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Thread: Playable Seleucid Faction

  1. #21

    Default Re: [MOD] Playable Seleucid Faction

    That was quick

    +rep
    Common sense removed due being Disruptive.

  2. #22
    Miles
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    Default Re: [MOD] Playable Seleucid Faction

    Bump and thanks for the awesome mod! Isn't it time we get some modding subforums for rtw II?

  3. #23
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: [MOD] Playable Seleucid Faction

    Mitch - CA are releasing this faction in October as a FREE faction and I would imagine that they are going to be pissed at this thread! but hey thanks for the extra faction and will start messing with some modding myself now that we have a starpos editor +rep

  4. #24
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    Default Re: [MOD] Playable Seleucid Faction

    Moderators, Please Move This testament of TWC talents into The Halls of Rome II Mod Subforum...


    Ah, What matters is sending the message...that there is a modder who tries...and Prevail!

  5. #25

    Default Re: [MOD] Playable Seleucid Faction

    That moment where you start to get suspicious... but great job Mitch.

  6. #26

    Default Re: [MOD] Playable Seleucid Faction

    Quote Originally Posted by jroy1117 View Post
    That moment where you start to get suspicious... but great job Mitch.
    Yes, I am incredibly suspicious that free DLC due to be released next month is partially complete in the released game.


    Like I said: wake me up when the future DLC packs are found in the release code.

  7. #27

    Default Re: [MOD] Playable Seleucid Faction

    Great work Mitch +rep. The only problem is the 2ty mod also uses the same startpos file. Nvm I'll work out how to get both on the same file.

  8. #28

    Default Re: [MOD] Playable Seleucid Faction

    During End-Turn the playable factions are the first to have all their turns, and I've managed to notice the Seleucids are among them. After that, other factions all go in alphabetical order (except Rhodos and Syracuse at the end for whatever reason)

    Unfortunately, it goes by way too fast for me to see if there are any other non-playables at the start, before the alphabetical ordering starts

    Has anyone noticed? If so, maybe a clue to others that CA are planning to make playable and therefore can be unlocked?

  9. #29
    SonOfOdin's Avatar More tea?
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    Default Re: [MOD] Playable Seleucid Faction

    You are a bloody legend Mitch, well done!
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  10. #30
    Miles
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    Default Re: [MOD] Playable Seleucid Faction

    This should really be moved into the released mods subforum! and thanks again for the mod!

  11. #31

    Default Re: [MOD] Playable Seleucid Faction

    Quote Originally Posted by TheChronoMaster View Post
    Yes, I am incredibly suspicious that free DLC due to be released next month is partially complete in the released game.


    Like I said: wake me up when the future DLC packs are found in the release code.
    ahhh... It could only be so long before the CA defense force shows up. However allow me to clarify. I am not suspicious over the fact there is "Partially implemented" DLC already on file in game on launch. (Speaking at partially implemented, after playing as the Seleucids for an hour I noticed that a faction specific unit, the Silver Shield pike/sword men are already on there. Has anyone looked to see if there any other unreleased factions with faction specific unique units? ) No, to quote mike what makes me suspicious is this:

    Quote Originally Posted by .Mitch. View Post
    Seleucid Faction Playable

    I'm not a suspicious guy... but I'm getting suspicious. In Shogun 2 if you unlocked a faction, even a tiny non-DLC one, the game either crashed or called you a software pirate in-game. CA said this wasn't intentional, and I believed them. But now for the second game running if you try to unlock factions the game crashes... which is upsetting because its hard for me to believe that it's unintentional any more..
    In other words what makes me uneasy is the fact they might have lied to us as to why we cant unlock factions.
    Last edited by jroy1117; September 04, 2013 at 03:44 AM.

  12. #32

    Default Re: [MOD] Playable Seleucid Faction

    A couple of questions:

    1. approximately how many factions can be unlocked in this game?

    2. wouldn't CA be upset at this?

    3. what happens if a non-DLC faction gets unlocked, and then later CA comes in to announce that faction as part of a DLC pack?

  13. #33
    Methoz's Avatar Senator
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    Default Re: [MOD] Playable Seleucid Faction

    Awesome? But can you make more mods like this? :-D
    I made mod with Boii, but my game crash :-(
    Last edited by Methoz; September 04, 2013 at 04:11 AM.
    TotalWarForum.cz
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  14. #34
    fightermedic's Avatar Ordinarius
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    Default Re: [MOD] Playable Seleucid Faction

    alright, crashes for unlocking factions other than the ones we are confirmed to get for free is more than suspicious, that's bloody obvious
    Check out my AOR and balancing Mod for Third Age Total War


  15. #35

    Default Re: [MOD] Playable Seleucid Faction

    Great job Mich. I was quite dissapointed by CA/Sega's DLC policy and this is nice I'm downloading it now.


  16. #36

    Default Re: [MOD] Playable Seleucid Faction

    Mitch, how did you do it so quick?
    Thank you!

    + Rep.

  17. #37

    Default Re: [MOD] Playable Seleucid Faction

    Thank you !

  18. #38
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: [MOD] Playable Seleucid Faction

    Thank you Mitch, once again. Now I can use this mod so can finish my mod.

  19. #39

    Default Re: [MOD] Playable Seleucid Faction

    What in the ...And CA told us to wait a month and a half to get the Seleucids? ....

  20. #40
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [MOD] Playable Seleucid Faction

    Moved to Mod Threads.

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