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Thread: Rome I and Rome II comparison

  1. #1
    Der Phönix's Avatar Miles
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    Default Rome I and Rome II comparison

    Rome I

    2004. High graphics settings

    Spoiler Alert, click show to read: 


    Rome II

    Ten years later. Medium graphic settings

    Spoiler Alert, click show to read: 


    How?
    Last edited by Der Phönix; September 03, 2013 at 11:13 PM.

  2. #2

    Default Re: Rome I and Rome II comparison

    Apples and oranges.

    Both games are designed for scalability -- for a fair comparison, look at Rome 1's medium, or Rome 2's high.

    Can't run it? Guess what, most people couldn't run Rome 1's high back when it first came out either.

    Gradually it will be optimized, and hardware will become cheaper and more efficient. Just like with Rome 1.

  3. #3

    Default Re: Rome I and Rome II comparison

    Your computer can't handle the graphics, that's why it looks so bad. When people try to raise the graphics that their computer can't handle the game for some reason makes it look worse. This has been put to rest.

  4. #4
    Der Phönix's Avatar Miles
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    Default Re: Rome I and Rome II comparison

    Quote Originally Posted by TheChronoMaster View Post
    Apples and oranges.

    Both games are designed for scalability -- for a fair comparison, look at Rome 1's medium, or Rome 2's high.

    Can't run it? Guess what, most people couldn't run Rome 1's high back when it first came out either.

    Gradually it will be optimized, and hardware will become cheaper and more efficient. Just like with Rome 1.
    That's not the pont. One would expect tha after ten years of game developing, 2013 graphics on medium is actually better than 2004 graphics on high. Guess I was wrong.
    I can run it on ultra

  5. #5
    Der Phönix's Avatar Miles
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    Default Re: Rome I and Rome II comparison

    Quote Originally Posted by Hans Friedman View Post
    Your computer can't handle the graphics, that's why it looks so bad. When people try to raise the graphics that their computer can't handle the game for some reason makes it look worse. This has been put to rest.
    In that case, it might be due to an issue with my dual graphics cards as I run it smoothely on ultra

  6. #6
    Laetus
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    Default Re: Rome I and Rome II comparison

    I remember playing Rome 1 where I auto resolved all battles cause my PC at the time couldn't run a battle with more than 3-4 FPS. Now my mediocre, but not completely outdated, with an integrated graphics card can manage High no problem until it overheats and freezes. (though strangely the music keeps playing in the bg. Doesn't matter whether in battle or campaign map) I can't wait for some optimization and will probably look into some cooling and separate GPU.

  7. #7

    Default Re: Rome I and Rome II comparison

    Quote Originally Posted by Der Phönix View Post
    That's not the pont. One would expect tha after ten years of game developing, 2013 graphics on medium is actually better than 2004 graphics on high. Guess I was wrong.
    I can run it on ultra

    Except that's not true at all.

    After 10 years of developing, "Medium" is designed for your average, everyday consumer's PC, just like 10 years ago -- and just like 10 years ago, your average, everyday consumer's PC has very little capability graphically. If you have even a moderately powerful gaming rig, High is where you should go, for any PC specifically built for gaming, head to Ultra, and for complete overkill, go Extreme with unlimited video memory.

  8. #8

    Default Re: Rome I and Rome II comparison

    Kind of looks like your computer can't really keep up with the amount of textures that are being rendered so they appear all blurry and smudgey instead, possibly due to exceeding your video memory budget.

  9. #9
    TSD's Avatar Ordinarius
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    Default Re: Rome I and Rome II comparison

    The amount of oversimplification in the OP is astonishing. Dynamic lighting, shaders, the poly count(I mean even on "medium" in Rome 2, the heads of the soldiers fully articulate they aren't just a round orb with a 2 texture slapped on), "graphics" aren't simply the sharpness of the textures....

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