Hi everone:
It seems CA had put so many different types of testudos, like attack testudo, defense testudo, spear testudo and even CAVALRY TESTUDO? So it becomes Rome 2 total Testudo??
Hi everone:
It seems CA had put so many different types of testudos, like attack testudo, defense testudo, spear testudo and even CAVALRY TESTUDO? So it becomes Rome 2 total Testudo??
You are wondering why there are so many testudo formation for all kind of roman units?
Simple answer, there are flaming javelines, whistling javelines and a lot more copy pasted crap from shogun 2, like skirmisher, archer heavie armies perfect suited to get routed by my mounted general and his bodyguards in a blink of an eye.
Oh well, and the famous Wardogs are in too, just release the dogs of war, protect the dogholders and a 2k men army will be killed by 2 units of wardogs alone.
This is called balanace, historical accuracy and creative, well thought units and abilities.
CA said something like, we are more on the hollywood side of history or something like that, I say, you don´t listen to your community, and you made a fantasy multiplayer RTS game with an almost non working multiplayer part for little kids.
Yes, flaming javelins? These are overly effective, especially in naval battles! But is it really justified to have that many different unit abilities? It will turn from a historically authentic game to Starcraft Rome 2 edition. With more minions in a unit of course. On the other hand, wardogs are cool, flaming pigs are even better :p In Rome 1 the funniest battle is pigs vs dogs. Unit balance in a game with over 700 different units is very difficult to achieve without affecting the uniqueness of different units. So as long as the game is fun and no unit is terribly strong like the Spartans from the first rtw, unit balance is fine. For now.
...Since CA failed to make a Single Type of Working Testudo that Covers all Sides in time...they cover it with Quantity...
As a lurker here, I have to say that joining in october of 2011 and having only 32 posts in your entire 2 years here, I doubt anyone would really listen to you.
Last edited by Andonai; September 04, 2013 at 04:37 AM.
Pretty much yes. The formations have almost no point to be quite honest. Used to be going into testudo basically made you a slow moving tank. Now it sort of gives you some protection from the flaming javelins... FLAMING JAVELINS... well let's hope the modders get on this game fast because Rome 2: Empire 2 is a gigantic stinker.
No Its everyone Can Testudo ... They just used and reused the same animation of rise the shield and called it testudo pretending that its anything historical ... they even tried to give lesson of history to some of the experts by claiming that that crap is historically correct .
Unfortunately its not by a long shot .
Oh btw that's a Samnite testudo ... just rising shields .
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Double.
Last edited by PROMETHEUS ts; September 04, 2013 at 04:45 AM.
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Your right and this is the perfect example of the Legoland approach to unit design, instead of a Roman infantry model that can perform a wide range of animations and tactical formations and then working down from this to create perhaps less sophisticated infantry CA have instead opted for a basic infantry model and tried to work up to a more complex unit such as Roman Infantry, which is impossible.
And what some people fail to understand is that this has a direct impact on game play, its not just appearance once you start using the same limited model\animations for units they then tend to behave in a similar manner.
Very simple example.......
If Roman infantry can only throw their Pila when charging then the most effective way to use that unit is to charge if other units from other cultures have basically the same Sword model then the most effective way for those units to act is to also charge.
So rather then standing in a defensive formation the AI would want to charge and could end up running around all over the place., in fact you would expect to see fast battles, broken lines and blobbing as the AI would attempt to make the most efficient use of its units even if the over all tactical situation meant this was not a good idea.
As a result of having a simplistic model you have directly impacted on the tactical side of game play and also made that simplistic, the two, model and tactics are linked in a fundamental way.
Main problem is projectiles are far too effective.. If you leave your unit in formation facing directly the skirmishers, and leave them, your unit will get wiped out..
None of these are historical testudos. They simply men protecting themselves with shields from missile fire. Nothing wrong with that on its own, it is a valid concept, but it isn't testudo,It seems CA had put so many different types of testudos, like attack testudo, defense testudo, spear testudo and even CAVALRY TESTUDO? So it becomes Rome 2 total Testudo??
The historical testudo was one which was practically impervious to light missiles, meaning say archers could shoot at it for prolonged periods with no practical result other than wasting ammo. Since arrows can piece even a thick scutum at closer range, a very important feature is holding the shield at an angle to deflect missiles.
http://deadliestblogpage.wordpress.c...my-at-carrhae/
I'd say this illustration is a little inaccurate because the first shield would be held at a much greater angle so the whole thing exhibited the continuous slope of a roof.
In the attachment image you'll notice an innovative usage, in reverse order it could be used as ramp to climb over low walls. Notice how the reverse slope offers maxim deflection to missiles lobbed from above.
Last edited by wulfgar610; September 04, 2013 at 05:26 AM.
Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
Caligula: Treason!
Proculus: Treason? I have always been loyal to you!
Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!
They did it to distract from the fact they don't know what a hoplite phalanx is.
I have only seen attack testudo yet, what units have "defense testudo" etc?
Apologies for anyone who's message i may miss or not be able to answer
lol the Testudo in this game is the same as the raising shield animation of any other unit which is equipped with a shield. it s exactly the same!
so, you can either say every unit can form testudo or there is no testudo in the game at all.
instead of doing all these expensive marketing events, they should ve hired some additional programmers to make a proper testudo and help on other parts of the game