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Thread: Capture points in field battles, the dumbest design element in the history of the series.

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  1. #1

    Default Capture points in field battles, the dumbest design element in the history of the series.

    I mean are you kidding me? We are already paying 60$ for an alpha version of this game (don't let these liars tell you otherwise ) and then this BS. This team has no clue how to make a game like this. I am at a loss of words.
    Last edited by stevehoos; September 04, 2013 at 03:09 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  2. #2

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Let me guess, you're one of the guys that parks their army up on the top of a hill and waits and expects to win every battle doing that. Cry more.

  3. #3

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Quote Originally Posted by Complexity View Post
    Let me guess, you're one of the guys that parks their army up on the top of a hill and waits and expects to win every battle doing that. Cry more.
    I had capture point in a field battle where I actually attacked the enemy.

    What disturbs me the most with capture points in field battles is following.

    http://youtu.be/dPQCn7beqew?t=44m30s

    So if I understand CA correctly they stated we will have capture point in

    a) historical battles
    b) siege battles
    c) force marche

    If so, then why the appear also sometimes in normal field battle? In my example above if I remember correctly my army had a capture point and I was definately not using the force marche.

  4. #4

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    So if we just get one man to the there space in the field we can win the battle. This is insulting to tactical game play. The dumbest post I have seen in this forum today is right here above this.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  5. #5
    AlyssaFaden's Avatar Civis
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    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    uhm ... I'm not sure that "parking up a hill" and "cry more" is the issue. I get the point that the original OP is making. The simple fact is that on some maps these capture-the-flag elements make no sense. For a city I can kinda see it ... it denotes control of the city. But when you are in amongst this awesome looking terrain - and it is awesome - and you want to leverage it to your tactical advantage, but you can't because you have to guard an arbitrary circle of land in the middle of no where ... that kinda defeats the whole purpose. That HAS made the game a capture-the-flag, that HAS removed the desire to move around the battlefield and find an advantageous position. I mean that's what general did ... they didn't guard circles of land with a flag in it.

  6. #6

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Hell yeah, Alyssa, you tell em'. I agree with stevehoos 100%; you can't have the freedom to make your own tactical decisions in a battle when you are restricted by a patch of ground you "must" defend at all costs. Seriously, how could CA have seen this as taking a step forward in the series? This cookie-cutter capture point BS has got to go...

  7. #7

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Yeah. Dumbest decision ever. I guess newbs cried that the AI would park up on a hill when being attacked, and they nerfed it with this crap.

  8. #8

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    They should at least give us an option to keep it on or turn it off.

  9. #9

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    It's terrible design. I wonder what CA's reasoning is that it could be good?

  10. #10

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    To make the game easier for attackers (which is just dumb). That is the only reasoning I can think of.

  11. #11

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Quote Originally Posted by Szlachta View Post
    To make the game easier for attackers (which is just dumb). That is the only reasoning I can think of.
    The system was brought in when Shogun 2 came out. It is essentially to stop red line corner camping, which it does. Given the speed of battles now (over with 2 minutes of army contact) it helps to make the game a much more fast paced and arcady experience for alot of users where you know you aren't going to be playing a camp-fest all day. Now in saying this I do not necessarily agree with certain aspects of it but I like that is forces players to come down off their hills and stops the corner camping however battles need looking at ASAP, at least a 50% morale buff across the board would be nice. I pose the question, how do you counter redline campers without it? and please dot say missiles because that goes against the idea of not being 'forced' into a particular build every game.

  12. #12

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Quote Originally Posted by Grundhelm View Post
    The system was brought in when Shogun 2 came out. It is essentially to stop red line corner camping, which it does. Given the speed of battles now (over with 2 minutes of army contact) it helps to make the game a much more fast paced and arcady experience for alot of users where you know you aren't going to be playing a camp-fest all day. Now in saying this I do not necessarily agree with certain aspects of it but I like that is forces players to come down off their hills and stops the corner camping however battles need looking at ASAP, at least a 50% morale buff across the board would be nice. I pose the question, how do you counter redline campers without it? and please dot say missiles because that goes against the idea of not being 'forced' into a particular build every game.
    Uh, no. Shogun II did not have single player land battle capture points.

  13. #13

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Quote Originally Posted by Grundhelm View Post
    The system was brought in when Shogun 2 came out. It is essentially to stop red line corner camping, which it does. Given the speed of battles now (over with 2 minutes of army contact) it helps to make the game a much more fast paced and arcady experience for alot of users where you know you aren't going to be playing a camp-fest all day. Now in saying this I do not necessarily agree with certain aspects of it but I like that is forces players to come down off their hills and stops the corner camping however battles need looking at ASAP, at least a 50% morale buff across the board would be nice. I pose the question, how do you counter redline campers without it? and please dot say missiles because that goes against the idea of not being 'forced' into a particular build every game.
    You make the red line a circle, not a square. You're welcome, and so is CA.

  14. #14

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    100% agree worst design decision in the series. I can't believe nobody stopped this. Is there anyone at CA who actually plays the game???Deployment is now irrelevant when defending. In past games you might retreat back to the high ground or hide in some woods. Now thanks to the ridiculous capture point you have to deploy around it. Totally infuriating and idiotic. Sadly I think its a symptom of the CA's flawed decision making process.

  15. #15

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    You can win or lose battles now by avoiding armies and finding the random (capture point) parts of the map. That's absurd, counter intelligent reasoning. The whole series is curved in this direction, it's over.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  16. #16
    big_feef's Avatar Ordinarius
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    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    This one feature I really do hate. I was just in a battle where the enemy had superior numbers (almost 3 to 1) but I better quality. They sallied out when I was sieging them and I was mopping the floor with them. Lo and behold; one of the *many* units of mobs sat on the victory point after I had to maneuver to avoid being outflanked and that was it for that battle. If you think this 'feature' is a good thing for the Total War franchise then you're an idiot... It takes away a *lot* of tactical options in a battle and basically turns them into capture the flag. If I wanted to play capture the flag matches I'd stick to FPS games... they do them much better.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  17. #17

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Capture points in the combined battles is a poor decision. They should have made it so if you had only a navy unit left in a combined battle a timer starts running until you land the naval unit(s) or you lose.

  18. #18

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Victory points need to go, either a mod disabling it, or an option in the menu to turn them off. I have a game on quick save because the enemy rushes to the victory point and ends the battle before I can land troops or do anything worthwhile. Game breaking at this point.

  19. #19

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Yeah, they turned battles into capture the flag mode. Pretty much why I've been auto resolving. I don't want an easy game to be even easier.

  20. #20

    Default Re: Capture points in field battles, the dumbest design element in the history of the series.

    Wow people moan alot

    I've only played one non siege battle with a capture point, and my army was in defensive stance at the time.


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

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