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Thread: How about restoring original Rome building tree?

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  1. #1

    Icon9 How about restoring original Rome building tree?

    Since Empire, possibilities of expanding cities were drastically reduced. From what we had in Medieval II or first Rome- huge number of buildings and branching possibilities, we've had barely 5 buildings slots for capital cities and 2 for "normal" cities. It worked somehow in Empire, as we had also towns that countered this reduction somehow, but since I started playing R2 (yesterday ), I can't understand what devs are trying to achieve. When in 1st Rome I wanted to build cavalry or siege forces (they'd be useless currently indeed...), I had to have either stables or siege workshop. Now my choice has been reduced to auxilia barracks (waker and cheaper) and "standard" barracks (more expensive, stronger). And such buildings are providing me with all types of soldiers- infantry, cavalry and siege weapons. It makes game even more flat, reducing whole tactical background- if I can assembly army after barely few turns of building up city, it's makes game boring. Plus, while micro-managing single provinces in R1 could have been annoying, it gave at least some resemblance of control over state...

  2. #2

    Default Re: How about restoring original Rome building tree?

    I haven't even got my head around the tree system yet, I have squalor and public disorder I don't even know what to build anymore and also the system is it build just for the entire province or by town??Going to give the tutorial a whirl for the first time ever, I mean real common sense over whatever it was CA were hoping to achieve here? want more food, build a farm, want Infantry build a barracks ...... what happened to that?

  3. #3
    Lord Baal's Avatar Praefectus
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    Default Re: How about restoring original Rome building tree?

    The best system would be a mixture of both old and new. The old capacity of having whatever the hell you wanted on your city, as many buildings as you want to and the new system of building several of them at the same time. Imbalance you said? Perhaps, but to limit how many buildings you have in one city and over the whole empire, the buildings should require a paid upkeep and workforce to work. And to limit the amount of buildings you make a the same time population too should limit it. Read my wall of doom to see more.
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  4. #4

    Default Re: How about restoring original Rome building tree?

    Quote Originally Posted by Ansar Warrior View Post
    I haven't even got my head around the tree system yet, I have squalor and public disorder I don't even know what to build anymore and also the system is it build just for the entire province or by town??Going to give the tutorial a whirl for the first time ever, I mean real common sense over whatever it was CA were hoping to achieve here? want more food, build a farm, want Infantry build a barracks ...... what happened to that?
    It seems like squalor is completely independent from population itself (which mysteriously disappeared). It's now controlled by buildings- the bigger city (yellow square), the bigger squalor. Of course building tree has been simplified from quite some time already (Shogun II, Napoleon, Empire), but it completely doesn't fit to Rome...

    Quote Originally Posted by Lord Baal View Post
    The best system would be a mixture of both old and new. The old capacity of having whatever the hell you wanted on your city, as many buildings as you want to and the new system of building several of them at the same time. Imbalance you said? Perhaps, but to limit how many buildings you have in one city and over the whole empire, the buildings should require a paid upkeep and workforce to work. And to limit the amount of buildings you make a the same time population too should limit it. Read my wall of doom to see more.
    I don't mind possibility to build few things at once- when combined with original system, it's much less overpowered than current system. After all, much more money would have to be spent only to build buildings responsible for training soldiers.

  5. #5
    Lord Baal's Avatar Praefectus
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    Default Re: How about restoring original Rome building tree?

    The thing is that is an awful way to "force" strategic decisions on you. At least from what I read now the military buildings give you all, in Shogun 2 you where torn to decide which province trained X or Y.In any case I want to be able to build several things at the same time, and as many buildings I want to. I disliked this buildings slots ever since Empire.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  6. #6

    Default Re: How about restoring original Rome building tree?

    One thing I enjoyed and had fun with in the old games. Was trying to get my city population as high as I can, had some role-play involved. And the buildings had actual portraits and description. Now it's just cheap icons that have no immersion at all. But like Baal said it would be nice if the old and new system was combined.

    Another thing I disliked is the whole in game wiki. I liked in the old system where when you right clicked a building/unit it would give a open scroll so to say, that would show what bonuses it gives and a little background history of the building/unit. But this wiki thing its more of a tedious chore than anything else.

    On top of the building tree the boring UI that comes with it. For this game for me at least I get no role-playability from generals (no family tree, faction leader is just some generic nobody), cant get any from the cities (Building tree just not right for this game). Also for instance if you hold 4 provinces, you have 4 provincial capitals, well where is the true capital of the whole kingdom/empire? There isn't, unless Im overlooking something, someone correct me if Im wrong.

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