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    Matamoros's Avatar Tiro
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    Default Benchmarks and CPU scaling

    Hi everyone, I thought I post these benchmarks from this german site (they are very serious guys) because frankly it's quite interesting:http://www.pcgameshardware.de/Total-...marks-1086131/Important things worth noting:-The game is still poorly optimized for 4 cores and the heavy loadwork fall back to the GPU mostly.Even though beasts like gfx Titan reach in maximal details only 44,7 Fps-The quality difference between high and very high is really big. Only in maximum are we able to see particle effects like flaming balls of fire or sun reflecting on the water properly.-The jump from 2 cores in 4 cores make an improvement of 26% (53,1 Fps to 66,7)-Hyperthreading doesn't play an important role but does increase the Min-Fps-Rate in 60% (5-6 frames more)At the end the engine doesn't deliver by far the promised performance and said performance is heavy dependent on the GPU's power.Even if you spent 2500€ in a mega rig it still doesn't guarantee you a smooth enjoyable experience.As for the AI, well that's another history. There are already many posts about this subject and will be many more for years to come. Until the next TW.May God have mercy upon the souls of CA.
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    Last edited by Matamoros; September 04, 2013 at 09:56 AM. Reason: format broken
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