Results 1 to 10 of 10

Thread: New HP, Armor and Shield system

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default New HP, Armor and Shield system

    Does anyone know how the new HP system works? I've seen ppl elude to knowing how it works in several other threads without actually explaining it. I've looked through 13 pages of drivel without finding an answer. If anyone knows, plz share.

  2. #2

    Default Re: New HP, Armor and Shield system

    I've also been curious as to some of the statements floating around about that.

  3. #3

    Default Re: New HP, Armor and Shield system

    I really want to hear a definite answer on this too but there is already a thread for this topic. You know that since you bumped it 6 minutes before you posted this thread

  4. #4

    Default Re: New HP, Armor and Shield system

    Quote Originally Posted by krigalo View Post
    I really want to hear a definite answer on this too but there is already a thread for this topic. You know that since you bumped it 6 minutes before you posted this thread
    Yes, the other thread is filled with the typical whining and drivel which somone with answer might have just skipped over just assuming its "another one of thoooose QQ threads"

  5. #5

    Default Re: New HP, Armor and Shield system

    Quote Originally Posted by Mahgnus View Post
    Yes, the other thread is filled with the typical whining and drivel which somone with answer might have just skipped over just assuming its "another one of thoooose QQ threads"
    You have a point there. A reasonable discussion of game mechanics is rather rare on the forum these days.

  6. #6

    Default Re: New HP, Armor and Shield system

    If you fire for example at hoplites with slingers, the first 2 or 3 volleys won't do much, but after that the casualties start to increase with each volley.

  7. #7

    Default Re: New HP, Armor and Shield system

    looks like Shields have some sort of HP system, so first few volleys are stopped by them. Anyway once shield is "destroyed" they go directly agaisn't unit armor values and cause kill.. (this is just my assumption)

    What could help is to make shields last more, in the end, few rocks thrown at it wont destroy it. Also normal javelins shouldn't have that effect, only heavy precursor javelins like Pillum or Soliferrum should have that effect..

  8. #8

    Default Re: New HP, Armor and Shield system

    Quote Originally Posted by JaM View Post
    looks like Shields have some sort of HP system, so first few volleys are stopped by them. Anyway once shield is "destroyed" they go directly agaisn't unit armor values and cause kill.. (this is just my assumption)

    What could help is to make shields last more, in the end, few rocks thrown at it wont destroy it. Also normal javelins shouldn't have that effect, only heavy precursor javelins like Pillum or Soliferrum should have that effect..
    Do you think armor functions as it did before (having a chance to completely negate an attack)? I was rather confused when I didn't see a shield stat on the unit pages, though the armor stat is still independent of hp.

  9. #9
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Re: New HP, Armor and Shield system

    Health is the amount of HP that each man has.
    Melee Attack is the raw attack of each man, this has less effectiveness the more Armor, Melee defence and if the enemy has a shield.
    Weapon Damage passes through Armor, but i think that it doesnt nullify it.
    Charge is the initial damage that a man deals to the enemy + Weapon Damage + Melee Attack, this gets decreased by a big amount of the enemy has a good shield rating(if you attack from the back or the rear the shield doesnt work, this is why flank attacks are so good) and armor gets a smaller role.

    Shield Protects a man from the front.
    Armor is from all sides.

    Health gets decreased each time a man attacks another and this depends on all of the above factors.

    Men attack what is in front of them, while charge does the same, it doesnt affect the whole unit, men attack and charge at each other.

    At least thats how i understand it, i may be wrong.
    Last edited by kostas84; September 05, 2013 at 03:09 AM.

  10. #10

    Default Re: New HP, Armor and Shield system

    Probably it works like in older games. Wouldnt make much sense to reduce it by every hit.. But to tell more accurately, we need to get PFM first to do some testing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •