
Originally Posted by
crzyrndm
When I said there were more values in the table, I meant there was an awful lot to do with siege deployables (18 entries per difficulty, for both AI and player, total of 180. These appear to control how many of each engine you get when besieging a walled settlement (so 4 ladders per ladder you built for example). None of these change with difficulty from a quick glance.
It basically amounts to: 2 rams, 4 galleries, 4 ladders, 2 siege towers, 1 tortoise (applies to all variations of each, light/med/heavy)
Battle_difficulty_modifiers is there but not used in the current build (it didn't exist for Shogun 2 either). From experiments I did with Shogun 2, it is likely that battle difficulty makes minor changes to AI unit morale, head on, you still get the same result although with a few more casualties on both sides.
To my knowledge, CAI vs. player aggression difficulty changes are handled internally. That is to say I can find no direct reference to it.