Rome II is a mansion, built of marble, that someone put on the market without properly tiling the roof. It's foundation, brilliant, filled with every amnetiy yet not someone forgot to pay the electric bill. There's a game here. A very, very good game. You just need to play on very hard/legendary or progress far enough into the campaign (for the AI to challenge you) for you to properly observe it.
Early game, Roman units decimate the competition. The AI wallows. The game is filled with minor bugs, annoyances, and things that can very easily be tweaked. A few small minor patches and this will be the best Total War game ever produced.
Instead, we're in an uproar. The business suits, non-gamers, who only care about the bottom line are taking notice and we may, as a community, be shooting ourselves in the foot. We could effectively end the series, although unlikely but I did hear that CA was looking elsewhere for their next games. Creative Assembly needs to look and understand what other gaming companies are noticing; gamers like difficulty. We like to be challenged. We're not all eight years old and we like to solve problems, to develop solutions, and even small children are often underestimated as being a lot dumber than they actually are.
Your average gamer shouldn't have to crank a game up to legendary to derive enjoyment, challenge, or to really feel the masterstroke. This is a colossalup because we have a great game here. Someone just needs to get on the roof, plug the leaks, and turn the god damn power on!
To CA: Stop releasing early and it's abundantly clear that your players prefer historicity over gameplay. To us: Let's just hope that this doesn't ruin one of the best PC gaming franchises we have left (and there aren't many, PC gaming is in shambles).
Mark my words. Within two months, RTW2 will be the best Total War experience that we've had. It just needed more work.




Reply With Quote








