file,finally did a file search for my save game bam got it open changed economics to 999999,andthat was it.I'm 68 yrs old and fairly knew to this forum,so excuse me if i made mistakes.You young fellas havehelped me alot on this site.

  2. #2

    Default Re: More money

    What's the point?

  3. #3
    Laetus
    Join Date
    Dec 2004
    Location
    Istanbul Topkapi
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    16

    Default Re: More money

    Well, give our 68 year old modder some credit for his research will ya..the point here is not the money imo..he did found where to change it..and thats a nice touch ..

  4. #4

    Default Re: More money

    well done mate, you will be pro modder in no time =D

  5. #5

    Default Re: More money

    Welcome to the forum!




  6. #6

    Default Re: More money

    So is possible to share your find?

    -location of file
    -how to open it
    -which is the string to have a lot of money

    would be useful

  7. #7
    Foederatus
    Join Date
    May 2013
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    Stuttgart, Germany
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    32

    Default Re: More money

    1,Download an ESF.
    2,Start your campaign and save
    3,Make a backup of your save file (find it in C/Users/your username/App data/Roaming/Creative Assembly ------ something on this line, check around, I am on another PC
    4,Open your save file
    5,expand CAMPAIGN_ENV/CAMPAING_MODEL/WORLD/FACTION_ARRAY/FACTION_ARRAY - 0/FACTION_ECONOMICS ----- I hope I didnt miss anything, I am writing this from memory, expand until you find faction_economics!
    6,Edit the first line
    7,Before you save click on anything, you will notice some line change color, then you know your edit took effect >>>> save the file, run the game and you have the money you entered

  8. #8

    Default Re: More money

    Thanks perfect explanation!

    so which is the correct ESF editor that can open successfull the new savegames of Rome? Can someone link it to me?

    thanks

  9. #9
    Foederatus
    Join Date
    May 2013
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    Stuttgart, Germany
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    Default Re: More money

    http://www.twcenter.net/forums/showt...-Block-Entries
    I used this one. Stable and does not corrupt the save file. But just to be on the safe side, needless to say, always back up the file you are about to edit because even a stable editor such as this can go crazy on you, LOL

  10. #10

    Default Re: More money

    Thank you very much

  11. #11

    Default Re: More money

    Thanks for the mod, I wanted that after 5 minutes of play .
    I will add more money for my faction and the others (there are a lot )
    Why some people want money mod, I can answer to that, I'm over 40 and I don't have time to spend many hours to carefully play /start again/ reload saved games to keep my economy balanced, also in real life I'm short of money ... so when I'm in relax time , at least I want some money , so I mod all my games adding money, I also increase AI difficulty and money though , the game is not so easy that way even with your hands full of gold.

  12. #12
    Comte Carnot's Avatar Foederatus
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    Apr 2010
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    Piedmont-Triad
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    30

    Default Re: More money

    Just an FYI for everyone that wants to try this: I've been cautious about adding more than 99,999 talents at a time in the ESF editor. First, I tried it on my Athens save game, changing the value to 999,999 talents. Everything loaded just fine, game ran smoothly (no hiccups) until I ended the turn, then the game crashed.

    Anyway, I'm not trying to discredit the original poster, or specifically warn against cranking the number all the way up to 999,999. Like I said, that was the first number I edited in (muscle memory from Shogun & Napoleon), and I've never had problems with it in previous games. I've also yet to try it on any other factions in Rome 2, other than Athens. I was afraid to edit my esf again, but on my Rome campaign I started out changing it to 19,999, then diligently kept going back and incrementing the value by 10,000 until I stopped at 99,999, and have yet to have any problems as far as crashing.

    So, let me reiterate - I'm NOT saying that 999,999 doesn't work and will crash your game if you save your esf with that value. I'm just making everyone aware of my experience and, to reverberate the OP, always BACK-UP YOUR ESF!
    "It is a good viewpoint to see the world as a dream. When you have something like a nightmare, you will wake up and tell yourself that it was only a dream. It is said that the world we live in is not a bit different from this. "
    - Yamamoto Tsunetomo
    from Hagakure

  13. #13
    Foederatus
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    May 2013
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    Default Re: More money

    I am not the original poster, just another guy who also edited the savegame file. You can add 999,999 without problem, although I am not using any mods or anything just edited savegame file, a crash can happen due to other things as well. But why would someone wanna add more then 50-60 thousand? If you are running out of money you can always save a file and edit it again the same way, relaod the game from that point and enjoy the new money - BUT! The problem I encountered was not a crash, it was of a different nature: somehow the edited economics in the savegame file also has an effect on proportions, so when some other faction wants me to make a payment to close a deal they ask a large amount, like in the tens of thousands, and when I ask for a payment it works normally. So the more money I start with via editing the3 save file somehow the proportion of my fiscal changes with it. Strange.
    One can always edit the startpos file...maybe it makes a dif, I am not sure, havent tried it yet.

