After some time spent in my first campaign, I had my head scratching about some of the design choices regarding the strategy map and where they came from - so here are some theories I have which Id like to discuss:
- Units may only move under the command of a general; generals are limited
The AI was known for spreading out forces of singular units and had trouble concentrating military power. This change forces a faction to always move units en masse no matter what.
- Citys automatically have garrison troops, potentially quite a lot of them and quite capable ones, which cannot be moved
The AI was also known for leaving cities undefended when going on a campaign. With this change, you can never take over a city without battle, even when the city was left completely unguarded.
- Factions can survive without territory
This is not really a complaint as I can definitely see good reason for this, but in older titles AI factions often got destroyed while still having massive forces left when they lost all of their (often undefended) cities
- Land armies can move freely over water
The AI had trouble building fleets to move its armies over bodies of water? Lets give instant free ships to everyone. Also, make transport ships quite capable - a fleet of peasant levies on transport ships still have a good chance of sinking a bunch of your ships by simply mass ramming them - no easy way to stop them.
For someone familiar to the older games this really leaves me thinking. Do you think CA did things like this to genuinely improve the game overall or do you think they had to change features to help out a flawed AI that couldnt be fixed otherwise?





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