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  1. #1

    Default Too many General abilities

    My General is't yet maxed out and i already have 8 different abilities with cooldowns:

    Inspire
    Into the Breach
    Rally
    Rally & Inspire
    Second Wind
    Intimidate
    The Fear
    War Cry

    Aside from all of this being completely overwhelming to use in the heat of battle is that most of the abilities overlap each other in its uses making them feel redundant.

    Inspire, Rally and Inspire & Rally: Inspire improves combat skills to a targeted unit, Rally improves morale in a radius, Inspire & Rally does both but is targeted.
    The Fear and Intimidate: The Fear prevents enemy units from using abilities in a radius. Intimidate does the same thing except it targets one unit.

    Essentially what happens is me selecting the General and throwing all of these buffs and debuffs on random units and then getting back to controlling the rest of my army. Rinse and repeat roughly every minute if the battle goes on longer. This all feels unintuitive and sloppy to manage.
    Last edited by DJPenguin; September 04, 2013 at 10:58 PM.

  2. #2
    JackDionne's Avatar Senator
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    Default Re: Too many General abilities

    Quote Originally Posted by DJPenguin View Post
    My General is't yet maxed out and i already have 8 different abilities with cooldowns:

    Inspire
    Into the Breach
    Rally
    Rally & Inspire
    Second Wind
    Intimidate
    The Fear
    War Cry

    Aside from all of this being completely overwhelming to use in the heat of battle is that most of the abilities overlap each other in its uses making them feel redundant.

    Inspire, Rally and Inspire & Rally: Inspire improves combat skills to a targeted unit, Rally improves morale in a radius, Inspire & Rally does both but is targeted.
    The Fear and Intimidate: The Fear prevents enemy units from using abilities in a radius. Intimidate does the same thing except it targets one unit.

    Essentially what happens is me selecting the General and throwing all of these buffs and debuffs on random units and then getting back to controlling the rest of my army. Rinse and repeat roughly every minute if the battle goes on longer. This all feels unintuitive and sloppy to manage.
    I started this on another thread.
    If something is not broke don't fix it.


    Having put in over 1800 hrs and 4000 battles in the Avatar Campaign and now having played Rome II, I find the format for multiplayer battles is better in Shogun II. To be more specific what I mean about format are things like unit stats appearing when you mouse over them.


    -I like the fact that other players can't see your win lose record and leave before the battle even starts, that's great, thanks.
    -I like the animations very historical, great job.
    -I like how you can change the size of the unit banners in game, very nice and other stuff like the missile trails.
    -I like the way you can minimize different windows on the battle screen and bring them up again.


    The following is a list I compiled of things I don't like in no particular order.


    No ladder for ship battles.


    No guard mode.


    No rewind button on replays.


    Romans too strong. Animation for Romans throwing pila nfg, you had it down pat in the original Rome. It's almost like they don't even stop to throw it. I certainly hope when the Romans from the Justinian era come out the animations for throwing the Plumbata are correct. (UNDERHAND). Please don't disappoint on that issue.


    Sparta sitting on the fence for now.


    Unit cards I find hard to interpret in the heat of battle, the General is hard to find. As mentioned in other threads on this same subject make them so we know what we are looking at. Give two options with a check mark one for the ones you want us to use and one for the more traditional.


    Too many bells and whistles i.e every time you activate a special ability, fire works go off(all that glitter above the unit. No need for it! Reminds me of some childrens games, it has to go or at the very least toggle the damn thing off. It's effect totally takes away from the historical accuracy of the unit animations.


    Too many special abilities. The only unit that should have more then two is the General unit.


    Missile units need adjusting, not enough damage for the slingers (elite slingers).


    The 20 minute timer is a step back. I find people camping on the hills whit Sparta and artillery. Makes the game very boring waiting for the 20 min timer to finish just to get a draw. Bring back the dojo's!


    Finally no pdf doc that we can download and read while sitting on the thrown. I have mentioned this before. I can't find the information I am looking for in the game encyclopedia in reference to special abilities. I am sure it's there I just don't have that kind of time to track it down. There is a lot of information that could be put in there that would answer a lot of questions. Example, health in game terms? You should of at least beta tested the multiplayer and we would not be getting half the issues we are getting now.
    3K needs to have an Avatar Campaign!!!

  3. #3

    Default Re: Too many General abilities

    Quote Originally Posted by DJPenguin View Post
    Aside from all of this being completely overwhelming to use in the heat of battle is that most of the abilities overlap each other in its uses making them feel redundant.

    Inspire, Rally and Inspire & Rally: Inspire improves combat skills to a targeted unit, Rally improves morale in a radius, Inspire & Rally does both but is targeted.
    The Fear and Intimidate: The Fear prevents enemy units from using abilities in a radius. Intimidate does the same thing except it targets one unit.

    Essentially what happens is me selecting the General and throwing all of these buffs and debuffs on random units and then getting back to controlling the rest of my army. Rinse and repeat roughly every minute if the battle goes on longer. This all feels unintuitive and sloppy to manage.
    Yea, welcome to RomeCraft 2. But nothing to be much surprised about, the tendency was very clear from a long time, it is just the now CA has decided to drop the mask and to go 100% action game.


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