  14. #14
    Beorix's Avatar Tiro
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    France ,Lorraine ,Nancy !
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    273

    Default Re: More money

    when you do that (increasing cash) ,i've noticed that others factions via diplomacy interface demand much more !
    It's like they "see" your fortune...

  15. #15
    Foederatus
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    May 2013
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    32

    Default Re: More money

    That is what I was talking about. I havent bothered figuring this out but when you adding money you are changing the proportions. The devil of the thing is when you can give yourself a cash injection you dont need the trading profit but if you agree to it then you just made a potential barbarian enemy super rich. Have to figure it out somehow because this ruins the game experience. Sure its nice to have the money but its less fun that way.

  16. #16

    Default Re: More money

    if you want more money its alot easier to just get the cheat engine.

  17. #17

    Default Re: More money

    First of all, welcome to rwo123,

    Second I echo other's comments on the merits of modifying money.

    And I have been doing this since the first Shogun Total war (much Koku). Also a member at Totalwar.org since 2002.

    And I do not consider Modding Economics and Money as a Cheat any more so than ANY other Mod.

    It is a playing style, some of us just do not like spending endless "turns" trying to have enough funds in order to be able to advance our civs and have fun with the battles. Some people like the economical Play, I prefer the Military Play. My Fun comes form battles, frequent battles, Large Battles in the series within a campaign.

    In order to do so one needs more Cash Flow than what is possible in the game by default. In some games it unbalances the play (Such was the case with the first Rome TW), as you could bribe yourself all of the map. It requires some responsibility to maintain the focus on what gives one fun.

    Plus, lets not forget tha the AI cheats anyways. When you raise difficulty the AI does not become more intelligent it just has more resources, even unlimited money at its disposal, and that is how it fields armies upon armies to invade you and give you the impression that the game is harder, because you have to deal with the meager finaces the difficulty setting sets for you.

    Well I like a different kind of difficulty and excitment which comes from battles. So these are my reasons why I have been modding Income and money in all of the TW games.

    Having said this,

    I would like to share an approach that I found over time to be better than just adding 5 000 000 starting cash (enough for a whole Large campaign usually)

    I started doing this with Empire Total War. And it takes a bit more time and effort to mod but I found it was very worth it.

    Using the Moding tools what I do now is Modify the Upkeep of all units in the game.

    I reduce that to 10% of the original value, so if a units upkeep was 900 it becomes 90. You may play with the percentage that you desire, 50% makes already for a better experience and flow and pace of the game that does not have you pressing "Turn Button" without doing anything in the turn just to accumulate cash to build 1 structure or recruit 2 units.

    You can also do this selectivelly only to the faction you play (and since the AI cheat anyways), depends on you, and make sure to make backups of your pack files etc, should you want to play another faction.

    In combination tothat I set the game to hardest difficulty setting VH/VH etc...

    Having a low Upkeep cost permits all the normal economic mechanisms to work as intended in the game, retains importance of Trade agreements and Routes etc, and permits you to field many large armies and have a healthy Income every turn to pursue Structure buildings and have something to manage/build every turn (combine that with 2/4 turns per year too, makes for a great campaign).

    Just wanted to share this approach should someone be interested like me in that kind of play experience, without having to feel handicaped on the economic area of the game, while having a very intense Tactical/Strategical Military Campaign experience

    Cheers!

    PS: I am currently playing Vanila Rome II, I am still evaluating the economics and pace of the game, these seem to be a bit better than previous games of the series, Trade agreements play a bigger role it seems adding much needed cash, one has to explore however establish contact with as many Factions as you can. Also pay attention to their ressources. Conquering cities which have some ressource and having more resources/commodities under your control will make you a more desirable Trade partner and this will boost your Income. I'll do at least one vanilla Campaign and then have a good idea of what needs to be moded if necessry.
    Last edited by Suraknar; September 14, 2013 at 03:38 PM.
    Duke Surak'nar
    ΤΑΝ Η ΕΠΙ ΤΑΣ

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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