Since Empire, possibilities of expanding cities were drastically reduced. From what we had in Medieval II or first Rome- huge number of buildings and branching possibilities, we've had barely 5 buildings slots for capital cities and 2 for "normal" cities. It worked somehow in Empire, as we had also towns that countered this reduction somehow, but since I started playing R2 (yesterday), I can't understand what devs are trying to achieve. When in 1st Rome I wanted to build cavalry or siege forces (they'd be useless currently indeed...), I had to have either stables or siege workshop. Now my choice has been reduced to auxilia barracks (waker and cheaper) and "standard" barracks (more expensive, stronger). And such buildings are providing me with all types of soldiers- infantry, cavalry and siege weapons. It makes game even more flat, reducing whole tactical background- if I can assembly army after barely few turns of building up city, it's makes game boring. Plus, while micro-managing single provinces in R1 could have been annoying, it gave at least some resemblance of control over state...




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