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  1. #1

    Icon6 Unlimited Units in Army

    Here is how to get as many units as you want in a single army or navy on the Rome 2 campaign map.
    • First, start a campaign, and save it.
    • Second, download the esf editor here http://www.twcenter.net/forums/showt...1.[*]Third, extract the esf editor.
    • Forth, open the esf editor, then open your save game, it will be found in C:\Users\*yourname*\AppData\Roaming\The Creative Assembly\Rome2\save_games.
    • Fifth, expand Campaign_Save_Game, Compressed_data, Campaign_Env, then click on campaign_model.
    • Sixth, in the 9 and 10th rows from the top you will see to numbers, the first is the amount of units each army is allowed, the second is the amount each navy is allowed.
    • Seventh, change these numbers to whatever you want.

    Done!

    Note 1, The AI WILL recruit armies of this size
    Note 2, Raising the amount of men in battle is VERY CPU INTENSIVE, so go easy on all but the highest clock speeds.Note 3, This will cause a CTD if you try it with the actual campaign esf.
    Last edited by Ishan; September 07, 2013 at 07:59 AM. Reason: fixed formatting

  2. #2

    Default Re: Unlimited Units in Army

    Sorry about the block of text, it was nicely formatted, but twcenter is being stupid .

  3. #3
    aztec's Avatar Semisalis
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    Default Re: Unlimited Units in Army

    it is that I wanted but lags in game will be raise

  4. #4
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Unlimited Units in Army

    Nice +Rep

  5. #5
    Epic28's Avatar Senator
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    Default Re: Unlimited Units in Army

    http://www.twcenter.net/forums/showt...l-Here-is-how!...I don't believe you can do unlimited amount of units either because of the UI and unit card stacking. I have been testing this in my initial thread on just how big it can go without causing CTDs and AI dysfunctions.
    Last edited by Epic28; September 04, 2013 at 12:24 PM.
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  6. #6

    Default Re: Unlimited Units in Army

    This looks very similar to a mod that was used for Napoleon and I think it also worked for Shogun 2. It was something I was hoping would work for Rome 2 and am looking forward to trying it, good work in doing it so quickly.

    Have you experienced how the AI makes use of the extra troop numbers on the battlefield yet? What does the deployment zone look like? IIR in Napoleon all the units just got plonked on top of each other because the zones weren't big enough, but Shogun solved that by having much bigger deployment zones. Would love to see some in battle screenshots.

  7. #7
    Epic28's Avatar Senator
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    Default Re: Unlimited Units in Army

    Quote Originally Posted by waldopbarnstormer View Post
    This looks very similar to a mod that was used for Napoleon and I think it also worked for Shogun 2. It was something I was hoping would work for Rome 2 and am looking forward to trying it, good work in doing it so quickly.Have you experienced how the AI makes use of the extra troop numbers on the battlefield yet? What does the deployment zone look like? IIR in Napoleon all the units just got plonked on top of each other because the zones weren't big enough, but Shogun solved that by having much bigger deployment zones. Would love to see some in battle screenshots.
    All your questions are answered in the thread i linked in my previous post. Also found in my signature.
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  8. #8
    Condottiere SOG's Avatar Domesticus
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    Default Re: Unlimited Units in Army

    Quote Originally Posted by Epic28 View Post
    http://www.twcenter.net/forums/showt...l-Here-is-how!...I don't believe you can do unlimited amount of units either because of the UI and unit card stacking. I have been testing this in my initial thread on just how big it can go without causing CTDs and AI dysfunctions.
    Umm..yes...you can...I play with 100 unit armies and 100 unit navies...makes the game more accurate from an historical sense...
    Erasmo
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  9. #9
    Tango12345's Avatar Never mind the manoeuvres...
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    Default Re: Unlimited Units in Army

    Tutorial thread moved to mod workshop.

  10. #10

    Default

    I was planning on adding files so people don't have to do it themselves, so wouldnt that be a mod?

    Quote Originally Posted by Epic28 View Post
    http://www.twcenter.net/forums/showt...l-Here-is-how!...I don't believe you can do unlimited amount of units either because of the UI and unit card stacking. I have been testing this in my initial thread on just how big it can go without causing CTDs and AI dysfunctions.
    It has been tested up to 80 in previous warscape games, however this would take a monster rig. The ui will be a bit messed up, but if you are good you can just turn the unit cards off and avoid it.
    Last edited by Ishan; September 07, 2013 at 08:16 AM. Reason: triple post

  11. #11
    Biggus Splenus's Avatar Primicerius
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    Default Re: Unlimited Units in Army

    maybe rename it to "Up to 80 Units in an Army" then?

    And this would still be a tutorial I suppose. A mod wouldn't give you step-by-step instructions on doing it yourself.

    I don't even see a point of having 40 unit armies anyway, can't even fit 20 units in the field while still allowing tactical flexibility. Need bigger maps if this will be any use.
    Last edited by Biggus Splenus; September 05, 2013 at 12:24 AM.
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  12. #12
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Unlimited Units in Army

    I was under the impression that battle maps were huge? I haven't really had a decent battle yet.

  13. #13

    Default Re: Unlimited Units in Army

    I believe they are the biggest yet arn't they?

  14. #14
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Unlimited Units in Army

    Quote Originally Posted by General George S. Patton View Post
    I believe they are the biggest yet arn't they?
    That's the rumour, so massive armies clashing and maneuvering- should be spectacular in theory. (If it weren't for capture points)

  15. #15

    Default Re: Unlimited Units in Army

    If only this game was optimized, I'd be able to have 40 unit armies on ultra comfortably like I could in Shogun 2. But it's already pretty sluggish in a 20 v 20 on Rome 2.

  16. #16

    Default Re: Unlimited Units in Army

    How on earth does a 2ghz CPU handle it?

  17. #17
    Condottiere SOG's Avatar Domesticus
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    Default Re: Unlimited Units in Army

    I have 8x 2.0 cpu's ... which have an overclock setting to 2.95ghz when needed ... so 16ghz or 23.6ghz
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
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    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
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    Windows Dir: C:\Windows
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    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
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  18. #18
    Leonidas The Lion's Avatar Until we win! Or die.
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    Default Re: Unlimited Units in Army

    Quote Originally Posted by Condottiere SOG View Post
    I have 8x 2.0 cpu's ... which have an overclock setting to 2.95ghz when needed ... so 16ghz or 23.6ghz
    No you don't, you have 1 cpu with 4 cores and 8 threads lol.

    Unless you have 8 physical cpu chips which as far as I know is impossible.
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  19. #19

    Default Re: Unlimited Units in Army

    Does it affect existing armies in the save?

  20. #20

    Default Re: Unlimited Units in Army

    yes, you will be able to add more units to them


    btw duel cpu?

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