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Thread: R2:TW GEM - Graphic Enhancement Mod (obsolate)

  1. #261

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Mine wasn't working because I had Fraps running. You can't be running Fraps nor any other program that has a UI like it (MSI Afterburn). That is for the same reason Steam overlay won't work.

  2. #262

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Once the game is running you can start Fraps, and it will work normally. It is the only program I tested.
    Would be good to add that to the main post.

    I tested both the 1.5 and 1.4. In 1.4 it starts but without the effect, and 1.5 just crashes on the first loading screen. Got really mad for this simple thing. D:

  3. #263
    airborne guy's Avatar Domesticus
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    @ Lucifer, Thats great...Keep up the hard work. One more thing, the pics that you use, are you using steam still?

  4. #264

    Default Re: [Released] R2:TW GEM - Graphic Enhancement Mod

    I have this exact problem also. As soon as I hit the start to enter the game screen go's black (total crash)

  5. #265

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    I mixed it with Doktor 1s sweetfx with some minor tweaks, its looking amazing now. You should have a look at his luma sharpening settings, they really impressed me more than anything. Now there is actual definition in the battles and its almost as good as real anti aliasing.

    http://puu.sh/4lNBK - Off

    http://puu.sh/4lNAq
    - On

    http://puu.sh/4lOu2 - Off

    http://puu.sh/4lOpu.jpg
    - On

  6. #266
    Ordinarius
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Hey LuciferHawk. The new version works flawlessly now. Thank you!

    I have two requests:

    1. If it's possible to add settings to adjust RGB values?

    2. Do you know how to get rid of the ugly, terrifying, stupid, silly, lousy, unrealistic, damn, crappy, annoying as hell, awful, terrible, eyes-exploding, causing cancer HDR-effect? It is so much annoying all the time changing the picture from over-bright to dim. This HDR destroys often the amazing picture quality of your fine mod.



  7. #267

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by Mech_Donald View Post
    Hey LuciferHawk. The new version works flawlessly now. Thank you!

    I have two requests:

    1. If it's possible to add settings to adjust RGB values?

    2. Do you know how to get rid of the ugly, terrifying, stupid, silly, lousy, unrealistic, damn, crappy, annoying as hell, awful, terrible, eyes-exploding, causing cancer HDR-effect? It is so much annoying all the time changing the picture from over-bright to dim. This HDR destroys often the amazing picture quality of your fine mod.
    The HDR infuriates me too, just when you think you have the game looking nice, all it takes is a zoom to ruin everything.

  8. #268
    YD23's Avatar Cторожевая Cобака.
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Looks pretty good. However, game crashes after I press play on launcher
    LOG File
    Spoiler Alert, click show to read: 
    redirecting CreateDeviceD3DXCreateEffectFromFile failed
    SweetFX\Shaders\GEM.h(78,5): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(95,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(219,7): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(7,14): ID3DXEffectCompiler: This sampler is used with a DX10-style texture intrinsic. This is not implemented in this version of the compiler.
    ID3DXEffectCompiler: Compilation failed

  9. #269
    airborne guy's Avatar Domesticus
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Hey Lucifer, there is another GEM out here in the mod forum that has great color. Maybe you guys can team up and create the most EPIC thing ever!!!!!!!!!!!!!!!!!!!!

  10. #270

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    @Airborne -
    Here you go!
    Attached Thumbnails Attached Thumbnails 23.jpg   3332.jpg  

  11. #271

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    I second to the post above that without the HDR or whatever it is that darkens whole picture upon zoom, this would be an amazing mod! Is it possible to take that out?

  12. #272

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by kukuruznik91 View Post
    @Airborne -
    Here you go!
    looks great but where is the file ?

  13. #273

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Im sorry it seems one cant edit his posts until he hits 25posts.
    Attached Thumbnails Attached Thumbnails 23.jpg   3332.jpg  
    Attached Files Attached Files

  14. #274
    Eoreds's Avatar Foederatus
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    How do you install with sweetfxnext?

  15. #275
    Ordinarius
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by kukuruznik91 View Post
    I second to the post above that without the HDR or whatever it is that darkens whole picture upon zoom, this would be an amazing mod! Is it possible to take that out?
    It's not that easy to do that, but i think i succeeded in this matter. I made a "No HDR Mod". Just try it out: http://www.twcenter.net/forums/showt...353-No-HDR-Mod!

    @Lucifer: Could you please overlook the saturation option settings? To increase the saturations also increase the brightness. This affects especially the campaign map. Thank you.
    Last edited by Mech_Donald; September 08, 2013 at 12:45 AM.



  16. #276

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by YD23 View Post
    Looks pretty good. However, game crashes after I press play on launcher
    LOG File
    Spoiler Alert, click show to read: 
    redirecting CreateDeviceD3DXCreateEffectFromFile failed
    SweetFX\Shaders\GEM.h(78,5): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(95,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(219,7): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(7,14): ID3DXEffectCompiler: This sampler is used with a DX10-style texture intrinsic. This is not implemented in this version of the compiler.
    ID3DXEffectCompiler: Compilation failed
    Same here.




  17. #277

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    It look very confusing to a dummy computer guy....

  18. #278

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    I think this would be better if you made the filter a bit warmer, like the the original Carthage gameplay video from 2012. This looks a bit too washed-out to me, still good though.

  19. #279

    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by agent 47 View Post
    I mixed it with Doktor 1s sweetfx with some minor tweaks, its looking amazing now. You should have a look at his luma sharpening settings, they really impressed me more than anything. Now there is actual definition in the battles and its almost as good as real anti aliasing.
    That's nice, can you share your settings file? Thx.

  20. #280
    Ganossa's Avatar 최정장군
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    Default Re: R2:TW GEM - Graphic Enhancement Mod

    Quote Originally Posted by YD23 View Post
    Looks pretty good. However, game crashes after I press play on launcher
    LOG File
    Spoiler Alert, click show to read: 
    redirecting CreateDeviceD3DXCreateEffectFromFile failed
    SweetFX\Shaders\GEM.h(78,5): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(95,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(219,7): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    SweetFX\Shaders\GEM.h(7,14): ID3DXEffectCompiler: This sampler is used with a DX10-style texture intrinsic. This is not implemented in this version of the compiler.
    ID3DXEffectCompiler: Compilation failed
    Also to all the others (I might need to write in in OP). Make sure to use DX11 and install the latest directx cause some functions I implemented are only working with DX11.

    Quote Originally Posted by Maccaveli View Post
    I think this would be better if you made the filter a bit warmer, like the the original Carthage gameplay video from 2012. This looks a bit too washed-out to me, still good though.
    You have to look at it in many scenes and many scenes have already an orange/red filter from R2 vanilla so I do not want to add more at the moment. Yeah I try to add more color but it is hard without screwing up the current look.

    Quote Originally Posted by Eoreds View Post
    How do you install with sweetfxnext?
    Instructions are in the OP.
    Last edited by Ganossa; September 08, 2013 at 03:58 AM.

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